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Wednesday, October 25, 2006

 

starwars battlefront full uupdate;

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Game: Star Wars Battlefront 2
Console: PSP
Author: Gamer Dude26
Version: 1.00
E-mail: THargreaves99@aol.com

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/---------------------------------------------------------------------------- Table of Contents
\----------------------------------------------------------------------------/
1. Introduction
2. Controls
3. Game basics
4. Game modes
5. Weapons
6. Game Maps
7. version history and copyright
8. Contacts and credits
/---------------------------------------------------------------------------- 1. Introduction
\----------------------------------------------------------------------------/
Hi one and all and welcome to my first ever guide for gamefaqs. This is a
FAQ/WALKTHROUGH to the game Star wars Battlefront 2. This FAQ will try and
give you the most detailed information about all of the levels, maps, units
and weapons etc in the game. The whole point of this FAQ is to help you, the
reader become better at this game than you already are or help you with a
certain mission or both.
Star Wars Battlefront 2 is a great game as it is better than it's predecessor
because of many reasons but the main reason is the new introduction of a story
mode which wasn't in battlefront. There are many other features but another
two biggies are the introduction of the Jedi's and the space battles (read
more about these later in the guide).
The person bringing you this guide is me, Gamer dude26. I am fairly new to
writing FAQs so I qwill probably make quite a few mistakes so please correct
me if you want at this E-mail address, THargreaves99@aol.com. I am a
gamer who absolutely loves games and I thought that I might as well share my
knowledge of all the games in my game collection, so enough of this mindless
chit-chat and on with the guide.
/---------------------------------------------------------------------------- 2. Controls
\----------------------------------------------------------------------------/
*Taken from the manual*
The scheme for the precise control of movement and aiming during combat.
Movement is on the anlogue stick. Free look is on triangle, square, circle and
X. Primary fire is on R. All weapons cycle through primary fire.
----------------------------------------------------------------------------
Infantry / Jedi
----------------------------------------------------------------------------
Triangle Look up
----------------------------------------------------------------------------
Square Turn left
----------------------------------------------------------------------------
Circle Turn Right
----------------------------------------------------------------------------
X Look Down
----------------------------------------------------------------------------
Select Map / Objective screen
----------------------------------------------------------------------------
R Primary attack / Swing lightsaber (jedi)
----------------------------------------------------------------------------
L Jump / Droideka ball up (infantry /
Force jump (jedi)
----------------------------------------------------------------------------
Double tap L Acitvate Jump Jet (Jet trooper) /
Force jump (jedi)
----------------------------------------------------------------------------
Hold R Jedi Block
----------------------------------------------------------------------------
Analog Stick Move forward / back and strafe left / right
----------------------------------------------------------------------------
D-pad up Get In vehicle / switch at command posts (infantry)
----------------------------------------------------------------------------
D-pad Left Zoom (Infantry / Switch force power (jedi)
----------------------------------------------------------------------------
D-pad right Change weapons / Droideka sheild ( infantry) /
Force power (jedi)
----------------------------------------------------------------------------
D-pad down Target tracking
----------------------------------------------------------------------------
----------------------------------------------------------------------------
Vehicle
----------------------------------------------------------------------------
Triangle Look up
----------------------------------------------------------------------------
Square Turn left
----------------------------------------------------------------------------
Circle Turn right
----------------------------------------------------------------------------
X Look down
----------------------------------------------------------------------------
Select Map / Objective
----------------------------------------------------------------------------
R Primary attack
----------------------------------------------------------------------------
L Secondry attack
----------------------------------------------------------------------------
Analog stick Throttle / strafe
----------------------------------------------------------------------------
D-pad up Get in / Exit vehicle
----------------------------------------------------------------------------
D-pad Right Switch gunner position
----------------------------------------------------------------------------
D-pad Down Boost
----------------------------------------------------------------------------
----------------------------------------------------------------------------
Starfighter
----------------------------------------------------------------------------
Triangle Accelerate / turbo (double tapr for turbo)
----------------------------------------------------------------------------
Square Stunt (used with analog stick to stunt forward /
Back / left / Right
----------------------------------------------------------------------------
Circle Roll (used with analog stick to roll ship left /
right)
----------------------------------------------------------------------------
X Brake
----------------------------------------------------------------------------
Select Map / objective screen
----------------------------------------------------------------------------
R Primary Attack
----------------------------------------------------------------------------
L Secondary Attack
----------------------------------------------------------------------------
Analog stick Pitch down / up and turn left / right
----------------------------------------------------------------------------
D-pad up Get in vehicle
----------------------------------------------------------------------------
D-pad left Take off / land
----------------------------------------------------------------------------
D-pad right Switch gunner position
----------------------------------------------------------------------------
D-pad down Target Tracking
----------------------------------------------------------------------------
/---------------------------------------------------------------------------- 3. Game basics
\----------------------------------------------------------------------------/
The things that you find in this section are things that you need to know
before you start playing.
