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Wednesday, November 22, 2006

 

new super mario boss secrets faq

New Super Mario Bros. - Alternate (Hidden) Exits Guide v1.0for the Nintendo DSby Douggie AKA CyphR (Copyright (c) 2006 T.Y. Rusiyanadi, All rights reserved)posted on GameFAQs.com
0.Table of Contents____________________________________________________________
1. Updates & Legal Blah Blah2. Introduction3. Tips on how to get Small or Shell Mario4. Levels with Small Mushrooms5. Levels leading to a Warp Cannon6.Spoiler-Free List of Levels with Alternate Exits7. List of Alternate Exits (per World)8. Contact Author9. Credits and Thank You's
1.Updates & Legal Blah Blah____________________________________________________
v1.3 May 24th 2006 Had an easier method for 7-5, 2 levels added in the mini mushroom section + descriptions and made a list for the people who don't want spoilers, but want to know in which levels the exits are.v1.2 May 18th 2006 Made some things clearer in the FAQ, thanks to some readers and added an easier way to reach the alternate exit in W7-Ghosthouse.v1.1 May 17th 2006 Second version, checked up on things, seems complete. Lay-Out changes.v1.0 May 16th 2006 First Version, all alternate exits found (I think) and some questions left at end.
This guide is written by Douggie (T.Y. Rusiyanadi) and all tips & secretsfound by himself and the ones credited at the end. This FAQ may be not bereproduced and/or altered by anybody else but the author under anycircumstances except for personal, private use. It may not be placed on anyweb site or otherwise distributed publicly AT ALL. Use of this guide on anyother web site or as a part of any public display is strictly prohibited, anda violation of copyright. Do NOT ask me for permission as I will post it onwhatever site I want to myself and it just takes too much time to figure outwhy and when and who to give permission.
Information of this FAQ and parts of this FAQ - only when quoting - can beused without permission, but give credit where credit is due.
2.Introduction_________________________________________________________________
Alternate exits are secondary exits in levels. They're not the ordinary flagpoles with the black flags, but have a red flag instead. These alternate exitslead to other levels and other paths. Sometimes these exits are easy to find,other times, they're tricky to figure out and need Mario to be in a certainstate (Small Mario or Shell Mario). This guide will give you tips on how to getto them and provide a full list with description of every level that has analternative/hidden exit. There's also a spoiler-free section for those whodon't want to hear about the methods, but want to knew which levels containsthem.
3.Tips on how to get Small or Shell Mario______________________________________
Here are a few tips, if you're not Small Mario, Shell Mario or have not one ofthese items in your inventory (yes, saving them can be a good idea too):1. Just play further until you meet the required status, then return to the level.2. Visit a Mushroom House, the normal small one and hope for the required item. If there are no Mushroom Houses, create one by touching the flag pole when the time is X11, X22 or X33 (where X can be any number). On a sidenote: touching the flag pole at X44, X55, X66 will let a Green Mushroom House appear on the map, wheras X77, X88, X99 will let a Mega Mushroom House appear.3. Visit a level with a flying red ?-block and hope you get the required item. If you get the wrong item and you've already finished the stage, press START, return to map and go to the level that has the red flying question mark box. Be sure to survive and finish the stage.4. Same as 3., but visit a stage that has the Hammer Bros. (on map). When you've killed the Hammer Bros. you get an item.5. Same as 3., but visit a stage with a random item block.6. If you've already finished the game: save before 2., 3. or 4. and if you get the wrong item, soft reset (L+R+SELECT+START), load again and try again until you've got the right item. Of course this can be applied at any save point (so when you've finished Towers and such, if you haven't finished the game yet) - if you're lucky to have the next stage with situation 2.-5.7. Visit a level where you can there's a ?-block or brick containing a blue shell or small mushroom.
4.Levels with Small Mushrooms__________________________________________________
The following levels contain a ?-block with a small mushroom. You can visit andfinish these levels to get a small mushroom with 100% certainty:
W1-4, W2-Castle, W3-A, W7-A.
W1-4I guess we all know where this one is! Shortly after you see the first minipipe (not far from the beginning) there are a two ?-blocks (just before you seea flying green Koopa). The right one contains a mini mushroom.
W2-CastleNear the end of the level, just after you swung above a giant spike ball,there's a platform with two ?-block you can swing at. The right one contains amini mushroom (thanks to 3000Ghosts for the tip).
W3-AA little past the checkpoint there's a ?-block after the first red Koopa yousee, under water. That one contains a mini mushroom (thanks to Beefy for thetip).
W7-AAlmost at the ending, let's say once you past the 3 "floating" pipes and havegone through the one above the first one (from the left). Go all the way tothe right and there's a ?-block containing a mini mushroom. It's actually thesection below the pipe leading to the flag pole (if that makes it clearer!).
5.Levels leading to a Warp Cannon______________________________________________
Some levels lead to a Warp Cannon. A Warp Cannon is like a Warp Zone in theprevious Super Mario Bros, in a way that you skip levels to go to thebeginning of a world further on. Here's a list of the levels that lead toWarp Cannons when using their alternate exits (how to get to them is describedin the next section):
W1-Tower -- leads to Warp Cannon to World 5W2-A -- leads to Warp Cannon to World 5W3-Ghost House -- leads to Warp Cannon to World 6W4-Ghost House -- leads to Warp Cannon to World 7W5-Ghost House -- leads to Warp Cannon to World 8
6.Spoiler-Free List of Levels with Alternate Exits_____________________________
Here's a spoiler-free list of levels that contains alternate exits. Thanks toT.Templeton I'm aware of people who want to know in which levels the exits are,but do not want to take away the challenge of getting to them. There's a totalof 18 levels with alternate exits, including 2 without red flag poles.
World 1: W1-2, W1-TowerWorld 2: W2-3, W2-A, W2-4, W2-CastleWorld 3: W3-2, W3-Ghost HouseWorld 4: W4-1, W4-Ghost HouseWorld 5: W5-2, W5-B, W5-Ghost House, W5-CastleWorld 6: noneWorld 7: W7-Ghost House, W7-4, W7-5, W7-6World 8: none
7.List of Alternate Exits (per World)__________________________________________
Here's a list of all the alternate/hidden exits in the game and a fulldescription of how to get to them. If a level isn't here, it means that ithasn't got an alternative/hidden exit.
World 1
W1-2 -- to W1-Mushroom House and W1-Tower(requirement: none)Near the end of the level, use the last moving platform to jump on the top - soyou won't enter the pipe to the normal flag pole. If you go further to theright, there's a pipe to the alternate exit. This is the classic SMB 1-2secret!
W1-Tower -- to W1-Cannon (warp to World 5)(requirement: blue shell)In the middle of the level, when you've reached checkpoint and see the firstpipe that launches you upward, you see a door. Enter the door and you reach aroom with a Star Coin and moving blocks. There's a door to go back there, butdo NOT enter it. Instead go to the upper right and press right to go toanother room. There's a hidden one up on the left of the room (in case youwant to know). If you are Shell Mario, you can break the bricks that are onethe right and reach the section right to it. Go further and exit.
World 2
W2-3 -- to W2-A(requirement: none)In the section where water goes up (2nd part of the stage) by touching theswitch, swim up where the coins are, then hit the switch on the upper left toraise the water again. Swim to the top and go to the right to exit to the redflag pole.
W2-A -- to W2-Cannon (warp to World 5)(requirement: none, but helps if you have a small mushroom)Almost at the end of the first section , before you go into the pipe on theright to exit-part of the stage, another yellow pipe is on above it. Go intothat one to go into the alternate exit. There are two ways to reach the pipe:the hard way and easy way. The hard way is when you're everything but SmallMario (and Big Mario), you need to take the last spin launcher (or whateverit's called - the blue thingie) and land on the last Red Koopa, when he'son the right side of the platform. It's quite tricky to do so, but when youare able to jump on him you can spin float/jump right up to the yellow pipe.If you're small Mario, just jump on the Green Koopa to get a jump boost andwalljump your way into the pipe.
W2-4 -- to W2-Mushroom House and W2-6(requirement: small mushroom)When you've reached the part where you see water for the first time (when yougo down), go to the left. Because you're small it's possible to enter the pipein the left. After entering it, there's a red flag pole.
W2-Castle -- to World 4(requirement: small mushroom)Go to the end of the castle and make sure when finishing off the boss you'reMini Mario (use ground pounds). If you have a mini-mushroom in your stock,you can take it just before you give him the last hit (gives you more roomfor errors). Once defeated, you can take the bottom path and see the signchange from W3" to "W4".
World 3
W3-2 -- to W3-B(requirement: none)Just after the first Star Coin there's a moving platform (with a mushroomstructure) and it moves below three pipes (red, yellow and green). Go intothe green one (3rd one). If it doesn't work out, don't worry, you have anotherchance as the platform goes back again (it might be easier on the way back).After you've entered the pipe continue the level and you reach the red flagpole eventually.
W3-Ghost House -- to W3-Cannon (warp to World 6)(requirement: none)Go all the way to the right and when you've reached that part, there's abrick. In that brick is an orange switch. If you jump on it a door will appearon the upper left of you, as you can see. Do NOT enter that one. Instead, goback to the previous switch and you'll see a door has appeared next to it(inbetween the switch and the door). You'll need to be fast to reach thatdoor, because it'll dissappear when the song is over. Enter the door to reachanother alternate exit to a Warp Cannon.
World 4
W4-1 -- to W4-Green Mushroom House and W4-Tower(requirement: none)When you're on that moving blue dinosaur over water, you come across a set of5 bricks with the left and right one being ?-blocks. Get on that platform(easier to get on it from the right) and above the 3rd brick there's a secretplant. Use it to get up and enter the pipe on the platform above. There's yourred flag pole.
W4-Ghost House -- W4-Cannon (warp to world 7)(requirement: small mushroom)When you've reached the second section (by going through the first section allthe way to the upper right and then enter the door), there's a switch all theway to the left. Jump on it and the red blocks appear (it helps to have theBoo on the left so he doesn't disturb you). Go the right and jump up to thepipe above, but do NOT enter it. Instead jump on the pipe, then jump as highas you can (vertical), wall jump and jump all the way to the right. There's anarrow path you can wall jump through above you. Do that and enter the door togo to last part of the stage with the red flag pole.
World 5
W5-2 -- to W5-3 (through W5-Pipe1)(requirement: none)Almost at the end, you can enter the last reversed pipe, just above an icepart. It's that section where you can see a green and a yellow pipe next toeach other. Enter the pipe left above these two pipes to get to the red flagpole.
W5-B -- to W5-Castle (through W5-Pipe2)(requirement: blue shell)Almost at the end, just before the black flag pole, there's big platform ofice and left from it there is a wall. Use that wall (and the wall of theceiling on the upper right) to walljump to the top of the screen, so youland above the ceiling on the left. Move left and use your shell to destroythe bricks so you can enter the pipe left to it to get to the red flag pole.
W5-Ghost House -- W5-Cannon (warp to World 8)(requirement: none)There's a section with three bricks, above the first door you can see. Jumpon the three bricks and jump above all three to reveal the secret coin blocks.Now jump on the middle secret coin block, duck and jump to reveal a hiddenbeanstalk. Go up on the plant and wait until the Boxing Boo destroys allthe blocks to clear the path to the door (make sure you don't get hit). Onceyou've entered it, there's a platform that moves up. Stay on it and keep goingup (to get the third Star Coin go to the right when the platform goes up realfast). Go through the door once you're up and you're at the red flag pole!
W5-Castle -- to World 7(requirement: small mushroom)Go to the end of the castle and make sure when finishing off the boss you'reMini Mario (use ground pounds). If you have a mini-mushroom in your stock,you can take it just before you give him the last hit (gives you more roomfor errors). Once defeated, you can now take the bottom path and see the signchange from "W6" to "W7".
World 6
[none]
World 7
W7-Ghost House -- to W7-Green Mushroom House and W7-Tower(requirement: none or small mushroom if you like walljumping)From the beginning, hit the leftmost brick then the switch to make the doorsappear. Go through the door on the lower right. There's a hidden blockwhere the all the hands point (it moves) with a switch. Hit the switch (justwait under a hand until it points right down to you and then jump) to make twoplatforms appear. Use them to go up and through the door on the top. Onceyou're in the next room, you see a P-switch. Hit it and go to the left. Oncethe coins change into bricks go to the left. There's now a wall that's L-shaped(the second long row of bricks that you'll come across) and you'll notice thatthe 3rd brick from the right has a shiny glimmer. Hit it from below and abeanstalk leading to a door will appear. Enter it and you're on the way to thered flag pole. (thanks for James F'n X for the beanstalk-tip) You need to befast though, to do so, but if you don't feel like it, you can use a mini-mushroom and use walljumps to get to the door (my way and the harder way).
W7-4 -- to W7-Green Mushroom House and W7-Castle(requirement: small mushroom)Go up and up and up and up, but stay on the left side. Eventually you see aflying ?-block. Launch yourself on that, go into the gap in the wall, and makea C-jump (a jump in the form of a C) to get above onto the cliff and then tothe left, where there's a pipe. Enter it to get to the red flag pole.
W7-5 -- to W7-A(requirement: none or a mega mushroom to make it easier)Near the end, just before the Banzai Bill, there's a pipe hidden understones. A way to destroy the stones is by using the two Bomb-Ombs that can befound near there. I recommend putting the first Bomb-Omb on the fourthstone and the second next to the pipe. Enter the pipe and continue until youreach the red flag pole. An EASIER method does exists (thanks to Protesilaus),and that's if you have a mega mushroom in your inventory. You can use it inthat section and just ground pound the blocks away to clear the path. Read thetips section (tip 2.) on how to obtain a mega mushroom easily.
W7-6 -- to W7-7(requirement: none)Just after the checkpoint there are two rows of bricks. First destroy the 3rdbrick of the top row (use the ?-block to get a mushroom to be able to destroyit). And then hit the brick below it (the third on the bottom row) frombelow (not from the top!) to make a beastalk appear (that grows to the top).Use the beanstalk to go up. Now continue the level from that point on to reachthe red flag pole. Thanks to calebwbrown for noticing that the brick above thebeanstalk stop the beanstalk from growing.
World 8
[none]
8.Contact Author_______________________________________________________________
Mail me if at mazuradaATyahooDOTcom if you can answer the following:- If there's any I'm missing- If you have any suggestions to make the content of this guide better
Do NOT e-mail me about the things already covered in this FAQ/Guide, so pleaseread carefully or use the FIND-function (CTRL-F) to search for things in thisguide before asking them to me.
9.Credits & Thank You's________________________________________________________
Thanks to James F'n X for the tip of the beanstalk in W7-Ghosthouse.Thanks to lester for also noticing the same.Thanks to calebwbrown for noticing that the brick above the beanstalk stopthe beanstalk from growing in W7-6.Thanks to AJ DiPaolo for mentioning that WX-Cannon was confusing to read.Thanks to CalmanMKDS and Giuliano for noticing I missed out on typingW7-Green Mushroom House (yes, I didn't miss it!).Thanks to Beefy for mentioning the mini mushroom in W3-A.Thanks to Shadow_Link_92 for mentioning the same (a little later though).Thanks to T.Templeton for giving me the idea of adding a spoiler-free section.Thanks to Protesilaus for providing an easier method in W7-5 (why didn't Ithink of that!).Thanks to 3000Ghosts (nickname pending!) for the tip of the mini mushroom inW2-Castle and suggesting I should add descriptions to the mini mushroomsection.FAQ written by Douggie AKA CyphR (T.Y.Rusiyanadi).Thank you for reading!

