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Wednesday, November 22, 2006

 

new super mario boss secrets faq

New Super Mario Bros. - Alternate (Hidden) Exits Guide v1.0for the Nintendo DSby Douggie AKA CyphR (Copyright (c) 2006 T.Y. Rusiyanadi, All rights reserved)posted on GameFAQs.com
0.Table of Contents____________________________________________________________
1. Updates & Legal Blah Blah2. Introduction3. Tips on how to get Small or Shell Mario4. Levels with Small Mushrooms5. Levels leading to a Warp Cannon6.Spoiler-Free List of Levels with Alternate Exits7. List of Alternate Exits (per World)8. Contact Author9. Credits and Thank You's
1.Updates & Legal Blah Blah____________________________________________________
v1.3 May 24th 2006 Had an easier method for 7-5, 2 levels added in the mini mushroom section + descriptions and made a list for the people who don't want spoilers, but want to know in which levels the exits are.v1.2 May 18th 2006 Made some things clearer in the FAQ, thanks to some readers and added an easier way to reach the alternate exit in W7-Ghosthouse.v1.1 May 17th 2006 Second version, checked up on things, seems complete. Lay-Out changes.v1.0 May 16th 2006 First Version, all alternate exits found (I think) and some questions left at end.
This guide is written by Douggie (T.Y. Rusiyanadi) and all tips & secretsfound by himself and the ones credited at the end. This FAQ may be not bereproduced and/or altered by anybody else but the author under anycircumstances except for personal, private use. It may not be placed on anyweb site or otherwise distributed publicly AT ALL. Use of this guide on anyother web site or as a part of any public display is strictly prohibited, anda violation of copyright. Do NOT ask me for permission as I will post it onwhatever site I want to myself and it just takes too much time to figure outwhy and when and who to give permission.
Information of this FAQ and parts of this FAQ - only when quoting - can beused without permission, but give credit where credit is due.
2.Introduction_________________________________________________________________
Alternate exits are secondary exits in levels. They're not the ordinary flagpoles with the black flags, but have a red flag instead. These alternate exitslead to other levels and other paths. Sometimes these exits are easy to find,other times, they're tricky to figure out and need Mario to be in a certainstate (Small Mario or Shell Mario). This guide will give you tips on how to getto them and provide a full list with description of every level that has analternative/hidden exit. There's also a spoiler-free section for those whodon't want to hear about the methods, but want to knew which levels containsthem.
3.Tips on how to get Small or Shell Mario______________________________________
Here are a few tips, if you're not Small Mario, Shell Mario or have not one ofthese items in your inventory (yes, saving them can be a good idea too):1. Just play further until you meet the required status, then return to the level.2. Visit a Mushroom House, the normal small one and hope for the required item. If there are no Mushroom Houses, create one by touching the flag pole when the time is X11, X22 or X33 (where X can be any number). On a sidenote: touching the flag pole at X44, X55, X66 will let a Green Mushroom House appear on the map, wheras X77, X88, X99 will let a Mega Mushroom House appear.3. Visit a level with a flying red ?-block and hope you get the required item. If you get the wrong item and you've already finished the stage, press START, return to map and go to the level that has the red flying question mark box. Be sure to survive and finish the stage.4. Same as 3., but visit a stage that has the Hammer Bros. (on map). When you've killed the Hammer Bros. you get an item.5. Same as 3., but visit a stage with a random item block.6. If you've already finished the game: save before 2., 3. or 4. and if you get the wrong item, soft reset (L+R+SELECT+START), load again and try again until you've got the right item. Of course this can be applied at any save point (so when you've finished Towers and such, if you haven't finished the game yet) - if you're lucky to have the next stage with situation 2.-5.7. Visit a level where you can there's a ?-block or brick containing a blue shell or small mushroom.
4.Levels with Small Mushrooms__________________________________________________
The following levels contain a ?-block with a small mushroom. You can visit andfinish these levels to get a small mushroom with 100% certainty:
W1-4, W2-Castle, W3-A, W7-A.