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Battles
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These are what Star Wars battlefont is based around, battles. Battles in this
game take places on two different section, space and on planets. In both
battles you will get a variety of troops in which you will use to fight it
out and then you try and control the various command posts around the map.
In land battles you can pick a variety of different soldiers in which you can
use them in many different ways such as the heavy trooper which you will use
to take out the various vehicles around the map. As I just said about vehicles
you can get many during the battle. In the game you play as four different
factions, the republic, the CIS, Rebels and the galactic empire. All of the
four factions have the usual troops and two specials one whihc only that
faction can get.
The vehicles you can get in land battles are very helpful and have quite a
bit of health. They all ahve very powerful blasters and missiles on them
which make them a big part in battles.
There is also a new addition in the game this is the introduction of a space
battle. In this battle you will be in control of either a pilot or a marine
and will have to get a ship from the hangar and blow up the enemy ship. Each
of the four factions have different ships which can be used. There are four
main types of ships the Transport ship, the bomber, the star fighter and the
quick attack fighter. You will ahve to use all of these to win a battle. Each
team has a big ship and some frigates near them, the main ship has various
weak points while the frigate can just be destroyed by bombs.
The main ship has various different parts such as the sensor relay and
engines. You will ahve to destroy these from the outside or fromt he inside to
win. If you attack fromt he outside you will be met by a sheild which you will
ahve to get rid of. If you attack form the inside you will ahve to fly into
the hangar of the enemy ship and blow up the internal machines with your
weapons. When you reach the point limit you will win the battle.
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Heroes
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Another new addition to star wars is the introduction of heroes or jedi as
they are mainly know as. These can change the tide of any battle and you can
slay all the enemies on the battlefield easily. A heroes health is measured by
a lightsabre, this can be decreased as easily as any other health bar but to
increase you must earn points by killing or caputring command posts.
You can get new jedis' for each of the four factions and new ones for each
different map you play on. There is a special mode on instant action on mos
eisley. If you go on assault you will have all the jedi going against each
other in an ultimate duel of the fates.
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Command posts
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To capture an enemy or neutral command post you must stand within it's
vacintity. An icon will appear ont he screen when you are close enough, when
the icon is covered in blue you havre completely successfully captured the
Command post. When it is red it is still the nemies and when it is white is
neutral.It will stop going over to your side if an enemy is near the command
post to though.
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Medals
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These are little medals you will get during the battlefield to show that you
have been doing well.
Gunslinger - Obtain 6 pistols kills.
Unlocks the Precision Pistol.
Regulator - Obtain 8 shotgun kills.
Unlocks the Fletchette shotgun
Demolition - Obtain 4 Vehicle Critical hits with rockets.
Unlocks remote rocket launcher
Endurance - Obtain 9 points.
Unlocks energy regeneration
Guardian - Obtain 24 Points.
Unlocks damage reduction
War Hero - Obtain 36 points.
Unlocks damage bonus.
Frenzy - Obtain 12 Blaster Kills.
Unlocks the Elite Rifle
Technician - Cut through a vehicle using the fusion cutter.
Unlocks vehicle energy regeneration
Marksman - Obtain 6 headshots.
Unlocks the beam rifle.
/---------------------------------------------------------------------------- 4. Game modes
\----------------------------------------------------------------------------/
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Challenges
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Rogue assasin: The whole point in this challenge is to assasinate an enemy
person. The person is usually guarded by body guards and is
harder to kill than the normal troop. Once you ahve killed the
required person you will complete the mission, once completed
you will unlock the next level.
Imperial enforcer: The whole point of this mode is to wipe out a species
native to a certain planet. You will be a scout trooper
and will have to kill a certain amount of enemies in a
certain amount of time. Once completed you will
automatically unlock the next mission.
Rebel raider: In this mission you will have to find and collect an item on a
certain map. Once collected you will have a certain amount of
time to get it back to the start point. Get it back to the start
point to complete the mission.
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Galactic Conquest
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In this mode you will have a turn based battle for the galaxy. I know I know
this sounds boring but i will exlpain how it isn't.
Although I did say turn based it is only for part of it. For the main part
you will be fighting battles as you normally would do. If you win the battle
which you are trying to do you will recieve credits with your victory.
The credits that you receive will be used to buy new units. The only units
you get at the beginning are a normal soldier and a space pilot. You will
also use the credits ytob uy certain bonuses which will help you in battle
such as an extra garrison of troopers or the ability to use a jedi hero.