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new super mario bros ds boss faq

New Super Mario Bros. Boss Guide - Version 1.02 (7/30/06)Author: Matt SokolEmail: WlokosFAQ@hotmail.comAIM: Wlokos7
All information in this guide has been confirmed by multiple playthroughs ofeach boss, by me. If you notice any incorrect information, let me know.
BASICS
Welcome to this New Super Mario Bros. boss guide. The purpose of this guide,as you can probably guess, is to provide information about and strategies todefeat each of the bosses in the game. There are a few things that you shouldknow before you read any further, though. This guide's mostly selfexplanatory, so there's no need for an explanation of the format. However,rather than mention techniques such as stomping on bosses or using megamushrooms in every single boss's strategy, I'm going to explain them quicklyhere.
Stomping: In NSMB, similarly to some past Mario Bros games, Mario can stomp onthe ground from above for extra force. By using this stomp, you can do twiceas much damage to a boss as one jump would accomplish. I've written this guideassuming that you're going to jump on the bosses, for the sake of simplicity.I highly suggest, however, that you instead stomp on them all. If you do that,you'll only need to get two hits to kill each one. Don't stomp on the firsthit, though. Stomp on the second hit. This way, you avoid the extraspeed/attacks that some bosses gain when they only need one more hit to die.
Mega Mushrooms: Mega Mushrooms are the mushrooms that make Mario grow huge, tothe point of being able to destroy pipes and end of level flags. They alsomake him much stronger than any boss in the game, including the last one. Ifyou don't want to have to deal with a certain boss, just get a mega mushroom inyour item storage slot. Using the mushroom will allow you to jump on and killanything with one hit.
Fireballs / Jumps: I'll tell you how to kill each boss both by jumping and byusing fireballs. Each boss dies after a certain amount of fireballs; one thirdof that amount is how many it takes to register one hit. If you do one hit'sworth of them, then start jumping, it'll only take two jumps to kill the boss.---Without any further ado, here's the guide:---World 1 Fortress:
Boss: Bowser Jr.
Difficulty: 1/10
Tactics: Run towards you / Hide in shell.
Remember those miniboss koopas from Super Mario Bros. 3? This is the exactsame thing. When the battle starts up, he'll start running towards you. Justjump on his head, then wait a second while he dives into his shell. After hegets back up and starts running again, jump on him again. He'll return to hisshell once more, before getting back out and starting to run for the last time.This time, he runs faster, but it still shouldn't be an issue for you - jump onhis head again, and you win.
Alternative method: You can also kill him as fire mario by shooting 9fireballs at him. Each 3 fireballs that he's hit with is the equivalent of 1jump on his head, so after 6 fireballs he'll start to run faster. If you wantto kill him with fireballs, it's incredibly easy - as soon as you get into theroom, start shooting fireballs right at him, as fast as possible. You don'thave to even move, he'll die before he reaches you.
If you've got a blue shell, you can slide into Bowser Jr. and he'll be knockedon his back, making it easy for you to jump on him and hurt him. This'll workfor all Bowser Jr. fights in the game.
One last thing: When you jump on him and he hides in his shell, don't try totime a jump to land on him just as he's emerging from the shell. He will notleave his shell if you're above him, so you'll only end up hurting yourself.
SUMMARY:
-Jump on him three times.-Stay away when he's hiding in his shell. ---World 1 Castle:
Boss: Bowser
Difficulty: 4/10
Tactics: Walk towards you, Spit fire/jump, and run towards you (once you'vegotten behind him).
The first miniboss was from SMB3, and now the first boss is from the very firstSuper Mario Bros. game. You probably figured that out as soon as you ran intothe boss area for this one. Anyway, this is another easy one. If you've atleast got mushroom power, this is an incredibly easy boss - you can just runright through him, take the damage and hit the switch. However, let's assumethat you're small mario or just don't want to take the damage. This bowser'sgoing to do three things: Walk towards you, spit fire at you, and jump.Sometimes he'll combine the jumping and the fire-spitting, so watch out. Whatyou should do is jump onto that platform that's on the left side of the screen,and let him come close to you. Once he gets near, jump right over him(preferrably when the platform you're on is towards the top of the screen), butbe sure to do it when he isn't about to jump up into the air. Once you'vegotten past him, he'll start to run at you at full speed, so hit that switch asfast as you can. After you hit the switch, you win!
Alternative method: You can kill bowser with fireballs, too. I think it mightactually be easier this way, but it's pretty tough to keep Mario with firepower all the way into the boss room. If you do, though, you can just keephitting y until Bowser dies, and he won't reach you in time to do any damage.Bowser, just like Bowser Jr., only takes 9 fireballs to kill.
Summary:
-Wait on the platform.-Jump over him when he gets close.-Watch out for his jump.-If you're fire Mario, just shoot fireballs as fast as you can.---World 2 Fortress:
Boss: Bowser Jr.
Difficulty: 2/10
Tactics: Run towards you / Hide in shell.
This is the same thing as the first miniboss. The only real difference in thestage: Rather than being a normal room, this time you're on a long platformabove quicksand. It's possible to run off of either edge into the quicksand,so be careful. Even if you fall, though, you can jump back out and onto theplatform, so it's not a huge issue. Just follow the same advice as last time.Three jumps on his head, and he's gone.
Alternative method: Just like the first battle with Bowser Jr., you only need9 fireballs to kill him. If you're fire Mario, you can shoot fireballs as fastas possible from the very start of the fight, and he'll die just before he cantouch you. This is the easiest method to kill him, but both methods present noreal challenge.
Summary
-Stay on platform-Jump on head three times---WORLD 2 Castle:
BOSS: Mummy Pokey
Difficulty: 5/10
Tactics - Spit rock / Dive underground
Finally, the first boss that isn't the same as a fight from a previous game.This time, you're up against a mummified Sand Pokey guy. He's not toodifficult, but it's a step up from the first few bosses, so be prepared. Whenyou start out, stay to the left. Don't try to hurt him when he's at fullheight. Sure, it's possible, (you can use a wall jump to get high enough), butit's much harder to jump on him when he's that tall. He'll spit a rock at you.Jump to dodge it, then wait for him to dive underground. When he comes back upabove ground, he should only be half as tall as he was. Now's your chance!Run up to him, and jump on his head. He'll dive back down. Be sure to watchfor the dirt that shoots up where he's about to appear - get to the side of thescreen that's furthest from that. He'll be back at full height, so dodge thenext rock and keep waiting. Repeat this method until, after three hits, he'sdead. One thing to watch out for: Sometimes, he'll come up above the dirt,but only his head will be showing. Don't bother trying to jump on him whenthat happens, he'll be back underground too fast for you to get him.
Alternative method: If you're fire Mario, you can use fireballs to kill MummyPokey, but it's not nearly as easy as with the first three bosses. This time,you can't just stand and shoot them as fast as possible. It'll take 15 to killhim (5 = one hit), which gives him plenty of time to move around the stage andspit rocks at you. If you're going to try this method, start out by shootingas many fireballs as possible. You should get 4 or 5 in before you have tojump to dodge a rock. After that, he'll dive underground. Just stay to theleft of the screen and wait for him to re-emerge. As soon as he does, startshooting fireballs at him. Jump over the next rock he spits, and keeprepeating the process until, 15 fireballs later, you win. It's not too tough,but it might be easier to try the normal method.
Summary:
-Jump on head when it's at half height.-Jump over rocks.-Keep your distance.---World 3 Fortress:
Boss: Bowser Jr.
Difficulty: 2/10
Tactics: Run at you / Hide in shell.
This is the exact same battle as the World 2 fortress. The only difference isthat, rather than your platform being above sand, it's above water. If youfall into the water, just jump right back out. You may have trouble not takinga hit when getting back onto the main platform, though, so avoid jumping intothe water if you can. Jump on his head three times or hit him with 9 fireballsto win. If you need a more detailed explanation, refer back to the Bowser Jr.boss of world 1 and 2.
Summary:-Jump on his head three times.-Stay away when he's hiding in his shell.---World 3 Castle:
Boss: Cheepskipper
Difficulty: 5/10
Tactics: Swim / Jump
This boss is a giant purple cheep-cheep. You're on a platform above water,where he and normal cheep-cheeps are swimming around. Occasionally, they'lljump up above the platform. When they do, that's your chance to strike. Feelfree to attack the normal sized cheep-cheeps if you want, but there's no need.Wait for the boss to jump up (you'll know he's about to, because he dips downin the water for a moment beforehand), then jump as he's leaving the water. Ifyou time it right, you can land right on his head as he comes up above thebridge. He'll go away for a second, then return to the water below. When hejumps again, so do you, and after another two hits, you win. The challenge tothis one is avoiding the small cheep-cheeps, which can be tricky. It may takea few tries, but you'll be able to beat this boss without too much hassle.
Alternate method: There is none. Don't even think about trying to use firepower to kill this guy. It's not going to happen. I spent a while trying tofind out how many fireballs it'd take, but I couldn't do it. If anybody hasthat info, feel free to IM it to me and I'll credit you for it.
Update: He takes 9 hits to kill. Thanks to HaXXeR for the info.
What? You really want an alternate method? Well, you can always go for theblue shell method. Turn into Shell-Mario, and as soon as the battle begins,gain enough momentum to start sliding in the shell. Just keep sliding until,eventually, you get lucky and hit Cheepskipper. Repeat two more times, and youwin. This is actually easier than the normal method, so I'd suggest it ifyou've got a blue shell.
Summary:-Avoid the normal cheep-cheeps.-When Cheepskipper jumps, jump on his head.-Mario + Blue Shell = Instant Win---World 4 Fortress:
Boss: Bowser Jr.
Difficulty: 4/10
Tactics: Run / Hide in shell / Throw shell.
You enter the boss room, to find the same basic platform setup as the lastthree bosses. Bowser Jr. runs at you, and you jump onto him.. Only this time,he hides in his shell as you're falling. You die. :(
Yeah, this boss is different from the last three Bowser Jr. fights. It'sharder, but not too much harder. When it starts out, he'll run at you likebefore, and then hide in his shell when he gets close. You should just jumpover him and run to the other side of the platform. Do that until, after he'shidden in his shell twice, and then he'll throw a koopa shell at you. Whenthat happens, jump on the shell to stop it. Hold B to grab the shell, andthrow it at him. He'll be knocked on his back, and now's your chance tostrike. Jump on him. He'll go back into his shell, then get back up, and thewhole thing repeats. If you haven't read my introduction section on stompingon the bosses, I suggest you look at it now, because it's pretty useful here.
Alternate method: This time, he may be using different tactics, but Bowser Jr.still only takes 9 fireballs to kill. However, because of the fact that he'lldive into his shell too quickly, you can't just shoot as fast as possible fromthe start of the fight to win. Shoot 2 or 3 fireballs, jump over him, shoot afew more, and keep going until he's dead. Remember, he'll throw a shell afterhiding in his own shell twice, so be sure to dodge it.
Summary:-Don't jump on him right away.-Toss his shells back at him.-Jump (or stomp) when he's on his back.---World 4 Castle:
Boss: Giant Goomba
Difficulty: 5/10
Tactics: Walk / Run
The boss is, as you'd expect by the name, a very large goomba. That's allthere is to it. At first, all he does is walk towards you. After two hits,he'll start to run around. That's the full extent of his attacking power.With that said, there's two ways to go about beating this guy: The wayNintendo intended for it to beaten, and the easier way. The first way workslike this: Run away from the goomba, towards a wall. When he gets near, use awall jump to jump over him, and hit the switch. Two green platforms willappear, one on each side of the screen. Step on one, let it being you up intothe air, and then jump onto the goomba's head. You'll bounce off with a normaljump, so you've got to use a stomp. He'll get squashed, you'll bounce off, andby the time you've got a chance to hit him again, the platforms are gone. Hitthe switch again, stomp on him again, he's hurt again. The last hit will bethe same, except he's running now, which makes it a bit harder. That's how they expected you to do it, it seems. However, there's anotherway that makes a lot more sense. You'll start out the same way; run to aside, and wall jump above him when he gets close. However, rather than walljumping all the way over him, just stomp on his head instead. It makes muchmore sense to do it that way than to jump over him to get to the switch,doesn't it? Three hits, and he's dead.
Alternate method: He'll take 27 fireballs to kill. You can just stand in thelefthand corner of the screen and shoot fireballs until he dies, and he'llnever hit you. Thanks to Jonoman Loewen for that strategy.
Summary:-His attack list: Walking!-Wall jump over him, then stomp on his head.-Don't bother with fireballs---World 5 Fortress:
Boss: Bowser Jr.
Difficulty: 5/10
Tactics: Run towards you / Hide in shell / Jump around.
We're back to the original Bowser Jr. strategy, no koopa shells involved. Ofcourse, the difficulty's 5/10, so something's got to be different, right?Right. The room that you're fighting in is basically the same type of room asthe last few. You're on the main floor, with two holes on each side. However,this time, there's no floor under your main one. Plus, the stage you're on ispure ice. If you run too fast, you'll slide right off. At first, this seemslike it's going to be very annoying. However, it's not so bad. Stand whereyou are when the battle starts, and Bowser Jr. will run towards you. When hegets close, jump. If you time your jump well, you'll land right on him. Afteryou land back onto the ground, be sure to move to the right to avoid being hurtby his shell. Be careful that you don't slide off of the stage, though. Whenhe's back to running around, let him come to you and jump on him again. Thelast time's a bit trickier, because he starts jumping around. You'll want torun underneath him once, taking care not to run too fast, then jump on him whenhe runs at you.
Alternate method: It'll take 9 fireballs, as per the usual. Now that we'reback to Bowser Jr.'s usual tactics, you can start shooting as soon as you hitthe ground, and you'll win before he reaches you.
Summary:-Be careful on the ice.-Three hits, as usual.---World 5 Castle:
Boss: Petey Piranha
Difficulty: 6/10
Tactics: Fly / Slam into ground / Jump around.
It's Petey Piranha, from Super Mario Sunshine! Luckily, he's not nearly asannoying as when we last had to deal with him. Run into the room, and wait forthe fight to begin. When it does, he'll fly up into air and start moving fromside to side. Run in the opposite direction that he moves, so that you'realways as far from him as possible Eventually, he'll slam down into theground. As long as you've been staying away from him, he shouldn't hit you,but if he's going to land where you are, you'd better get out of the way fast.Once he hits the ground, he'll fall onto his back, which is your cue to jump onhim. Once you do that, he'll fly back into the air. Continue to run to theside of the room he's not on until he slams back down into the ground. Again,he'll fall on his back, and again you jump on him. As soon as you do, run asfar away from him as possible. This time, when he gets up, he won't fly.Instead, he starts jumping up and down, moving from one wall to the other andback. Stand up against a wall, and as he gets close, run under him when he'sin the air. Once he starts to fly again, it's the same thing as before. Waituntil he's on the ground, and jump on him for the last time.
Alternate method: Unlike a lot of the non-Bowser Jr. bosses, Petey only takes 9fireballs to kill. As soon as the fight starts, shoot a fireball or two, thenstart running away from him until he hits the ground. Once he does, go back toshooting. It'll take at least 2 rounds of flying/ground cycles before you killhim, because you don't get enough time to hit him with many fireballs beforehe's back into the air. I think that it's easier just to jump on him, althoughit's nice to not have to deal with him jumping around after two hits (assumingyou get the last few fireballs in a row). Either way, it should only take youa few tries to beat this boss.