W1-4I guess we all know where this one is! Shortly after you see the first minipipe (not far from the beginning) there are a two ?-blocks (just before you seea flying green Koopa). The right one contains a mini mushroom.
W2-CastleNear the end of the level, just after you swung above a giant spike ball,there's a platform with two ?-block you can swing at. The right one contains amini mushroom (thanks to 3000Ghosts for the tip).
W3-AA little past the checkpoint there's a ?-block after the first red Koopa yousee, under water. That one contains a mini mushroom (thanks to Beefy for thetip).
W7-AAlmost at the ending, let's say once you past the 3 "floating" pipes and havegone through the one above the first one (from the left). Go all the way tothe right and there's a ?-block containing a mini mushroom. It's actually thesection below the pipe leading to the flag pole (if that makes it clearer!).
5.Levels leading to a Warp Cannon______________________________________________
Some levels lead to a Warp Cannon. A Warp Cannon is like a Warp Zone in theprevious Super Mario Bros, in a way that you skip levels to go to thebeginning of a world further on. Here's a list of the levels that lead toWarp Cannons when using their alternate exits (how to get to them is describedin the next section):
W1-Tower -- leads to Warp Cannon to World 5W2-A -- leads to Warp Cannon to World 5W3-Ghost House -- leads to Warp Cannon to World 6W4-Ghost House -- leads to Warp Cannon to World 7W5-Ghost House -- leads to Warp Cannon to World 8
6.Spoiler-Free List of Levels with Alternate Exits_____________________________
Here's a spoiler-free list of levels that contains alternate exits. Thanks toT.Templeton I'm aware of people who want to know in which levels the exits are,but do not want to take away the challenge of getting to them. There's a totalof 18 levels with alternate exits, including 2 without red flag poles.
World 1: W1-2, W1-TowerWorld 2: W2-3, W2-A, W2-4, W2-CastleWorld 3: W3-2, W3-Ghost HouseWorld 4: W4-1, W4-Ghost HouseWorld 5: W5-2, W5-B, W5-Ghost House, W5-CastleWorld 6: noneWorld 7: W7-Ghost House, W7-4, W7-5, W7-6World 8: none
7.List of Alternate Exits (per World)__________________________________________
Here's a list of all the alternate/hidden exits in the game and a fulldescription of how to get to them. If a level isn't here, it means that ithasn't got an alternative/hidden exit.
World 1
W1-2 -- to W1-Mushroom House and W1-Tower(requirement: none)Near the end of the level, use the last moving platform to jump on the top - soyou won't enter the pipe to the normal flag pole. If you go further to theright, there's a pipe to the alternate exit. This is the classic SMB 1-2secret!
W1-Tower -- to W1-Cannon (warp to World 5)(requirement: blue shell)In the middle of the level, when you've reached checkpoint and see the firstpipe that launches you upward, you see a door. Enter the door and you reach aroom with a Star Coin and moving blocks. There's a door to go back there, butdo NOT enter it. Instead go to the upper right and press right to go toanother room. There's a hidden one up on the left of the room (in case youwant to know). If you are Shell Mario, you can break the bricks that are onethe right and reach the section right to it. Go further and exit.
World 2
W2-3 -- to W2-A(requirement: none)In the section where water goes up (2nd part of the stage) by touching theswitch, swim up where the coins are, then hit the switch on the upper left toraise the water again. Swim to the top and go to the right to exit to the redflag pole.
W2-A -- to W2-Cannon (warp to World 5)(requirement: none, but helps if you have a small mushroom)Almost at the end of the first section , before you go into the pipe on theright to exit-part of the stage, another yellow pipe is on above it. Go intothat one to go into the alternate exit. There are two ways to reach the pipe:the hard way and easy way. The hard way is when you're everything but SmallMario (and Big Mario), you need to take the last spin launcher (or whateverit's called - the blue thingie) and land on the last Red Koopa, when he'son the right side of the platform. It's quite tricky to do so, but when youare able to jump on him you can spin float/jump right up to the yellow pipe.If you're small Mario, just jump on the Green Koopa to get a jump boost andwalljump your way into the pipe.