To fight this conquest battle you will have to move your fleets around the
galaxy and place them above enemy planets or ships to start a battle. There
will be space battles and land battles during the campaign.
When you ahve taken all planets or lost all planets the campagin will be
over and the winner decided.
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Instant action
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The mode that I play most as this will let you play every level in the game
on whatever mode you choose.
/---------------------------------------------------------------------------- 4. weapons
\----------------------------------------------------------------------------/
Assault Rifle
-------------
The assault rifle is the troopers main weapon. It is fairly
powerful and can be used in many battle situations. The main use of this
weapon is for infantry fights. If you use this against a vehicle you will
become dead meat. The assault rifle has very good range as it can fire
from short to do maximun damage but it is also very accurate from a far.
Pistol
------
The pistol is very weak and is very rarely used by myself. The range
isn't that long so it doesnt do much damage there and at close range it is
really terrible. The best time to ever use this weapon is either if only one
or two enemies are in front of you or if your trying to acheive the gunslinger
award. Be careful though as this weapon has infinite ammo but does tend to
overheat extremely quickly.

Rocket Launcher
---------------
The rocket launcher is mainly used against vehicles that you come against
in the battles. It is fairly rubbish at close range as there is a big chance
that the blast wll get you as well. There is another use though you can fire
it at large groups of troops.
mines
-----
Mines are the heavy troopers secondary explosive. You place these down on the
ground and hope that someone runs over them so they can say goodbye. The best
place to use these is when a vehicle is near by or you are in a tight
corridor.
sniper rifle
------------
The sharpshooters main weapon. It is rubbish at close range but at far
range it he most dangerous weapon anyone could ever use. A direct headshot
will kill any troop except a droideka in one shot. It will also kill any
trooper in two or three body shots.
Auto Turret
-----------
The Auto turret is turret which you deploy to defend yourself. It is very
helpful and will defend you for a short amount of time before the power is
cut. It fires rapid lasers which will attack any enemy that comes near you as
long as they are close.
Shotgun
-------
The shotgun is very powerful at close range and does very little damage at
long range. The reason for this is that when you first fire the shotgun it is
one shell but it then splits into five different little shells. The best time
to use this weapon is when enemies are near-by and you want to take them out
very quickly.
Fusion cutter
-------------
An extremely helpful tool using this you can disable enemy vehicles by cutting
into them. Once you have cut inside a vehicle you will kill the person inside
and gain the technician award. You can also take the vehicle that you cut
into.
detpacks
--------
A remote controlled explosive that is extremely deadly. You place this down
and wait for an unexpecting enemy to run or walk by it and then blow them up.
Be careful though this is a very dangerous explosive and its range is very
far.
Chaingun
--------
This is the most powerful rapid gun in the game. It takes a while to start up
but when it does start up it will instantly kill nearly everything in its path
because its rate of fire is unbelievable along with its power. Be careful it
does overheat but not as quickly as the pistol.
Rally
-----
This a team bonus once used it improves everyones defense around you by 50%.
This will not help you that much during battle though.
Recon droid
-----------
A small driod which you can send around the battlefield. Once used you can
fire a very weak blaster rifle or an extremely powerful self destruct
mechanism. It does run on a short supply of power though and is very weak.
EMP launcher
------------
This sends a small EMP ball out and it explodes. So it is like the rocket
launcher except it is effective against infantry. Its range is short but it
can help you in a battlefield, it is especially effective against CIS troops.
Wrist blaster
-------------
This is the CIS version of the assault rifle and therefore it has the same
stats.
Tri shot
--------
This is the CIS version of the PIstol and therefore it will have the
exact same stats.
Wrist rocket
------------
The equivalent of thermal grenades but better as it has a further range than
a thermal detonator and is more accurate than a rocket launcher. This weapon
is really helpful.
Bulldog RLR
-----------
This is just a rapid fire rocket launcher. It has the same power and same
range as one to.
Radiation launcher
------------------
This is a grenade launcher and therefore it will be a while before it
explodes so you need to what a trooper is going to do before you use one. The
longer yuou hold the fire button the longer the grenade will fly and the less
time it will take to explode.
Neuro Poison
------------
A team bonus once again except this damages the enemy. Once used it will
poison the enemies near you and therefore kill them.
Repeating blasters
------------------
Very fast repeating blasters, useful against ground troopers as they are of
medium power and range. They can't shhot up though and you can't use them
against high up things.
Health / ammo dispenser
-----------------------
This really helpful as you can deploy these to stock up on ammo or health for
yourself or your team mates. This is good as the enemy can't pick it up.
Mortar launcher
---------------
More or less the same as the radiation launcher.
Rage
----
Increases teamates attack by 50% for 15 seconds during battle. This is helpful
if you are losing.