Summary:-Stay away while he's in the air.-Once he's on the ground, jump on him.-Be very careful when he starts jumping---World 6, First Fortress:
Boss: Bowser Jr.
Difficulty: 3/10
Tactics: Run at you / Hide In shell.
This is exactly like all the other Bowser Jr. fights, but now you're on aplatform that tilts from side to side as you run around. There's reallynothing new to say, other than to be careful to not fall off of the edge. Trynot to move too much, and just jump on his head when he approaches. Threehits, and he's defeated yet again. You'd think that he'd just give up by now,wouldn't you?
Alternate method: 9 fireballs, as always. Start shooting as soon as possible,and you'll win before he hits you. No new surprises for you to worry about.
Summary:-Avoid running, you'll fall off the platform-Jump on his head three times---World 6, Second Fortress:
Boss: Bowser Jr.
Difficulty: 4/10
Tactics: Run at you / Hide in shell / Throw koopa shell.
This is my seventh Bowser Jr. strategy write-up, and I'm getting quite tiredof them. I'm sure you are, too. At any rate, this is the same as the firstfortress, stage-wise. The difference is that now Bowser's back to his koopashell tossing ways, along with ducking into his own shell if you try to jump onhim. Just like the other times he's tried these techniques, you've just got tojump over him when he slides at you under his shell, until he throws a koopashell at you. Jump on it, grab it, throw it at him. He'll fall on his back,and you can jump on him. Do that three times, and he's gone. It's no harderthan any of the other times.
Alternate method: 9 fireballs'll kill him again. Start shooting as soon asthe battle starts, and when he gets close, jump over him. Run to the otherside of the platform, and start shooting again. Keep doing that, along withdodging any koopa shells he throws, until he's dead.
Summary:-Don't try to jump on him at first.-Throw his koopa shells back at him.-Jump on him when he's on his back.---World 6 Castle.
Boss: Monty Mole + Tank
Tactics: Move around / Shoot bullets / Spin rapidly / Throw bomb-ombs.
Difficulty: 6/10
This can be really easy, but it can also be really frustrating. Basically,here's how it works. When the fight starts out, Monty's in his tank, andthere's no way for you to hurt him. He'll shoot a bullet bill or two, whichyou should just jump on/over. It shouldn't be too long before he sticks hishead out of the top of the tank to throw a bomb-omb at you. Now's your chance- quickly, before he can throw it, jump right on him. He'll take damage andfall back into his tank. After that, the tank will spin around, moving fromside to side, shooting bullet-bills everywhere. Just run to the left corner ofthe room and duck, and you'll dodge all of the attacks. After he's donespinning around, continue dodging bullets until hedecides to poke his head out of the tank again. Once again, jump up onto thetop of the tank, and onto his head. He'll dive back into his tank, and yetanother cannon will grow onto the top of it. It'll do the spinning/shootingthing again, but now that it's got three cannons, it's very annoying. Try tobounce off of a bullet bill, because they'll send you pretty far into the airand you can miss a little of the attack. Other than that, just keep trying tojump over/onto those bullet bills and eventually it'll stop. He'll return tohis slow shooting method, and when he gets back out of the tank, you can hithim the last time. You'll probably want to use a bullet bill to propell youabove the tank for the last hit, because it's a bit tougher to reach him thattime. (Thanks to Thaer J. for info on dodging the spinning/bullet shootingattack)
Alternate method: You can kill him using his own bomb-ombs, if you try. It'svery difficult, though, especially when there are three cannons. I don't havea strategy for this method yet, as I haven't personally done it. I'll try toadd one in a future update, though. (Thanks to Thaer J. for this info)
Other things of note: Don't stand on top of the tank when he's inside. If youdo that, rather than him getting out to throw a bomb-omb, the tank will do thatspinning/shooting attack that it normally does after being hit.
Summary:-Be ready for an onslaught of bullets each time you hit him.-Wait until he pops his head above the tank before trying to get him.-Dodge those bullet bills!---Ignore this sentence. This is an anti-plagiarism thing, in case somebody triesto steal the whole guide without giving me credit. This guide was written byWlokos, of the GameFAQs message boards.---World 7 Fortress:
Boss: Bowser Jr.
Tactics: Run at you / Hide in shell / Throw Koopa shells.
Difficulty: 4/10
The platform's moving, this time, but it doesn't really matter. There's enoughspace to fall off either side if you're not careful, but that's all you have towatch out for. Bowser Jr. will run at you, so jump over him. He'll hide inhis shell when he's nearby, so don't try to jump onto him yet. It shouldn'ttake too long before he stops running around and throws a koopa shell at you.When that happens, jump on it and throw it at him. He'll be knocked onto hisback, and you can jump on him to do some damage. He'll go back into his shell,then come out and repeat the process. Do it two more times (he runs faster thelast time), and you win. You're almost done with these Bowser Jr. fights,don't worry.
Summary:-Wait for him to throw a koopa shell-Throw it back at him-Hit him when he's down---World 7 Castle:
Boss: Lakithunder
Tactics: Fly above you / Shoot lightning / Throw spinys / Swoop down.
Difficulty: 6/10
This boss is a Lakitu, but as you probably guessed from the title, this one'sgot lightning powers. The key to this fight is to keep moving. The only timeyou should stop running around is when he's swooping towards the ground. Otherthan that, the one thing that will help you with dodging everything - thespinys he throws, the lightning he shoots - is to not stop moving. When thebattle starts, he'll immediately swoop towards the ground. Jump so that youland on his head as he passes underneath you. He'll fly up into the air andthrow two spinies at you. Run out of their path as they fall, using a walljump if needed to avoid them. Now, if you're lucky, they'll fall into one ofthe two holes in the stage pretty quickly, but if not, be sure to watch out forthem as the battle continues, as they'll be walking around for a little while.After all that, he'll swoop down again. Try to jump on him on the first swoop,because if you don't, he might throw more spinies at you. After the secondhit, he'll start to shoot lightning at you. The lightning shoots straight downfrom him towards the ground, so keep moving away from him to avoid beingdirectly undernearth him when he's shooting lightning. Try to avoid goingagainst the walls though, as he might trap you. After he's done threelightning attacks, he'll swoop down again. Jump on him for the third time toend the fight. If you miss on the swoop, he might swoop again, but he alsomight shoot lightning or throw spinies, so try to get him on the first one.
Alternate method: I know that I said this for world 6, too, but there's notreally a way to kill him with fire. I tried for a while, but if you hit hiscloud, it doesn't hurt him, and the only way to hit his body is to line up yourjump so that you land on his head. If anybody has a good strategy for thismethod, feel free to email it to me and I'll give you credit.
Extra note: If you're fire mario, you can kill those spinies with yourfireballs. It's a small advantage, but it does help.
Lakithunder is the only boss in the game that you cannot kill with a megamushroom. He's too tall to be jumped on when you're giant mario. Thanks toGroudon199 for the info.
Summary:-Hit him on the first swoop as much as possible.-Motion is key-Stay away from the walls.---World 8, First Fortress:
Boss: Bowser Jr.
Tactics: Run at you / Hide in shell / Throw koopa shell.
Difficulty: 6/10
It's Bowser Jr. again, but this time it's quite a bit more difficult thanbefore. The stage is what makes it hard. You're on a small platform, with twomoving platforms on either side, but fire constantly shoots up, blocking themfrom you. Here's what you do: Stand there, and wait for him to dive into hisshell, sliding towards you. As he does that, jump over him, landing on theother side of the small platform. You're going to want to avoid the movingplatforms, as they're more likely to make it harder for you to avoid fallingthan they are to help you avoid Bowser Jr. After a jump or two, he'll throw ashell at you. Jump on it, and knock it back towards him. Once he's on hisback, jump on him, then get back to a side of the platform. He'll run back atyou, and you jump again. After the next shell, he'll start to run faster.Also, he might jump - if he does, be sure to run underneath him. After hethrows the next shell, knock it back at him and jump on him for the win.
Alternate method: He takes nine fireballs. Shoot at him until he dives intohis shell, then jump over him and onto the other side of the platform. Dodgethe koopa shell, and shoot some more until he slides back at you. After threeor four rounds of shooting, he'll be dead. You're probably going to have aneasier time using this method if you can.
Extra note: Because of the moving platforms, when you jump over a koopa shell,it could bounce off of the wall behind you and come back. Watch out for that,and jump over it again if it does.
Summary:-This room'll make the fight harder.-Hit him with his own koopa shells.-Jump on him three times.---World 8, First Castle:
Boss: Skeleton Bowser
Tactics: Walk/Run / Throw Bones / Jump / Spit Fire
Difficulty: As small Mario: 7/10 As big Mario: 1/10
This is the same as the first world's boss, except that he can throw bones nowand you don't get an extra platform to stand on. If you're big mario, just runthrough him, take the hit, and jump on the switch for an incredibly easy win.If you're small Mario, then unfortunately you're going to have a much moredifficult job. Stay to the left of the screen, and wait while he does somefire attacks and bone throwing. You've now got two options. One is to try tofind an opening in between attacks and do a running jump over his head (andthen another jump onto the switch). A second method is to get as close to himas you can without dying, so that when he jumps, you can run right underneathhim and then to the switch. I personally prefer method 2, but either wayworks. It may take a few tries, because there's a lot of luck involved - ifyou're about to jump over him, and he decides to do a jump at the last second,you're dead. Just keep trying, and eventually you'll get it. Of course,there's two power-up blocks in the very last portion of the fortress, after theflag, so you'll probably have an easier time just getting at least one of thoseso you can run right through him.
Alternate method: Nope. He's immune to fire now. Sorry.
Summary:-If you're big, run through him.-Stay back until you're ready to go for the switch.-Run under him when he jumps or running jump over him when he's not attacking-Fireballs aren't going to work this time.---World 8, Second Fortress:
Boss: Bowser Jr.
Tactics: Run / Hide in shell / Throw Koopa shell / Jump.
Difficulty: 5/10
This is it. The last solo Bower Jr. fight in the game. It's about time, I'mtired of writing up the same old strategies for each one. At any rate, this iseasier than the last fight. You're on a medium sized platform, and fireballsshoot up and down through the holes on the side. Bowser Jr.'ll run towardsyou, then slide at you in his shell, so jump over him and get on the other sideof the platform. He'll throw a koopa shell at you, which you should jump onand and throw back at him. Jump on him, and then get back to the other side ofthe platform. He'll either throw another shell or run at you again. Jump overhim if he does run, then jump on/throw back the next shell he tosses. Afteryou've jumped on him for the second time, get as far away as possible from him.If he jumps, wait until he's near you and almost at the ground, then jump overhim. If he runs, just jump over him like usual. If he throws a shell, stop itand kick it at him. Once he's on back for the last time, you get to do thefinal hit. Congratulations, you've defeated the last miniboss. You're almostdone.
Alternative method: It may be the final miniboss, but it still only takes 9fireballs. Shoot a few at him, jump over him when he slides at you in hisshell, then turn around and finish him off with a few more fireballs to win thematch.
Summary:-Just like all the others.-Stay away from those fireballs on either side of the screen.-Kick his shells back.-Jump on him 3 times.---World 8, Final Castle:
Boss: Bowser + Bowser Jr.
Tactics: Bowser Jr.: Run / Hide in shell / Throw koopa shell. Bowser: Spitblue flame / Spit several red flames / Spit several blue flames / Jump.
Difficulty: 9/10
Here we are. The final boss fight. Unlike most of the other bosses in thegame, this one can provide a decent challenge. Still, if you're the sort ofperson who plays a ton of videogames, this'll seem a bit too easy. At anyrate, this battle has two parts: Defeating Bowser. Jr., and then actuallydefeating Bowser himself. Don't bother trying to run through Bowser to hit theswitch, because you'll just fly back when you hit him, and also take damage.As soon as the fight starts, run all the way to the left of the screen. BowserJr. uses his hide in shell / throw shells at you technique, so do what you'vebeen doing for a large portion of the miniboss fights. Let him run towardsyou, jump over him when he gets too close, and when he throws a koopa shell atyou, jump on it. Kick it back at him, and then jump on him. Repeat thatprocess, kicking another shell at him and hitting him again. He'll run fasterthe third time, but it's no big deal. Just wait for the shell, and kick it.Jump on him for the last time, and he's gone. I should note here that Bowser'sgoing to be spitting blue homing fire at you this whole time, but it's easy tododge because it moves so slow. If it goes over you, run under it, if it goesunder you, jump over it. If you stay towards the left side of the screen, itmay never reach you anyway. So, after you defeat Bowser Jr. for the absolutely last time in the game,it's on to your third and final confrontation with Bowser. After Jr.'s death,he gets angry. He'll spit five red fires at you, which you can dodge byjumping over the second one from the bottom and under the middle one, oncethey've had a chance to spread out a bit. For the blue fires, jump in betweenthe middle and top one when they're all as far apart from each other as theyget. When you do jump through either attack, run up reasonably close toBowser. If he starts to make the motion of jumping, start to run, so thatyou'll make it past him and can hit the switch. If he doesn't, run back to theleft side of the screen before you get hit with fire. Keep getting close tohim after each fire attack, and when he eventually does jump, you can get theswitch, and thereby defeat the final boss. Congratulations, you have nowbeaten New Super Mario Bros. Sit back and enjoy the credits.
Note: It's hard to distinguish the pre-jump motion and the fire motion. Ifyou start to run and then realize he's shooting fire, you should be able toturn around in time to avoid getting hurt.
Alternate method: If you really want to use fireballs to kill him, you can, butit's harder than the normal method. Start out by defeating Bowser Jr. Startshooting as soon as the fight begins, and you'll get in 4 or 5 shots before heslides at you in his shell. Run all the way to the left of the screen, thenshoot a few more to finish him off. With Bowser Jr. taken care of, now you getto face Bowser. He'll take a massive 30 fireballs to defeat, which is no smalltask. It doesn't help that his fire attacks block your own. Keep shooting asBowser Jr. dies, and don't stop until Bowser does a fire attack. No matterwhich one it is, jump through two of the flames (see above strategy forspecific dodge pattern), and start shooting him. Keep enough of a distance tobe able to dodge his attacks, but close enough to get be able to get hits inafter each one. I'd suggest staying around half a screen's length apart. Ifhe jumps, just keep shooting and wait for him to come down. This'll repeat fora while, until eventually you hit him for the 30th time. When that happens,he'll fall off of the screen, and you get 4000 points. Jump on the switch totrigger the end cutscene and win the game.
Summary:-Kill Bowser Jr. first.-Jump on Jr.'s koopa shells, throw them back at him.-Jump on Jr. when he's on his back.-Bowser'll start much stronger attacks when Jr. dies.-Jump in between the 2nd and 3rd flames of the blue flame attack.-Stay back until the spaces between flames are big enough to jump through forred attack.-When he jumps, run underneath him and hit the switch.-You win!---Well, that's it. I hope the guide was useful. Again, I'd appreciate youemailing any questions/comments/missing info you have to my email account, atWlokosFAQ@hotmail.com.---Special thanks to:Gamefaqs, for posting this guide.The FAQ writers' boards at the GameFAQs forum, for inspiring me to write this.BSulpher, because I looked up some boss names in his FAQ.And then myself, of course, for writing the whole thing.
If you want to upload this guide onto your site, please just send me an emailor IM me to ask for permission. I'll let just about anybody take it, as longas I get credit. As of 7/30/06, the following sites have permission to usethis guide:
www.gamefaqs.comwww.supercheats.com