W2-4 -- to W2-Mushroom House and W2-6(requirement: small mushroom)When you've reached the part where you see water for the first time (when yougo down), go to the left. Because you're small it's possible to enter the pipein the left. After entering it, there's a red flag pole.
W2-Castle -- to World 4(requirement: small mushroom)Go to the end of the castle and make sure when finishing off the boss you'reMini Mario (use ground pounds). If you have a mini-mushroom in your stock,you can take it just before you give him the last hit (gives you more roomfor errors). Once defeated, you can take the bottom path and see the signchange from W3" to "W4".
World 3
W3-2 -- to W3-B(requirement: none)Just after the first Star Coin there's a moving platform (with a mushroomstructure) and it moves below three pipes (red, yellow and green). Go intothe green one (3rd one). If it doesn't work out, don't worry, you have anotherchance as the platform goes back again (it might be easier on the way back).After you've entered the pipe continue the level and you reach the red flagpole eventually.
W3-Ghost House -- to W3-Cannon (warp to World 6)(requirement: none)Go all the way to the right and when you've reached that part, there's abrick. In that brick is an orange switch. If you jump on it a door will appearon the upper left of you, as you can see. Do NOT enter that one. Instead, goback to the previous switch and you'll see a door has appeared next to it(inbetween the switch and the door). You'll need to be fast to reach thatdoor, because it'll dissappear when the song is over. Enter the door to reachanother alternate exit to a Warp Cannon.
World 4
W4-1 -- to W4-Green Mushroom House and W4-Tower(requirement: none)When you're on that moving blue dinosaur over water, you come across a set of5 bricks with the left and right one being ?-blocks. Get on that platform(easier to get on it from the right) and above the 3rd brick there's a secretplant. Use it to get up and enter the pipe on the platform above. There's yourred flag pole.
W4-Ghost House -- W4-Cannon (warp to world 7)(requirement: small mushroom)When you've reached the second section (by going through the first section allthe way to the upper right and then enter the door), there's a switch all theway to the left. Jump on it and the red blocks appear (it helps to have theBoo on the left so he doesn't disturb you). Go the right and jump up to thepipe above, but do NOT enter it. Instead jump on the pipe, then jump as highas you can (vertical), wall jump and jump all the way to the right. There's anarrow path you can wall jump through above you. Do that and enter the door togo to last part of the stage with the red flag pole.
World 5
W5-2 -- to W5-3 (through W5-Pipe1)(requirement: none)Almost at the end, you can enter the last reversed pipe, just above an icepart. It's that section where you can see a green and a yellow pipe next toeach other. Enter the pipe left above these two pipes to get to the red flagpole.
W5-B -- to W5-Castle (through W5-Pipe2)(requirement: blue shell)Almost at the end, just before the black flag pole, there's big platform ofice and left from it there is a wall. Use that wall (and the wall of theceiling on the upper right) to walljump to the top of the screen, so youland above the ceiling on the left. Move left and use your shell to destroythe bricks so you can enter the pipe left to it to get to the red flag pole.
W5-Ghost House -- W5-Cannon (warp to World 8)(requirement: none)There's a section with three bricks, above the first door you can see. Jumpon the three bricks and jump above all three to reveal the secret coin blocks.Now jump on the middle secret coin block, duck and jump to reveal a hiddenbeanstalk. Go up on the plant and wait until the Boxing Boo destroys allthe blocks to clear the path to the door (make sure you don't get hit). Onceyou've entered it, there's a platform that moves up. Stay on it and keep goingup (to get the third Star Coin go to the right when the platform goes up realfast). Go through the door once you're up and you're at the red flag pole!
W5-Castle -- to World 7(requirement: small mushroom)Go to the end of the castle and make sure when finishing off the boss you'reMini Mario (use ground pounds). If you have a mini-mushroom in your stock,you can take it just before you give him the last hit (gives you more roomfor errors). Once defeated, you can now take the bottom path and see the signchange from "W6" to "W7".