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nintendogs ds shopping faq

**************************************Discount Shopping Guide for Nintendogs**************************************by: LShock of monsterrancher.com
This guide works with all 3 JP game versions:Nintendogs: Chihuahua & FriendsNintendogs: Dachshund & FriendsNintendogs: Shiba & Friends
all 4 NA game versions:Nintendogs: Labrador & FriendsNintendogs: Chihuahua & FriendsNintendogs: Dachshund & FriendsNintendogs: Best Friends
and, all 3 PAL game versions:Nintendogs: Labrador & FriendsNintendogs: Chihuahua & FriendsNintendogs: Dachshund & Friends
Version 1.7Copyright LShock 2005monster_rancher_metropolis (at) hotmail.com
This guide is created exclusively for us by GameFAQs.com.No other use without written permission by the author.
+++++++++++++++++++++++ Discount Shoppers Save! +++++++++++++++++++++++
The discount shops you visit while walking your pups offer a variety of items,at prices lower than the regular item store. They also randomly offer itemsthat are not available at all at the regular store.
Shopping for the lowest price can save you a lot of money over time;especially on food, water, and shampoo -items you use regularly (I hope!).
------- North American & PAL Version Items & Prices, in Dollars -------
*Biscuits: .10, .20, .30, .40, .50
*Jerky: .20, .30, .40
Water: .30, .40, .50
Milk: .50, .60, .70, .80, .90
Dry Food: .70, .90, 1.00, 1.20, 1.30
**Dog Food Can: 1.50, 1.80, 2.10, 2.40, 2.70
***Natural Dog Food Bag: 2.50, 3.00, 3.50, 4.00, 4.50
Shampoo (short hair): .60, .70, .80, .90, 1.00, 1.10
Shampoo (long hair): .90, 1.00, 1.10, 1.20, 1.40, 1.60
Rubber Brush (short hair): 15.00, 18.00, 21.00, 24.00, 27.00
Wire Brush (long hair): 20.00, 24.00, 28.00, 32.00, 36.00
Disc, red: 3.00, 3.60, 4.20, 4.80, 5.40
Disc, blue: 3.00, 3.60, 4.20, 4.80, 5.40
Leather Collar, red: 5.00, 6.00, 7.00, 8.00, 9.00
Leather Collar, black: 5.00, 6.00, 7.00, 8.00, 9.00
Red Ribbon: 3.00, 3.60, 4.20, 4.80, 5.40
Yellow Ribbon: 3.00, 3.60, 4.20, 4.80, 5.40
**Balloon: .10, .20, .30, .40, .50
****Talking Bird: 20.00, 24.00, 28.00, 32.00, 36.00
**Piano: 80, 100, 120, 140, 160, 180
**Jump Rope: 5.00, 6.00, 7.00, 8.00, 9.00
****Windup Toy: 15.00, 18.00, 21.00, 24.00 27.00
**Pull Rope: 4.00, 4.80, 5.60, 6.40, 7.20
------------- Japanese Version Items & Prices, in Yen -------------
**Biscuits: 50, 60, 70, 80, 90
**Jerky: 100, 140, 120, 160, 180
Water: 120, 150, 170, 200, 220
*Milk: 250, 300, 350, 400, 450
Dry Food: 370, 450, 520, 600, 670
*Wet Food: 750, 900, 1050, 1200, 1350
***Additive-Free Food: 1250, 1500, 1750, 2000, 2250
Shampoo (short hair): 300, 360, 420, 480, 540
Shampoo (long hair): 400, 480, 560, 640, 720
Rubber Brush (short hair): 7500, 9000, 10500, 12000, 13500
Slicker Brush (long hair): 10000, 12000, 14000, 16000, 18000
Disc, red: 1500, 1800, 2100, 2400, 2700
Disc, blue: 1500, 1800, 2100, 2400, 2700
Leather Collar, red: 2500, 3000, 3500, 4000, 4500
Leather Collar, black: 2500, 3000, 3500, 4000, 4500
Ribbon, red: 1500, 1800, 2100, 2400, 2700
Ribbon, yellow: 1500, 1800, 2100, 2400, 2700
**Balloon: 50, 60, 70, 80, 90
****Chatty Futaba, 10,000, 12,000, 14,000, 16,000, 18,000
**Piano: 50,000, 60,000, 70,000, 80,000, 90,000
**Skipping Rope: 2500, 3000, 3500, 4000, 4500
****Spring Toy: 7500, 9000, 10500, 12000, 13500
**Tugging Rope: 2000, 2400, 2800, 3200, 3600
* Appears regularly after 300 breeder points are attained.** Appears randomly after 300 breeder Points are attained.*** Appears regularly after 10,000 breeder points are attained.**** Appears randomly after 10,000 breeder points are attained.
++++ Notes ++++
Prices are random. If you see a deal, buy it!
There are two Discount shops, each can have different prices and differentrandom items even on the same walk with one dog. Every time you enter, theprices and random items are reset.
I see the lowest prices on items about every three days or so. I walkmy two dogs twice every day each and stop by the discount shop at leastonce on each walk. However, the pricing is random (you could just see highprices for days on end!) and your experiences may vary. I try to keep at least 30 water and 30 in my inventory when stocking up, so my pups can go for over a week without having to buy anything.
Also note that you can save money on shampoo by brushing your puppy.It takes time, but you can get a pup from filthy to beautiful with a goodbrushing session!
++++ Credits:In the North American version, most prices were recorded by me whileI played. I would like to thank HoneyB for recording prices on manyof the items which appear at higher breeder levels. Thanks to Commodore75 for providing prices for several items which appear at higher breedlevels, and info about the PAL version.
In the Japanese version, each price was personally recorded by mewhile playing the game.
***********Thanks to GameFAQs for hosting this mini-guide!Thanks to everyone on the GameFAQs boards for being so supportive!Thanks to everyone at http://monsterrancher.com for their patience!Thanks to Nintendo for making such great games!***********
Nintendogs: Chihuahua & FriendsNintendogs: Shiba & FriendsNintendogs: Dachshund & FriendsNintendogs: Labrador & Friends-are all copyrighted & trademarked properties of Nintendo, Inc.
Version history:1.0 Japanese version only guide first published: June 9, 20051.1 North American info added: August 25, 20051.2 Additional North American info added: August 30, 20051.3 Additional North American info added: September 13, 20051.4 Additional North American info added: September 29, 20051.5 Additional North American info added: October 19, 20051.6 Additional North American info added: November 23, 20051.7 Additional NA, PAL & JP info added: November 28, 2005

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nintendogs trick list.

******************:================:********************
NINTENDOGS: CHIHUAHUA AND FRIENDS
NINTENDOGS: DACHSHUND AND FRIENDS
NINTENDOGS: SHIBA AND FRIENDS
------------------------- Trick and Dog Contest FAQ -------------------------
******************:================:********************
Copyright: 2005 Annissa WongAuthor: Annissa Wong aka arienaiDate: April 30th
Any questions, suggestions please send to: arella@gmail.com.
=========================================================
INDEX
=========================================================
1. Basic Tricks
---------------------------------------------------------
2. Dog Contest
---------------------------------------------------------
3. Advanced Tricks
---------------------------------------------------------
4. Miscellaneous Tricks
=========================================================
Why do tricks and enter the dog contest? Because they're fun!Nothing like watching your Nintendog do a backflip when you tell him, "Just do it!"
The dog contest can be a pain in the rear-end (ahem), but if youmaster them, you will never complain about how you don't have cashto buy another dog or where to get the yen to upgrade the dog room.At the time of writing this, I am over 7 million yen so far, working towards a 10 million yen upgrade.
This is half a translation of the tricks and dog competition booksthat can be found in the Dog Care section of the Items. The otherhalf consists of advanced tricks which are NOT listed in the trickbook found in the game. If you find any more advanced tricks, pleasee-mail me and I can include it in this guide.
You will need to have Japanese text encoding activated to see some of the Japanese text in this guide.
From Medwaypvb of GamesFAQ:"To see Shift-JIS Japanese correctly, make sure you have Japanese support installed, then:Choose the "View" menu in your browserChoose the "Encoding"/"Character Coding" entry(or similar, depends on browser)Find and select "Japanese (Shift-JIS)", you may have to look through a few sub-menus.Now this FAQ should display Japanese characters correctly."

=========================================================1: BASIC TRICKS - BOOK TRANSLATION=========================================================
You can only teach your dog 3-4 tricks a day, and he can onlyremember a maximum of 15 tricks (less if there are more difficulttricks). If you train your dog diligently, you could theoreticallypass the Beginner Class of the dog contest in the first day, sincethere are only 3 "required" tricks in the game.
Also, there is no SIT command listed in this book because SIT isthe first trick that the AUTOMATIC tutorial that the game makeyou teach your dog.

You can find the Trick Book ‚µ‚‚¯‚Ì–{ in the Dog Care section ofyour item list.
IMPORTANT NOTE: You don't have to teach the dog exactly what thebook says to, its often easier to get the dog to understand thetrick if you teach a long phrase. It won't get confused as easily.
Page 1------
ABOUT VOICE
It is very important for your dog to be able to hear your voiceclearly so you can communicate with it. There are certain thingsyou have to be careful of.
The most important thing is to speak clearly, and say the fullword to the last syllable.
Page 2------
ABOUT VOICE
To make sure that your dog doesn't get confused about the name ofthe tricks, make sure that you don't use the same name for differenttricks.
Say the trick in the same voice all the time to make sure that yourdog can hear it clearly.
Page 3------
About the ? Mark
When you have a red ? mark, your dog wasn't able to hear your voiceclearly.
When the blue ? mark shows up, your dog is confused about the samename applied to a different trick.
Page 4------
HAND
Touch your dog's front paw and hold it, and you will be able to lifthis front leg.
Once you've lifted his leg, touch the Training Button and teach him "HAND".
Page 5------
DOWN (OR CROUCH DOWN)
Get your dog to sit, then touch his head, and then draw a line straightdown and he will crouch down.
Touch the training button and teach him "DOWN".
Page 6------
ROLL OVER
Have your dog sit, then get him down onto his belly (DOWN), then touchyour dog and draw a straight line horizontally. You dog will go onto his side.

Page 7------
ROLL OVER
Once your dog is on his side, then touch your dog and draw a straight line up.He will then show his belly (facing up).
Touch the training button and teach him "ROLL OVER".
Page 8------
RUN IN A CIRCLE (OMAWARI)
Touch and hold your dog's tail and he will start to run in circles.
Touch the training button and teach your dog "RUN IN A CIRCLE".
Page 9------
JUMP
If your dog is wiggling his butt, it is a guesture to show that hewants you to play with him.At this time, touch the space above your dog's head and he'll jump.
Touch the training button and teach him "JUMP".
Page 10-------
STAND
When your dog is standing on all four legs, touch your dog and draw astraight line up from buttom to top and he'll stand on his hind legs.
Touch the training button and teach him "STAND".
Page 11-------
STAND
However, STAND is a very difficult trick for a dog.
If your dog doesn't like you very much, then he won't do STAND for you.
Page 12-------
OTHER TRICKS
This book introduced the basic tricks, but there are many other tricksthat you can teach your dog.
While you're living with your dog, try to find these tricks on your own!
-END-
MIRROR MOVES------------
If you teach your dog to offer his left paw in HAND, you can also teach another version offering the right paw. Mirror moves are considereddifferent tricks, so it could be very easy to fill up the 15 slotsavailable for tricks.

ENCOURAGEMENT-------------
Don't forget to PET YOUR DOG every time he completes a trick! In thebeginning, pet him every time he completes a trick you told him to do.He should give off shiny sparkles of happiness. As you progress, itmight be a good idea to give him a few commands to complete, then pethim afterwards so that he can get used to doing one trick after anotherlike he would need for the Dog Contest.
Petting your dog is also a sign that you're done with a particular setof tricks. If you want him to do advanced tricks, you should NOT pet himin between commands. Please read Advanced Tricks for more info.

These tricks will get you through the dog contests through to Expert stage.Having some extra tricks for the Free Performance time wouldn't hurt either.
If you want to get through Master or Champion stage, I suggest you also readthrough the advanced trick section of this guide.

=========================================================2: DOG CONTEST - BOOK TRANSLATION=========================================================
This is a translation of the dog contest. To get pass the dog contests, itrequires a little bit of studying so you can recognize the Japanesecharacters so that you can know right away which trick they want yourdog to do.
Yes, its time to study. Here's what you need to know:
‚¨‚·‚í‚è - SIT‚¨‚Ä - HAND‚Ó‚¹ - DOWNƒSƒ[ƒ“ - ROLL OVER‚¨‚Ü‚í‚è - RUN IN A CIRCLEƒWƒƒƒ“ƒv - JUMPƒ`ƒ“ƒ`ƒ“ - STANDŽ©—R‰‰‹Z - FREE PERFORMANCE-- ‚ð 3•bŠÔ - HOLD -- FOR 3 SECONDS
OK, down to the book:
You can find the Dog Contest Book ƒhƒbƒOƒRƒ“ƒeƒXƒg‚Ì–{ in the Dog Caresection of your item list.
Page 1------
RULES
The Dog Contest is the place toshow off your dog's tricks and his beauty.
Within the designated time, perform the tricks designated perfectly.
Page 2------
RULES
For the performance, there are a series of designated tricks and you willalso have some time for a Free Performance.
Once your dog has cleared all the tricks, the judges will judge on a scaleof 10 (10 for perfect).
Page 3------
RULES
The judges not only judge on the performance, but they also judge your dog'sbeauty.
Before you go to the Dog Contest, make sure your dog is presentable.
Page 4------
PERFORMANCE REQUIREMENTS FOR EACH CLASS
1) Beginner's Class
‚¨‚·‚í‚è - SIT‚¨‚Ä - HAND‚Ó‚¹ - DOWNŽ©—R‰‰‹Z - FREE PERFORMANCE
2) Open Class
‚¨‚·‚í‚è - SIT‚¨‚Ä - HAND‚Ó‚¹ - DOWNƒSƒ[ƒ“ - ROLL OVER‚¨‚Ü‚í‚è - RUN IN A CIRCLEŽ©—R‰‰‹Z - FREE PERFORMANCE
Page 5------
PERFORMANCE REQUIREMENTS FOR EACH CLASS
3) Expert Class
‚¨‚·‚í‚è - SIT‚¨‚Ä - HAND‚Ó‚¹ - DOWNƒSƒ[ƒ“ - ROLL OVER‚¨‚Ü‚í‚è - RUN IN A CIRCLEƒWƒƒƒ“ƒv - JUMPƒ`ƒ“ƒ`ƒ“ - STANDŽ©—R‰‰‹Z - FREE PERFORMANCE
Page 6------
If you train your dog to do the tricks many times, he'll becomeaccustomed to the tricks and then he will be able to do them for longer.
Once your dog has done the trick, be sure to praise your dog and you'llget better results.
-END-
TOO BAD...----------
If you fail to place at the top 3 in a certain class, then you are sentback down one class. For example, if you are attempting your Master class,but you fail to place, then the next time you go for a Dog Contest, youwill be automatically placed in the Expert class.
This works even if you have already won your Championship. If forwhatever reason, your dog fails to place in the Championship, you willbe sent back to the Masters class.
Because of this, they will keep track of how many times that you have consecutively won the Championship.

HOLD THAT POSE!---------------
If you have managed to pass Expert class, big congrats! I'm sure youknow all about those "Hold for 3 Second" requirements. Well, from Masterclass on, it's another level all together.
For the Master and Champion Stages, they will require you to 2 basictricks for a longer time period (10 & 15 sec for Master; 15 & 20 sec for Champion). It is random each time which trick is picked, but some of the tricks that you might train your dog to hold for longer are: SIT, DOWN, ROLL OVER, RUN IN A CIRCLE, and STAND.
To get the dogs to increase their endurance for these tricks is very simple, get them to do the trick, then pet continuously them while they are doing it. Except for RUN IN A CIRCLE, you are able to encourage your dog while they are doing the trick. In the case of the CIRCLE move, you will just have to pet the dog after they are done. Repeat as necessary.
PRIZE MONEY-----------
The prize money from the Dog Contest at some levels are more than DOUBLEwhat's offered in the other two contests.
I've forgotten to write it down, but here are what 1st place at the higherlevels can get you:
Expert level, 1st place - 250,000 yenMaster level, 1st place - 500,000 yenChampionship - 1,000,000 yen
Compared to the disk competition which gets you 300,000 yen for theChampionship, the Dog Contest is well worth your time.
Once you get the championship, you can go back and do it again for anothercool mil. You'll never lack money.

=========================================================3: ADVANCED TRICKS=========================================================
Here comes the fun (and sometimes impossible, really) part.
Advanced tricks are exactly that, advanced and sometimes hard to teachdepending on your breed of dog. For those people who want an easy time ofit I definitely recommend the Shiba breed. It only took me about 6 daysof leisurely play to train my Shiba so that he brought home the DogContest Championship.
The most important thing is to CATCH THE TRAINING BUTTON! The dog can getdisinterested VERY quickly once he does an advanced trick.
It is also useful to think up of a name for the move you are teachingbefore you try to teach it. If you are caught by surprise by the dogactually doing this trick, you could end up teaching the the trick as,"OMG, what do I do now?"
It is really up to you what you want to call these tricks. As longas you can remember it for the Dog Contests.
Oh, and be patient. Nintendo was amazing in how realistic they made these dogs. If the dog doesn't like you, or they're tired, they won'tdo the trick, no matter how much you poke the stylus at them.

FLIP INTO THE AIR FROM BACK (for lack of a better name)-------------------------------------------------------
Necessary commands: ROLL OVER & JUMP
Make sure your dog knows how to roll onto his back and jump first.Command him to be on his back, but DON'T PET HIM, and immediently commandhim to jump. If your dog is well fed and watered, then he'll have a betterchance of doing this.
The important thing is DON'T pet him when he is on his back, or else he'llthink the trick is over. Be patient, because if he doesn't feel like it,then he's only going to get up on all fours to jump.

BACKFLIP--------
Necessary commands: SIT & JUMP
Same principle as the flip from being on his back.Command him to sit, then command him to jump right away. It'll take a fewtries, but he'll get it soon enough. Make sure you have your stylus readyto push the trick bubble, cuz he looses interest fast after he does it.

HANDSTAND---------
Necessary commands: DOWN & STAND
Now have your dog lie on his belly, then tell him to stand, and he'll do ahand stand on his front 2 paws!!!
Alternative way: While your dog is crouching and shaking his rear-end inthe air in the play position, you can draw a straight line down to up andhe might do a handstand. This way, you don't need to teach him thenecessary commands, but it all depends on if you can get him to do it whilehe's in a playful mood.

TURNING IN A CIRCLE WHILE STANDING----------------------------------
Necessary commands: STAND & RUN IN A CIRCLE
Make sure your dog knows how to stand, and run in a circle.Command him to stand, then to run in a circle.Don't pet him or give him any time in between.

DANCING (FIDGETING) ON HIND PAWS--------------------------------
Necessary commands: STAND
Teach your dog how to stand, then take a paw, and help him up so that he'sonly on his hind paws and steady him. Then let go of his front paws and heshould start fidgeting (It looks like dancing, so I named it "Shall we dance?")
BUNNY HOP---------
Necessary commands: DANCING & JUMP
Tell your dog to do the dance move, then command him to jump, he should start to hop like a bunny.

HIGH JUMP---------
Different from the normal jump, its a higher jump and depends on your dog'smood. Follow the same teaching as for a normal jump. If he's really hyper,he might jump until he can touch your hand (stylus).
BREAKDANCE!-----------
Necessary commands: ROLL OVER & RUN IN A CIRCLE
Tell your dog to roll onto his back, then to run in a circle. He should spin on his back (like breakdancing).

That's all the advanced tricks my dog knows at the time of writing. Nodoubt there are some other tricks that I haven't been able to get yet.If you find anything, please email me so I can update the FAQ!
DELETING TRICKS---------------
If you filled your dog's head with too many of the miscellaneous trickslisted below, you might want to delete them so you can teach theadvanced tricks.
To delete a trick, from the Home screen (the saving screen) touch thespot with your dog's name, and it lists your dog's current statistics.There are 2 buttons on the bottom. Pick the left one and it should takeyou to a list of all the tricks that your dog remembers so far. Pick theone you want him to forget, then press yes (‚Í‚¢). He'll forget it andyou'll have more space for extras.
If your dog confuse the name of a trick with another one, it might be agood idea to delete it and teach it again. It'll take some time, but it'llensure that you don't mess up during the contest.

=========================================================4: MISCELLANEOUS TRICKS=========================================================
As the title of this section implies, this is a section for all thosetricks that aren't actually that hard, but not really in the bookeither.
If you're just starting off with your dog, you might want to teachhim these tricks to use in the Free Performance part of the DogContests in the Beginner and Opening Class to net yourself a fewmore points.
As you teach your dogs the advanced tricks though, you might want todelete these, as the advanced tricks give a lot more points in theDog Contests.
SNEEZING--------
If you touch the dog's nose at any time, he'll sneeze. Touch thetraining button for an easy trick to teach.
GREETING (SHAKING REAR-END)---------------------------
When your dog is happy and hyper-active, he'll come to you and stickhis butt in the air, shaking it. He can shake it at you or away fromyou, there's 2 tricks right there you can teach him.
HOWLING/ SINGING----------------
This one depends on circumstance. While you're playing with your dogsometimes, an ambulance/ police car may pass, and your dog MAY howl atits passing. You just have to catch the trick bubble fast enough.

***************
CREDITS
Thanks to all the great people at the GameFAQ Message Boards!Thank you to AngelBrain for the Breakdance move!Thank you to Medwaypvb for instructions for how to view Japanese fontencoding.
You can also see this guide with Medwaypvb's awesome Japanese gifsif you don't want to install Japanese fonts:http://www.medwaypvb.com/dogstricklist.htmhttp://www.medwaypvb.com/dogscompetitions.htm
***************UPDATE 0.2:
Fixed Title and Opening message.Fixed missing category in Page 5 of the Dog Contest translation.Added information about Class Levels and Holding Basic Tricks in Dog Contests.Added information to Advanced Tricks.
---------------
UPDATE 0.25:Added instructions for viewing Japanese fonts.Added Breakdance to advanced moves.Fixed mistake in category in Page 5 of the Dog Contest translation.Added Medwaypvb's website links.
---------------
UPDATE 0.5:Added info, Mirror Moves, and Encouragement section in Basic Tricks.Added Alternative way to teach the Handstand in Advanced Tricks.Added Deleting Tricks to Advanced Tricks.Added Miscellaneous Tricks section, relocated Howling/Singing.Fixed Credit Section.