World 6
[none]
World 7
W7-Ghost House -- to W7-Green Mushroom House and W7-Tower(requirement: none or small mushroom if you like walljumping)From the beginning, hit the leftmost brick then the switch to make the doorsappear. Go through the door on the lower right. There's a hidden blockwhere the all the hands point (it moves) with a switch. Hit the switch (justwait under a hand until it points right down to you and then jump) to make twoplatforms appear. Use them to go up and through the door on the top. Onceyou're in the next room, you see a P-switch. Hit it and go to the left. Oncethe coins change into bricks go to the left. There's now a wall that's L-shaped(the second long row of bricks that you'll come across) and you'll notice thatthe 3rd brick from the right has a shiny glimmer. Hit it from below and abeanstalk leading to a door will appear. Enter it and you're on the way to thered flag pole. (thanks for James F'n X for the beanstalk-tip) You need to befast though, to do so, but if you don't feel like it, you can use a mini-mushroom and use walljumps to get to the door (my way and the harder way).
W7-4 -- to W7-Green Mushroom House and W7-Castle(requirement: small mushroom)Go up and up and up and up, but stay on the left side. Eventually you see aflying ?-block. Launch yourself on that, go into the gap in the wall, and makea C-jump (a jump in the form of a C) to get above onto the cliff and then tothe left, where there's a pipe. Enter it to get to the red flag pole.
W7-5 -- to W7-A(requirement: none or a mega mushroom to make it easier)Near the end, just before the Banzai Bill, there's a pipe hidden understones. A way to destroy the stones is by using the two Bomb-Ombs that can befound near there. I recommend putting the first Bomb-Omb on the fourthstone and the second next to the pipe. Enter the pipe and continue until youreach the red flag pole. An EASIER method does exists (thanks to Protesilaus),and that's if you have a mega mushroom in your inventory. You can use it inthat section and just ground pound the blocks away to clear the path. Read thetips section (tip 2.) on how to obtain a mega mushroom easily.
W7-6 -- to W7-7(requirement: none)Just after the checkpoint there are two rows of bricks. First destroy the 3rdbrick of the top row (use the ?-block to get a mushroom to be able to destroyit). And then hit the brick below it (the third on the bottom row) frombelow (not from the top!) to make a beastalk appear (that grows to the top).Use the beanstalk to go up. Now continue the level from that point on to reachthe red flag pole. Thanks to calebwbrown for noticing that the brick above thebeanstalk stop the beanstalk from growing.
World 8
[none]
8.Contact Author_______________________________________________________________
Mail me if at mazuradaATyahooDOTcom if you can answer the following:- If there's any I'm missing- If you have any suggestions to make the content of this guide better
Do NOT e-mail me about the things already covered in this FAQ/Guide, so pleaseread carefully or use the FIND-function (CTRL-F) to search for things in thisguide before asking them to me.
9.Credits & Thank You's________________________________________________________
Thanks to James F'n X for the tip of the beanstalk in W7-Ghosthouse.Thanks to lester for also noticing the same.Thanks to calebwbrown for noticing that the brick above the beanstalk stopthe beanstalk from growing in W7-6.Thanks to AJ DiPaolo for mentioning that WX-Cannon was confusing to read.Thanks to CalmanMKDS and Giuliano for noticing I missed out on typingW7-Green Mushroom House (yes, I didn't miss it!).Thanks to Beefy for mentioning the mini mushroom in W3-A.Thanks to Shadow_Link_92 for mentioning the same (a little later though).Thanks to T.Templeton for giving me the idea of adding a spoiler-free section.Thanks to Protesilaus for providing an easier method in W7-5 (why didn't Ithink of that!).Thanks to 3000Ghosts (nickname pending!) for the tip of the mini mushroom inW2-Castle and suggesting I should add descriptions to the mini mushroomsection.FAQ written by Douggie AKA CyphR (T.Y.Rusiyanadi).Thank you for reading!





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