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nintendogs ds contest faq

+--------------------------------+ NINTENDOGS
DACHSHUND AND FRIENDS CHIHUAHUA AND FRIENDS LABRADOR AND FRIENDS
Contests FAQ+--------------------------------+
FAQ version 2.15Last Updated 10 April 2006
Copyright: 2005 Jasmine SngWritten By: Jasmine Sng
Hi and thank you for looking at my first FAQ. This is a guide on how to gothrough the 3 competitions in Nintendogs. I only own the Lab and the Dachshundversions, but from what I observed, the competitions for all 3 versions shouldbe the same.
--------------UPDATE NEWS!!!--------------(10 Apr 06)Added some stuff in the Agility Contests section, about dogs that run so quicklypeople cannot control them. :)Also updated some hosting information.
(04 Apr 06)Small update this time. Not many things to add I think, thanks to everyone whocontributed so far. :)
For those who love dogs, take a look at my blog:http://dogdogco.blogspot.com
(11 Feb 2006)As the prize money table is already complete, please DO NOT send me any moreinformation regarding that. I would however, welcome any contributionsregarding items, trick and strategies etc.
For everyone who's been sending information and reading this FAQ, here is a bigthank you. :)
Also, as I check the mailbox even less regularly now, please don't expect anINSTANT ANSWER to questions you have sent me. If you want an instant answer, dowhat the Questions section says: go ask the kind people in the forums.Also, I got many questions that are non-contest related. I don't mind answeringthem for you but please try the walkthrough FAQs or the forum first. Or elsesend me an email and don't complain if I reply late.
========================================================================== Contents+------------------------------------------------------------------------+
1. Introduction A. In Brief ... B. About Competitions C. When You First Start ...
+------------------------------------------------------------------------+
2. Disc Competition A. Description B. Preparing for the contest C. The Contest Proper D. Strategies for the Championship
+------------------------------------------------------------------------+
3. Agility Competition A. Description B. Preparing for the contest C. The Contest Proper D. Strategies for the Championship ** Additional Notes: Puppies That Run Too Quickly
+------------------------------------------------------------------------+
4. Obedience Competition A. Description B. Preparing for the contest i. Basic Tricks ii. Advanced Tricks iii. Intonation and Recording Your Voice C. The Contest Proper i. Contest Structure ii. Contest Strategies (Beginner Class to Master Class) D. Strategies for the Championship
+------------------------------------------------------------------------+
5. Additional Notes A. Prize Money B. Maintaining Your Winning Streak C. Re-doing a Competition D. Other General Competition Tips
+------------------------------------------------------------------------+
6. FAQ
+------------------------------------------------------------------------+
7. Information/Contact/End Credits
+------------------------------------------------------------------------+==========================================================================
===========================================================================1. INTRODUCTION===========================================================================
A. In Brief ...===============
Well, if you don't know already, Nintendogs is a game that allows players tokeep and interact with virtual puppies on your Nintendo DS. Of course part ofthe game, as most games go, is to earn (and possibly squirrel away), money.This guide will go in depth into how as to go about this: placing incompetitions.
Each competition will be covered in 4 sections:- Description: A detailed description of what the contest is like, what toexpect when you take part in it, and how the point system works.
- Preparing for the contest: Every contest needs some preparation, be it inreal life or not. This section goes into depth on how to train your puppy toprepare for the competitions. All the important obstacles/tricks required inthe competition are listed and described here.
-The Competition Proper: What takes place during the contest, what to expect,more in-depth of point/score-counting. Strategies and aims/agendas of thecontest, also the different parts (if any) in a contest.
- Strategies for the Championship: Every last stage has its challenges, andthis part tackles just that. Strategies and tips on how to place in the laststage and reap in the profits.
B. About Competitions=====================
There are 3 competitions available for your puppy to take part in Nintendogs,namely the Disc Competition, the Agility Competition and the ObedienceCompetition. The prize money differs for all 3 contests in the later (moreadvanced) stages, with the Disc Competitions earning the least and theObedience Competition earning the most.
The contests can be entered anytime of the day, but every dog can only takepart in contests 3 times in a day. However, this is not restricted to which ofeach type of contest your dog can enter (ie. your dog can enter any combinationof contests, as long as it does not exceed 3 times).
To go take part in the contests, tap the "Go Out" button on the Home menu (thatis the screen you start with when you begin the game), and in the Go Out menu,tap the "Contests" button. This will bring you to a screen that is dividedprimarily into three spaces, namely the Disc, Agility and Obedience contests.Just tap on the contest that you want to take part in. If you have more thanone dog, select the dog that you want to bring into the contest in the nextscreen.
Contests are divided into several stages or Classes in Nintendogs, and your dogis only allowed to progress to the next stage/Class if he/she places either1st, 2nd or 3rd in the contest. The stages for all the contests follow the sameorder:
- Beginner Class- Open Class- Expert Class- Master Class- Championship
C. When You First Start ...===========================
There is a reason why the prize money for the later stages of the competitionsare so different between categories. In general, the Disc Competition is theeasiest to train your puppy for, followed by the Agility and finally theObedience contests. Personally, I thought that both the Disc and Agilitycontests are relatively easy, while obedience might take a longer time, sinceyour dog performs better one it gets more attached to you. Thus, I recommendthat you try the Disc or Agility contest preparations first, taking your dog tothe park/Gymnasium on walks while teaching your dog tricks during the 1/2 hour"rest break" in between walks to prepare for the Obedience contest.
============================================================================2. Disc Competition============================================================================
A. Description:===============
In the Disc Competition, the main goal is to score as many points as possiblewithin the given time frame of 60 seconds by throwing a disc (frisbee) andgetting your dog to catch it in one of the several colored zones on thecompetition field. The more points you score, the higher your chance of winningthe contest.
B. Preparing for the contest:=============================
Before even preparing for this contest, it s essential that you buy or get adisc (frisbee). If not, you cannot even enter the contest! To find a frisbeefor free, take your dog on walks and try to pass as many "?" squares on the mapas possible, some of them may hold a gift, and it might be a frisbee. Alsowatch for presents on the street, if you spot one, just tug on the leash andyour puppy will pick it up. To get the frisbee the easy way, simply go to thePet Supplies store in the Go Out menu or the Discount Store when on walks.There are always 2 discs for sale, a red one and a blue one.
It would be a good idea to first let your new puppy go to the park beforeattempting the Disc contest. To go to the park, take your puppy for a walk anddraw your intended path to one of the large green patches in your map, that isthe local park. Each map (there are different ones for each version) has 2parks. You would notice in our map that typically one park would have either 1or 2 little dog icons in it while the other one is empty. To train your puppyfor the Disc competition, take it to the empty park so that other dogs will notdistract it.
Practice throwing the disc first at the park, to do this, simply hold on to itwith the stylus and then throw it with a quick flick of your wrist. Your stylusshould leave (take off) from the surface of the touch screen at about 3/4 ofthe screen. Try throwing shorter distances first, since your dog is not born anexpert, and as it is able to catch the throws, throw the disc further. Thedistance thrown depends on how quickly you do the wrist-flick thing. Try tohold the stylus in a comfortable position or experiment with different methodsof throwing if you are experiencing problems. The ideal throw should bestraight and fairly low, so as to allow your dog to catch the disc easier.
C. The Contest Proper=====================
After skipping or going through the dialogue that takes place before thecontest, the main aim as mentioned is to get your dog to catch your furthestthrows, and as a result, earn more points.
There are several colors on the contest field, and they are as follows:- Light Green (score 0 points)- Dark Green (score 1 - 2 points)- Yellow (score 3 - 4 points)- Orange (score 5 - 6 points)- Red (score 7 - 8 points)- Blue (score 9 - 10 points)
Besides doing good wrist flicks and getting your dog to catch the disc, yourdog would also have to bring the disc back to you, and most of the time,inexperienced or untrained dogs simply take the frisbee to a corner of thefield to play with it, not knowing the importance of the crucial time duringthe competition! To remedy this during the contest, tap on the screen to getyour dog's attention and tap another time if necessary to get it to rum towardsyou and bring you that frisbee: fast.
To get your dog to run back to you with the disc "automatically", be sure totap the screen whenever it run off with the disc when training at the park.When it does bring back the disc by itself, try petting it so that itassociates being a good dog with bringing you the frisbee after a throw.
D. Strategies for the Championship==================================
The points required to maintain (ie. not being downgraded to Master Class) theChampionship position would be about 40 points and up.
To place first in the Championship, try to get more than 50 points, since the"rival" dogs sometimes score 50 points (never seen them score more than that),but the usual range would be about 45 to 49 points. This would mean trying theaverage a 10 point throw every 10 seconds or less (that figures to about 60points and give or take some points when you are delayed or throw too close).Depending on your dog, if it is not able to catch many 10 point throws, youmight want to throw some 8 pointers and average the time out.
============================================================================3. Agility Competition============================================================================
A. Description:===============
The Agility contest is actually a field filled with several obstacles and itsmain aim is to get your dog to go through all these obstacles successfullywithin the shortest possible time. It must be noted that the point system forthe agility competition is very different from the other 2 contests. Every timeyour puppy fails to successfully pass an obstacle, it get a "fault" of 5points. In this case, more points scored is a BAD thing, and what you areessentially aiming for would be a perfect score of 0.00 points and the shortesttiming possible to complete the entire course.
B. Preparing for the contest:=============================
You cannot enter an agility contest unless you have already visited theGymnasium during one of your walks. The Gymnasium is the large brown buildingon your map with the icon of a dog on it. If you have yet to visit it, takeyour dog there during a walk and you will find upon entry, that there areseveral obstacles placed in a fixed position (it never changes as long as youare still in that same class). The obstacles are as follows:
- HURDLES: Your dog will have to jump over these. Hurdles come in single andlater on, double versions. It basically looks like a frame with a stick on it(or two sticks) and if your dog jumps over it unsuccessfully or incompletely,then you get a fault for that obstacle. To get your dog to jump over a hurdle,drag the arrow to the hurdle so that your dog is standing right in front of it.Then drag the arrow over the hurdle to guide your dog over it. Every time yourdog jumps incompletely (sideways) or when a stick from the hurdle frame drops,you get a fault of 5 points.
- TUNNELS: You will these right from the start, along with the single hurdles.To get your dog to go through the tunnel, drag or tap the arrow so that yourdog is right at the entrance (either side in the Gym, it does not matter) ofthe tunnel and drag the arrow along the length of the tunnel so that your dogfollows the arrow through the tunnel. Your dog might be afraid the first fewtimes and get stuck in the middle of the tunnel, simply get the arrow back towhere (you estimate) your dog is and repeat the process. You would know if yourdog is following as the screen moves if it does.
- SEESAWS: The seesaws come in a later Class (Expert Class and above) and whatyou need to do in this one would be to get your dog to run up the seesaw to theother end of it (from the side that is already on the floor, no double sides onthis one), allow your dog to stop and wait for the seesaw to descend COMPLETELYto the ground, before going off the seesaw and on to the next obstacle. To dothis, simply guide your dog with the arrow up the seesaw from the side of theseesaw that is already down on the ground, and drag the arrow up the length ofthe seesaw. Your dog might be afraid of the height in the first couple oftimes, but it will get used to it after a few tries. When your puppy reachesthe other end of the seesaw, tap behind your puppy to signal it to stop and notjump off the seesaw, wait for the seesaw to descend COMPLETELY to the ground(takes a second or two) and then tap or drag the arrow somewhere away from theseesaw to complete the whole process.
- SLALOM POLES: These are a line of red and white striped poles in the agilitycontest field/the gym and are the last variation of obstacles that your wouldencounter as you progress through the ranks. The aim here is to get your dog togo through, in a zig-zag manner, through all the poles. To do this, tap thearrow cursor on the first slalom pole and wait or your dog to run to it. Thenholding down onto the arrow cursor, use it to guide your dog in and out of theslalom poles.
** All the obstacles and how to tackle them are also shown in the AgilityContest book in the Care Section. If you need a visual picture of how its done,take a look at the pictures in the book.
C. The Contest Proper=====================
To successfully place in one of the first 3 positions in the agility contest,it would be essential to keep faults to a minimum and go through the entirecourse as quickly as you can. There is time limit stated during the start ofeach contest, during the time when Archie and Ted the announcers, are talking,so be sure to read that. If you exceed the time limit, fault points are issued.Faults will also be issued if:
- you did not complete the obstacle properly- you made a stick fall from the hurdle (bad jump)- you exceeded the time limit (as explained above)- you went through the obstacles in the wrong order
The order of the obstacles that you have to follow are seen on the top screenon your DS, and the numbers are marked clearly so that you can follow them. Allthe stages right up to Master Class have relatively smooth, flowing orders inthe course of the obstacles, but in Championship its a different story.
D. Strategies for the Championship==================================
The Championship stage for the Agility contest has 3 different "maps" orcourses that are generated at random during the start of the game:
- Two seesaws placed parallel to each other. The first HURDLE is on the right.
- Two seesaws placed far away from each other. The first 3 obstacles areHURDLES. You start from the right.
- Two seesaws placed perpendicular to each other (at an almost right angle atleast). Your first HURDLE is on the left. You have to go through the SLALOMPOLES TWICE in this course.
The last one is the most difficult because your dog might have a tendency tojump (in the wrong order of course) one of the hurdles on the right or left ofit on the way to the first round of Slalom Poles. Also, going through theSlalom Poles twice would mean a disaster to your time if your dogs still needguidance through the poles. The best way to tackle this course without cheatingwould be to practice at the Gymnasium until your dog can go through all theobstacles and especially the Slalom Poles by itself with you just tapping theobstacle. Going through the Slalom by itself saves you and your puppy lots oftime. Also, try to avoid tapping the hurdles and instead guide your dogs over,since hurdles are placed very close to each other and the course in theChampionship goes in and out in a rather unorganized manner, so tapping yourarrow at close distances from your dog so as to avoid doing the wrong obstaclesis also crucial.
If you want to go through the Agility contest (or the last course at least) bysomewhat cheating, simply save before you enter the contest and then do yourbest in the obstacles. If you think that your puppy and your performance isunsatisfactory, simply turn off the DS. Note that you need to do this beforethey announce the results and give you the prize money.
The time limit varies greatly for the Championship courses, and I have observedon the average, that the last course (the 2 Slalom Pole course) has the longesttime limit of as much as 69 seconds. But most times, all courses on averagerequire that you compete the course within 60 - 62 seconds maximum. Since weare now already in the Championship, it would be best not to get fault points.In fact, getting a fault point (even if its just 1 obstacle done wrong) mightnot guarantee a win even if you have a great timing. The point system is basedon FAULT POINTS scored first (the lesser the better, of course) before timingis considered. Which means for example:
- DOG A has 5 points and a timing of 45 seconds, but DOG B has a score of Opoints (no faults) and a timing of 50 seconds, then the dog with no faults, DOGB, would take the first prize.
Timing only comes into consideration when, for example:- DOG C has a score of 0 points and a timing of 55 seconds, while DOG D has ascore of 0 points (same score) and a timing of 60 seconds, then in this casethe faster dog, DOG C would win.
To place first in the Agility Championships, it would be ideal to get no faultsat all and a timing of 50 seconds or less. If your dog does constant practice,and performs well at the Disc Competition as well you may notice that your dogruns very quickly through the whole course. It may take some time to adjust toa little (or huge) dynamo running on the twisting and turning Championshipcourse, but getting timings like 37 seconds with no faults through trainingguarantees a win. If you do not want your dog to run through the whole coursetoo quickly for fear of not being able to control it, take it for fewer discpractices and contests.
** Additional Note: Puppies That Run Too Quickly------------------------------------------------
I notice that many people have given feedback on the fact that their puppies runTOO FAST and they are not able to keep up with that little dynamo on the agilitycontest. If that happens, it was likely that you trained your pup in the disccontest too well. Dogs better at catching discs would mean that they can runfaster, and this applies to the agility contest as well. If that has alreadyhappened to you, my best idea is to go practice, practice, practice at theGymnasium until YOU are trained enough to keep up with the pup. Or else, planyour training strategies carefully and make sure that you are able to handle aquick dog in the agility contest after you ace those Frisbee contests.
============================================================================4. Obedience Competition============================================================================
A. Description==============
In the Obedience Competition, the judges would want to know, of course, howobedient your puppy is! (As if you did not know already.) In order to provethis, the judges would choose at random, the commands that your puppy has toperform. This would then be followed by a Free Performance time. Each set oftricks/request by the judges, as well as the Free Performance, are in blocks of30 seconds each. It is essential that your puppy can complete all or at least,most of the commands successfully during the course of the contest to earnpoints. Also displaying advanced tricks during the Free Performance time wouldsignificantly increase your points scored. In the Obedience contest, morepoints scored is a good things, and points are given by each individual judgewith a decimal (ie. 7.5) and later the average by all 3 judges are averaged to2 decimal places(ie. 8.02). Sorry I'm not a math person, please forgive if Idid not describe the decimal places properly.
B. Preparing for the contest============================
The first trick that is required in the contest would be taught to your puppy(at least your first puppy) the first time you get it. Right, that is the SITDOWN trick. You must however, teach your puppy the other required tricks byyourself.
There are several basic tricks that are required in competitions, and will becalled out by the judges (see the next section for details). Teaching your dogthe basic tricks can be found in the Dog Training book that is in the Caresection of your "Supplies List".
To teach your puppy a trick, first get your puppy to perform a trick. If it isa trick that your dog has yet to master, then a light bulb icon will appear onthe TOP RIGHT CORNER of the screen. Tap on the icon and speak the commandclearly into the DS' mic.
i. Basic Tricks:----------------
The following list shows you how to teach your dog the basic tricks, along withsome tips and troubleshooting here and there (if you are looking for theAdvanced Tricks or have already got your dog to master all the basic tricks,then skip this part):
- SIT DOWN: This trick would be taught as part of the informal tutorial whenyou first get a new puppy. However, with subsequent puppies, you'll have toteach them SIT DOWN yourself. Start first by getting your puppy to payattention to you. Then, slide the stylus from its head, along its side down toits paws.
- LIE DOWN: Get your dog to first learn SIT DOWN, then from a SIT DOWNposition, once again, slide the stylus down the length of its front legs fromits head to its paws.
- SHAKE: Get your dog in a SIT DOWN position, and then lift your dog's paw(either one, it does not matter) up about halfway the length of its other frontleg. Let go and quickly tap the light bulb icon to record your command.
- SPIN: We will get your dog to chase its tail here. Get your dog to facesideways or away from you, so that its tail is within the reach of your stylus.Then using your stylus, grab your dog's trail and bring it gently towards itsface. Hold it there and after a while your puppy should chase after it.
- ROLL OVER: Get your dog either in a SIT DOWN or a LIE DOWN position wouldmake things much easier. Slide the stylus across horizontally, so that your doglies on either side. Then slowly slide the stylus upwards (several times ifneed be, but slowly) along its back legs, and it will lie on its back. Finally,slide the stylus up from the floor into the air along its middle tummy area tomake it roll over.
- JUMP: You might notice that your dog does a cute action sometimes: stickingits rear into the air and wagging its tail. It might look comical, but youpuppy actually wants to play with you. This is the position that you would wantyour dog to be in to teach it JUMP. When you see your puppy displaying theI-want-to-play action, tap into the air above your puppy's head and it willlook up and jump. If it does not work the first time, try again, or try tappingtwice or more.
- BEG: This trick is pretty hard to do, especially if your puppy is not veryattached to you yet (ie. you got it not too long ago). It would be a good ideato get your puppy to learn all the above tricks (maybe excluding JUMP sincethat might take slightly longer) before attempting BEG. To do BEG, get your dogto face you in a standing (normal, no trick) position, and then slide thestylus up from between its front legs to its nose (ie. up the belly). If yourdog gets up halfway (two front feet off the ground), then you are somewhere onthe right track. Just continue trying this, slide the stylus several times asif in some sort of petting movement and soon your puppy will get it.
** To see how the tricks look like when performed for all the Basic TricksONLY, you can refer to the pictures in the Dog Training book in the "Care"section.
ii. Advanced Tricks:--------------------
Advanced tricks give you a better score in the Free Performance section of theObedience contest. I've not did too many of these, but here are just some ofthe many tricks that your dog can do:
- SNEEZE: You can teach your dog to sneeze on command. This trick is especiallyuseful in the beginning levels of the contest since you do not require anypre-learned tricks to teach this one. You puppy can be in any position(sitting, standing or lying down. Simply touch your puppy's nose and itsneezes. Quickly tap on the light bulb icon to record the command for thistrick. Puppies usually repeat this trick quite a few times during the contest,meaning you can get a few tricks (and thus scores) in the Free Performancesection when your puppy has yet to learn the more complicated tricks.
** Note: Advanced tricks listed below are combination tricks comprising of 2 ofthe Basic Ticks done in the specific order, so make sure that your dog learnedthe Basic Tricks REQUIRED for the Advanced Trick that you are attempting:
- BREAKDANCE: Your dog will perform a spin while lying on its back on thefloor. To do this, first tell your dog to ROLL OVER, it will lie on its back onthe floor. DO NOT PET IT, as it will think that the trick is over. Next, ask itto SPIN. Your dog should perform that trick. If not, try again!
- STAND UP: You dog will stand up on its 2 hind legs. First get your dog toBEG. Then carefully hold onto one of its paws and lift its paw upwards so thatit finally stands on both hind legs only. While its doing STAND UP, tap thelight bulb to record your command.
- RECOVER: Your dog will be lying on its back and then jump into a standingposition. Ask your dog to ROLL OVER. It will be lying on its back, 4 feet inthe air. As usual, DO NOT PET it, as it will think the trick is over. Now askyour dog to JUMP. It will do the BACKFLIP trick.
- HOWL: To teach your dog to howl on command, observe your dog constantly. Whenother dogs in the background noise (presumably from the neighborhood) howl orbark, your dog might howl, quickly tap on the light bulb icon to record thetrick. Your dog will also howl when a police car (sirens) pass by.
- DANCE: Before attempting to teach your puppy to dance, first make sure itknows BEG and SPIN. Then, get your puppy to BEG and then, do not pet it, andask it to do SPIN. Your puppy should spin while in the BEG position.
- HANDSTAND: Your dog will have to learn both LIE DOWN and BEG for this trick.First get your puppy to LIE DOWN, then immediately ask it to do BEG. Your puppyshould now do a HANDSTAND trick.
- BACKFLIP: Your puppy should already know the SIT and JUMP commands. First,get your puppy to SIT, and without petting it, immediately tell it to JUMP.Your puppy should do a backlip from a sitting position.
Final notes:
The more times you get your dog to perform the trick by speaking into the mic,the longer your dog can hold the trick (ie. do it continually). This isessential for completing the "hold X trick for Y seconds" requirement in theObedience contest, so keep practicing!
iii. Intonation and Recording Your Voice----------------------------------------
As the voice recognition system in Nintendogs is extremely sensitive, it doesnot recognize your voice sometimes (ie. you dog cannot perform the trick thatyou asked it to do). This might be because of two main reasons:
a. Like Words:
Like words mean words that have very similar pronunciations. Although SIT andSHAKE would not sound very similar to you and I, by Nintendogs standards theyare. Thus it would be a good idea to avoid using such similar soundingcommands. Using longer words, such as SIT DOWN, would be helpful. Also, itwould be good to make a rough mental plan of what each trick should be namedbefore actually recording your voice, so as to avoid similar sounding nameslike SIT, SHAKE, SPIN. (eg. you might want to change it to SIT DOWN, LIE DOWNand CHASE)
b. Intonation:
I hate this one. Intonation refers to the rise and fall of your voice when youspeak, for example a harsh sounding "NO!" is very different from a wailing "No~~~~!" like those in romantic soap operas and the like. So be careful whenrecording your voice commands. Pay attention to your intonation especially whenyou record your voice for that particular command the first time.
It would be ideal to use monotone, but if you think that using intonationssounds more natural than speaking to a robot, then make sure that you payattention to how you say it. Alternatively, use words that are less easy tohave too many variations in intonation and yet still sound natural, like "One,Monday, February, etc." to make it easier for yourself and your puppy tounderstand you.
c. Deleting Tricks/ Recovering Intonations
If you ever forget the intonation or decide on another name for the trick andwant to start over again, simply get your dog to forget the trick. To do this,simply go to the "Home" screen, and tap the "?" icon under your puppy'sportrait, to bring up your puppy's personal information page. Tap on the TrickList button, and select the trick you want to delete by tapping on therespective box. Then confirm to delete the trick when the game asks you to. Nowyou can re-teach your dog. Young dogs DO learn OLD tricks!
**Note:If you delete a trick, you dog *completely* forgets it, and that includes howmany times it has done the trick before. That means that you have to get yourdog to practice it all over again in order for it to successfully perform the"hold X trick for Y seconds" section in the Obedience contest.
If you forgot the intonation you used before your dog has learned that trick,or do not want to go through the whole process of teaching your dog over again(which might take some time, even days), then what you need is really one word:patience! Simply get your dog to pay attention to you (its harder with moredogs in the room, so you might want to put those in question in the hotelfirst). Then try different intonations until your dog performs the trick.

C. The Contest Proper=====================
i. Contest Structure--------------------
The Obedience contest is divided into 2 parts, the first part being assignedcommands that your dog must perform in order, and the second being a FreePerformance time when you can get your dog to do any trick.
Tricks in the Obedience Contests are classified, into 3 categories"
- Tricks in sequence: Tricks assigned by the judges at random, to be performedin the stated order. Doing the fist and second (if 3 tricks) will get a "Good"score, while completing all tricks in the correct sequence will get an"Excellent" score. Doing the wrong tricks or tricks in the incorrect order willget a "Miss" message.
- "Hold" Tricks: Also assigned by the judges, chosen at random. Your puppy isrequired to hold, or continue doing, the trick for the stated amount of time.
- Free/(Advanced) Tricks: These are any tricks that can be performed during theFree Performance time, and advanced tricks not required of in the contest canbe used here to get "Excellent" score messages.
The basic tricks that your dog needs to know for each Class/level in theObedience contest are as follows:
1. Beginner Class: Sit, Shake, Lie Down, Free Performance
2. Open Class: Sit, Shake, Lie Down, Roll Over, Spin, Free Performance
3. Expert Class and Above: Sit, Shake, Lie Down, Roll Over, Spin, Jump, Beg,Free Performance
Advanced tricks (tricks other than those listed above and usually consisting of2 simple tricks in one) can be performed during the Free Performance time toearn more points. Usually, these advanced tricks get an "Excellent" scoremessage.
ii. Contest Strategies (Beginner Class to Master Class)-------------------------------------------------------
Placing in the Obedience contest is perhaps the most time consuming of all the3 contests, and maybe that's why they pay you more when you reach the higherclasses. The following are some strategies that would help:
TAKE A BATH:Before even going to an Obedience contest, take note that the judges will judgeyour dog not only on how well it obeys your command and do the required tricks,but also how clean you keep your dog. So, it would be a wise thing to give yourdog a bath and brush its fur first.
READ THE REQUIREMENTS:Make sure that your dog knows all the required tricks for each class beforeproceeding to the contest. You would not want to go to a contest right afterplacing in the previous one, only to find that your dog does not know the newtricks that are required for the higher level of the contest. The list oftricks are found above this section in this FAQ as well as the ObedienceCompetition Book that is in the "Care" section of the "Supplies List" menu.
PRACTICE:One of the most aspects of the Obedience contests are the "Hold" Tricks, inwhich your puppy will be required to continue doing a certain trick (asdetermined by the judges) for a certain amount of time. This would not bedifficult in the earlier classes, since it is only a matter of 3 seconds or 5seconds, but it will be later when your puppy is required, for example to holdthe trick "Beg" for 15 seconds. The only way to get your puppy to be able tohold tricks will be to practice them over and over again. The more times youepuppy does a particular trick, the longer it can continue doing, or "hold" atrick. So practicing before competitions is essential if you want to go to thenext level.
IMPRESS THE JUDGES:The free performance time at the end of every Obedience trial is the time toshow the judges what fancy moves your puppy can do. The judges are notinterested in anything except for the standard Basic Tricks during the othersections of the Obedience contests, but in Free Performance, you can show themall the Advanced Tricks to impress them and gain more points in the process. Itwould be wise to learn at least one Advanced Trick by the time you completeOpen Class. Advanced Tricks will earn you an "Excellent" score message that isgoing to up your points. All the other Basic Tricks earn a "Good" score messageexcept for the Basic Trick "Beg" which scores "Excellent". So to impress thejudges, do at least 1 or 2 advanced tricks and try to fill in the rest of thetime with as many other "Good" tricks as you can manage to. Don't worry if yourdog does the wrong trick at the lower Class contests, since every successfultrick counts.
D. Strategies for the Championship==================================
To even maintain your standing in the Obedience Championships, you must scoreat the minimum, and average of 9.00 points to safely make sure you come back tothe Championships the next round and not be demoted to the Master Class. Soyes, standards are high and to place first, getting above 9.60 points would benecessary to win.
Structure of the Obedience Championship:----------------------------------------
1. 3 tricks to be performed in order. (eg. Sit/Beg/Spin) (20 seconds time limit)
2. Hold 1 trick for 15 seconds. (eg. Hold "Spin" for 15 Seconds) (30 seconds)
3. 3 tricks to be performed in order. (20 seconds time limit)
4. Hold 1 trick for 20 seconds. (eg. Hold "Sit" for 20 Seconds) (30 seconds)
5. Free Performance (20 seconds time limit)
(end of the contest)
The following addresses each aspect of the Obedience Championships:-------------------------------------------------------------------
"HOLD" TRICKS:Even if you were practicing hard and your dog is able to hold a trick for the20 seconds that is required in the Championships, you still have only 30seconds to complete the task. This means that to get your dog to "Sit"continually for 20 seconds, for example, you would have to get your puppy tostart performing the trick within the first 10 seconds or you will not be ableto pull the trick off. If your puppy needs time before it does the trick, orkeeps doing the wrong tricks thus leading to a timeout, you might want to lookinto more practice in terms of your pronunciation of the command. A differentintonation or change in pronunciation might have been the cause of your puppyperforming the wrong tricks or it having trouble figuring out what you want itto do. For more information on pronunciation and intonation, take a look at thecontents page and you will find the relevant section listed there.
FREE PERFORMANCE:It would be suicide if you are still getting your puppy to perform just one ortwo "Excellent" tricks while the rest are "Good". Make sure that you haveenough Advanced Tricks to cover the 20-second Free Performance section and getas many "Excellent"s as you can. It would be a good idea to actually plan astring of tricks that can be done in as little time as possible to score. Forexample, start with BREAKDANCE,and after your puppy has spun 360 degrees and isstill in the ROLL OVER position, get it to do a BACKFLIP, perhaps then proceedto doing BEG and then DANCE, then later STAND UP as all the later 3 are relatedto BEG as a base for the trick.
RESPONSE TIME:Your dog would most probably be really attached to you by the time you get tothe Obedience Championship, so save time by NOT calling your dog's name beforeyou ask it to do a trick. Simply go over the trick names until your puppy doesthe intended trick, changing your intonation or pronunciation as necessary ifyour puppy has trouble understanding. Also, the score that the judges give yourpuppy is based on how QUICKLY you get the tricks (in order/or hold) done. Doingthe wrong tricks would result in a "Miss" message and you would want as littleof that as possible. Ideally, you should, by the Championship stage, be able totrain your puppy (and your own intonation) such that once you speak thecommand, your puppy is able to follow and perform the trick immediately. Doingtricks (especially those in a specific sequence/order as decided by the judges)in the least possible time would earn you those extra 0.1 points you need to upyour score to near perfect to place first in the Championships.
============================================================================5. Additional Notes============================================================================
In this section, I'll list some extra information that is related tocompetitions, but are not essential information that you need to know in orderto prepare for or win competitions.
A. Prize Money--------------
These are the prize money amounts I know of so far:
+-----------------------------------------------------------------+ Disc Competition 1ST 2ND 3RD +-----------------------------------------------------------------+ Beginner Class $100 $50 $30 Open Class $200 $100 $60 Expert Class $300 $150 $90 Master Class $400 $200 $120 Championship $600 $300 $150 +-----------------------------------------------------------------+
+-----------------------------------------------------------------+ Agility Competition 1ST 2ND 3RD +-----------------------------------------------------------------+ Beginner Class $100 $50 $30 Open Class $200 $100 $60 Expert Class $300 $150 $90 Master Class $600 $300 $150 Championship $1000 $500 $270 +-----------------------------------------------------------------+
+-----------------------------------------------------------------+ Obedience Competition 1ST 2ND 3RD +-----------------------------------------------------------------+ Beginner Class $100 $50 $30 Open Class $200 $100 $60 Expert Class $600 $300 $150 Master Class $1000 $500 $270 Championship $2000 $1000 $600 +-----------------------------------------------------------------+
* Note: If you have the information for the prize money of the other classes,please let me know. I'll give you credit in the End Credits section.
B. Maintaining Your Winning Streak-----------------------------------
If you get 1st in the Championship competition, your dog's Contest Scoresscreen will mark it as so, and if you continue to win 1st in the Championships,a small yellow banner will appear showing the number of times your dog has wonthe title. However, this banner will disappear when you get below 1st, thusre-setting the winning streak record. But on your puppy's scorecard, the 1st inChampionship still remains; just the banner will be gone.
C. Re-doing a Competition-------------------------
You can re-do the competition if you are not satisfied with your performance.save first before entering a contest, and then, if you are not satisfied,simply cut the power and turn on the DS to try again. You must however, turnoff the DS before the results are announced for 3rd, 2nd and 1st place.
D. Other General Competition Tips---------------------------------
Your dog listens to you better when all its needs are taken care of and it isin tip-top condition. So aside from looking after your puppies well, it wouldbe a good idea to feed them Additive Free Food (available at the Pet Supply andDiscount Store after 10, 000 Trainer Points) as often as you can, or as closelybefore you enter a contest, to raise its mood. Also it would be a good idea toget your puppy's coat to "Beautiful" when taking it to any competition, since apuppy that is clean and comfortable will be more likely to listen to you, andthis could be a crucial factor especially in the voice command orientedObedience Competition.
E. Contest Item List--------------------
This section lists the items that are related to the contests:
Disc Competition Frisbees:
- Flying Disc (Red/Blue/Yellow)- Camo Disc (Khaki/Blue)- Aerodisc (Pink/white)- Sponsor Disc (Green/Yellow)- Shower Cap (exclusive to Dachshund and Friends)- Life Ring (excusive to Lab and Friends)- Mario Kart (increases speed of your dog)- Broken Clock (exclusive to Chihuahua and Friends)
*these are all I can think of for now, if you have any other items (versionexclusive or not, it does not matter) that I have yet to list here, please letme know.
============================================================================6. FAQ============================================================================
Here are some questions I can think of and have the answers to:
Q. What do I do if I max out my 3 chances of competitions for the day?A. Wait for the next day. You should be able to enter contests again atmidnight (12 am).
Q. How can I re-do the competitions without wasting my chance?A. Save first before entering the contest, and if you are not satisfied withthe performance, then turn off your DS before the results are announced.
Q. I cannot seem to pass the Seesaw obstacle!A. You have to wait for the seesaw to completely rest of the floor on theopposite side before your dog can hop off it. To make the seesaw fall faster,get your dog to stand in the white area of the seesaw at the opposite end.
Q. How do I get my dogs to do the obstacles automatically?A. Practice at the gym! The more you practice, and the more attached your dogis to you, the better it performs.
Q. My dog is running a little slowly.A. Try practicing running with the disc (throw-catch) at the park, or use theMario Kart and have your dog chase after it. I've noticed that one of my dogsthat excels at the Disc Competition runs faster (little dynamo) during theAgility contest than my other dog, which placed only 3rd in the DiscChampionships.
Q. What are trainer points for?A. You can earn them during contests (and other instances as well) and the gameunlocks new dogs or items/decors when you reach a certain number. For moreinformation, go here:http://www.gamefaqs.com/portable/ds/code/926849.html
Q. What happens after I complete the Championship level?A. You simply remain at the Championship level the next time you take part, andyour dog's Contest Records would show a little banner with the number of timesit has defended its title at Championship level if it won first more than oncein a row. I think it's kinda bad to rip the contest people off their money whenmy dog just devastates their other contestants, but that is another matter.
Q. How do I go on Walks?A. Go explore around in the game or read the manual, if not go to the generalFAQ/walkthrough that deals with this. They can be found here:http://www.gamefaqs.com/portable/ds/game/926849.html
Q. Are there any other ways to earn money?A. Yes, you can find items on walks and sell those that you do not want/haveextra at the Secondhand Shop in the "Go Out" menu. But the bulk of yourearnings (other than the occasional huge find on walks) would be fromcompetitions.
Q. My dog does not listen to me when ask it to do (insert trick here).A. Be patient! Try speaking the command again several times. Also make surethat your dog has already learned that trick! If your dog has not yet learnedthat trick, or is still in the process of learning that trick, it will not beable to perform that trick. To check this, go to the "Home" menu, and tap onthe "?" icon under your dog's portrait, and this will bring up the dog'spersonal info page. Tap once again on the "Trick List" button to bring up thelist of tricks that your dog has already learned.
If your dog DID learn that trick then you might want to pay attention to yourintonation when speaking the trick's name. Intonation is the rise and all ofyour voice when you speak. For example, "NO!" is very different from "No~~~~!".So if you had taught your dog the trick with a particular intonation, but hadused another intonation when asking your dog to perform the trick, thesensitive voice recognition system would not understand your command.
Q. My dog keeps getting these question marks over its head when I try to teachit a new trick. What's wrong?A. Again, it has got to do with intonation. Just a recap here: Intonation isthe rise and all of your voice when you speak. For example, "NO!" is verydifferent from "No~~~~!". What is most probably the reason would be that youhave used a certain intonation when teaching your dog the trick for the firsttime, and then changed your intonation when you are trying to duplicate thattrick. Nintendogs' voice recognition IS EXTREMELY SENSITIVE TO INTONATIONS, andeven a tiny variation that you may not even notice, makes a big difference. Soeither use monotone (no intonations) or use different words to represent thattrick (eg. Monday, Three, etc.) that is less prone to intonation differencesand are distinct from other like words (such as eg. SIT and SHAKE). Fordetails, go check out the sub-section on Intonation and Recording Your Voice.
Q. My dog keeps doing the trick no matter how I try to get it to do somethingelse! Why?A. Sometimes, you dog will do some tricks by itself even when you did not askit to do anything. It's usually this automatically done trick that your dogdoes when it does not understand your command. It may be a bit frustrating, butobserve your intonation and pronunciation. You may have named your new trick tosomewhat resemble the old one(s). Go look at the section on Intonation andRecording Your Voice.
Q. My dog just learned a new trick, and now it just does that and nothing else!A. Sometimes, a puppy might get so excited learning a new trick that it does itover and over again, regardless of what you ask it to do. To remedy this, makesure that your puppy is in the best of mood (ie. all its needs are being takecare of, and its is rested and happy). Make it pay attention to you (placeother dogs in the Hotel if you have to) and slowly get it to do the tricks youwant it to do. It might be a bit frustrating, but try pronouncing the commandas closely as you can to when you recorded it, and DO NOT pet your puppy orgive it treats if it does the wrong trick. Siimply use the stylus to move itback into a neutral (standing) position again and try over. It might take sometime and may be a little frustrating, but your puppy should get over the newtrick eagerness after a day or two.
Q. I DID look and it still does not work!A. I know it happens sometimes, apparently the game is terrible at recognizingpronunciation differences, and you would actually fare better trying to dodifferent intonations for the commands of different tricks, though you must payspecial attention when doing this. If your hair is still going white to getyour dog to do anything else but a particular trick, it may be wise to deletethat trick and re-teach it again. Do some mental give and take, and see whichtrick is easier to teach or worth sacrificing or living with as it is (in theevent that you do not want to delete a trick). Generally, it would not beadvisable to delete tricks that took a long time to teach, or the Basic Tricks.
Q. My dog used to be able to get 1ST in (insert contest here) but now it barelyqualifies for 3RD place! Why?A. Is your dog still below the Championships level? If so, placing 1ST, 2ND or3RD in the contest will take your dog up one level (Class), and of course, thestandards at the new levels are much higher. Your dog may have also dropped toa lower level, if you had failed to place in any of the top 3 positions in acontest at any level (except the Beginner class). Do check the level of thecontest that your puppy is taking part in.
If you are very sure that your dog is not performing badly due to changes incontest level (Class), then check to see if your dog is already fed, wateredand clean. Also, it would be good if you as a dedicated parent take it forwalks at least once a day, no one likes to be cooped up at home.
If all of the above does not apply to you, then it must be the last reason: Areyou too tired? If you are still playing at 4 am and the last time you went tobed was 2 days ago, tell your dogs that you will play with them soon and turnthe DS off!
Q. When is the best time to enter a contest?A. It is crucial (if you did not realize by common sense already) that yourpuppy should not be tired if you are attempting a contest. But that aside, makesure that your dogs are fed and watered, and giving them a bath and a good groomwould make things go better as well.
============================================================================7. Information/Contact/End Credits============================================================================
A. Information==============
i. Version History:-------------------
0.90 (1 September 05): North America Contest Guide written.1.00 (3 September 05): Added the Basic Tricks list, some Advanced Tricks, notes and tips on Intonation and Voice Recording. More questions added and answered in the FAQ section. Added End Credits section and added more information regarding Hosting, Contact email and Information submission. Revamped the Contents page to include the sub-sections for the Obedience contest.1.1 (4 September 05): Added a new Additional Notes section and made minor changes to the contents page. Small changes to the legal Stuff sub-section, so that it sounds more ... legal. Other minor changes.1.4 (6 September 05): Added the last bit to the Obedience section. Re-did the underline of the section and sub-section headers to make the FAQ easier to read. Did a little update on the Prize Money, and necessary changes to Contents Page. Other minor changes.1.5 (7 Sepptember 05): Changed the presentation of the Prize Money section. Other minor changes.1.55 (08 September 05): Updated the Prize Money list. Updated the Info section.1.6 (09 September 05): Made some small additions to the Agility and Information sections. Added a Contest Item List into the Additional Notes Section.1.65 (12 September 05): Added an Advanced Trick (thanks Amy), made some changes to the FAQ section.1.7 (23 September 05): Added an Advanced Trick (thanks Suprnova8487).1.75 (3 October 05): Added more prize money info (thanks Peachzeldagirl, Super Sonic 5 and gazimon) and info about the Mario Kart (thanks Peachzeldagirl).1.80 (17 October 05): Changed the BACKFLIP trick to new name, RECOVER. Added actual BACKFLIP trick (thanks Morbid Cheshire).1.9 (26 October 05): Quite a large update on the prize money info. (Thanks to Dimitris Hall, Michael Bol and Debby)2.0 Completed the Prize Money table. Thanks for everyone who contributed to it all this while. (Special thanks to Dragonblizz, Jhonny Angel, Caroline)2.1 (04 April 06): Quite a late update, but included the (most prob) last exclusive item in the contest items section - the Broken clock (thanks Flink).

ii. Legal Stuff:----------------
Nintendogs: Dachshund & FriendsNintendogs: Chihuahua & FriendsNintendogs: Lab & Friendsthe name Nintendo and Nintendogsare all copyright and properties of Nintendo
iii. Hosting:-------------
This FAQ should only be hosted/found on the following sites:- http://faqs.ign.com- http://www.gamefaqs.com- http://www.supercheats.com- http://www.neoseeker.com- http://wwww.gamerhelp.com- http://www.absolutcheats.com
If you want to post this FAQ on you own/another site not listed above, pleasesend me an email first.
You can download and print this FAQ (whole or in part) for your own use, butplease do not make any changes to it or use it (in whole or in part) in yourown FAQ or any other source.
Please also send me an email if you want to link to this FAQ from your ownWebsite.
B. Contact/Questions====================
i. Questions:-------------
This is my first FAQ, so if I miss out anything, please let me know. If thereare any questions that you cannot find answers in this FAQ regarding contests,please email me at:
jassie_sun (at) keromail.com
Please note that I check this email address only every 2 days or so, thus ifyou have very urgent questions you want answered at any time of the day, tryyour luck at the message boards on GameFAQS.com, or other online forumsinstead. Lots of great people will answer your questions there.
Also, I don't own the Chihuahua & Friends version of the game, so if you haveany questions regarding that version of the game that is NOT related tocompetitions or the general aspects of the game (ie. how to find a specificexclusive item in Chihuahua & Friends), please go to the boards or forums andask the people who are playing that version of the game.
Also, if you have nothing to do, take a look at my blog:http://dogdogco.blogspot.com
ii. Information Submission:---------------------------
If you have anything that you might want to see added into this FAQ, pleasedon't hesitate to send me an email. I'll place a credit for you in the EndCredits section my email address can be found above.
Also, I'm looking for the following information and if you have it, please sendit to me and I'll give you credit in the End Credits Section:
- The prize money amounts for all the competitions and each class. FromBeginner Class to Championship; 3rd place to 1st place.
- Any advanced tricks that I do not know or have missed out. Please include adetailed description of how to teach your dog that trick.
- Any items related to competitions. I'm thinking of the discs used in the DiscCompetition here, but if you have any other item that is related tocompetitions (actual or preparation) please email them to me.
Please indicate if you want to be known by your actual name or someGameFAQ/IGN/ forum name, so that I can make the correct credit references.Also, please leave me a note if you want your email included in the creditssection (I know some people don't).
C. End Credits==============
i. Thank you:-------------
I would like to say a big thank you to:
- IGN.com for hosting this FAQ.- GameFAQS.com for hosting this FAQ.- Neoseeker.com for hosting this FAQ.- SuperCheats.com for hosting this FAQ.- The good people at Nintendo for developing and publishing Nintendogs.- Miyamoto Shigeru for coming up with the idea of Nintendogs.- Miyamoto Shigeru's dog for giving him the inspiration to create Nintendogs.- My idol, Paula Tsui for her wonderful songs that I listened to the lonely nights I typed this FAQ. Congrats on completing your 23 concerts Paula!- Brother Gomugomu for looking over this FAQ and giving a one sentence review "Should be ok."- My own dog, Honey, for being such a wonderful companion and friend.- My other dog, Sugar, for being such an evil puppy.
ii. Contribution Credits:-------------------------
I would also like to say thank you to:
- Nathan L. for contributing the info on the prize money (Disc Contest/BeginnerClass/ 2ND).
- Amy aka Tackydresser for contributing info on the Sneeze trick. (ObedienceCompetition/Advanced Tricks)
- Suprnova8487 for contributing info on the Handstand trick. (ObedienceCompetition/Advanced Tricks)
- Peachzeldagirl for contributing info on the prize money (Disc Contest/ExpertClass/ 3RD) and info about the Mario Kart.
- Super Sonic 5 for contributing info on prize money (Agility Contest/ MasterClass 1ST/ Open Class/ 1ST).
- gazimon for contributing info on prize money (Agility/ Expert Class/ 1ST/Obedience Contest/ Expert Class/ 1ST)
- Morbid Cheshire for contributing info on the Backflip trick.(Obedience/Competition/Advanced Tricks)
- Dimitris Hall for contributing info on prize money (Disc Contest/Open Class2ND/3RD/Expert Class/1ST)
- Michael Bol for contributing info on prize money (Obedience Contest/MasterClass/1ST/2ND)
- Debby for contributing info on prize money (Obedience Contest?open Class 2ND)
- Dragonblizz for completing the prize money tables.
- *I know some people have sent me info for the prize money as well, here theyare: Jhonny Angel, Caroline
- Flink, for info on the Broken Clock (Contest Item List)

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