Ark caster
----------
You can charge this weapon up and use it as various different bullets all
going in different directions. You can also use it with out charge but it
won't be as powerful and the bullet will only go in one direction. This has
good range and can have different power.
Time bomb
---------
This is like a thermal detonator except more powerful. The tome bomb has a
five second timer in which it will explode it is best to run away as the range
of blast is very high.
Incinerator
-----------
This is useful s it only takes about three secons to kill an enemy. The only
downside is that its range isn't the best and you need to keep the attack on
the enemy at all times.
Stealth
-------
This is useful as it makes you go invisible so you can do some suprise
attacks, just don't change weapon!
Regenerate
----------
This is a team based move. It will regenerate your team mates health for
30 seconds.
Bow caster
----------
This is exactly the same as the ark caster.
/---------------------------------------------------------------------------- 5. Game maps
\----------------------------------------------------------------------------/
This section will be one of the main sections of the guide, it will list all
of the maps and their command posts.
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Dagobah
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A Forgotten swampworld enshrouded in mist and secrecy
Description
-----------
Dagobah is a level with many swamps and many trees. The swampwater isn't that
high and there aren't any monsters in it like the film. Trees are everywhere
and there are 6 command posts.
Info and tips
-------------
1. Use the trees as they are fairly big and fairly wide and provide excellent
cover while reloding your weapon.
2. Stay clear of the water, although it is safe if someone throws a grenade in
there you will not see it until very late.
3. When you start off you and the neemy will only have 1 command post each
with the remaining four scattered around the map you should go for the two
closest to you as they are the ones that the enemy will attack very quickly.
4. Get ready for an attack quickly Your enemy will attack your CPs a lot
quicker than you expect so be prepared.
5. Don't use a sniper rifle unless you are extremly skille with one and can
shoot very quickly because the trees can obscure your vision. Although
there are a lot of hiding places you will get caught more or likely as the
map isn't that wide.
Heroes available
----------------
Republic - Yoda
CIS - General Grievous
Empire - Darth Vader
Rebels - Yoda
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Endor
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A densely populated forested moon on the outer rim of the galaxy.
Description
-----------
Like Dagobah except no swamp. There are elevated tree tops like the ones in
the Kashyyyk level in star wars battlefrotn one. There are Ewoks on this level
and they will attack one team. There is a primitive trap that affects vehicles.
Endor is a level that contains 6 command posts.
Info and tips
-------------
1. I know that I said in dagobah using a sniper rifle is bad in a level with
trees well this is an exception. Use the sniper rifle, the elevated tree
tops are the perfect vantage point for you to pick off people who don't
expect it.
2. There is a Ewok trap in the level that will effect the AT-STs you go
against. When they cross a line two logs from either side will ram into
both sides of the AT-STs and totally destroy it, it is very fun to see as a
passer by.
3. The Ewoks will help the rebel side on this level. They have the same
weapons as on hunt mode. When the Ewoks die they will not decrease your
reinforement count and another good thing is that there are loads of
Ewoks.
4. Endor can only be played with galactic civil war factions so you can
either play as the rebels or the empire.
Heroes available
----------------
Republic - N/A
CIS - N/A
Empire - Darth Vader
Rebels - Han Solo
0-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=0
Hoth
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A remote, sparsely populated iceworld covered in sheets of snow.
Description
-----------
Hoth is very open map and has all its bases around the side which leaves a
massive open cente for big battles. This is the only land level that has an
aircraft on it and that is the air speeder. There are some mobile command
posts on this level , the AT-ATs. In total there are 7 command posts
(including AT-ATs).
Info and tips
-------------
1. The air speeder contains a harpoon gun which you should use to take down
the AT-AT. Be careful though only the secondary driver can use the harpoon
cable. To use it aim at the AT-ATs legs and press the attack button to
latch the harpoon on, then go around the legs three times and eventually
the AT-AT will fall.
2. Hoth can only be played with galactic civil war factions so you can
either play as the rebels or the empire.
3. Since Hoth is a very very big level make use of the air speeder or the
Tauntun animal. This is the key to victory.
4. Concentrate your effort on wiping out the enemy forces or capturing CPs as
the AT-ATs will take up to much time as they have a ridiculous amount of
health.
5. Once enough enemy soldiers have been defeated the AT-ATs will stop as there
is not enough man power to control them.
6. If you lose the hangar do your best to get it back as it is your main base
and the enemy will overpower you really quickly. If you are the Empire then
take the hangar and keep to secure an easy victory.
7. If you are trying to take out AT-ATs use the pilot lcass as it will heal
your speeder as you fly because the AT-ATs lasers are deadly and can
destroy your ship in two shots and destroy land units in one shot.
Heroes available
----------------
Republic - N/A
CIS - N/A
Empire - Darth Vader
Rebels - Pilot Luke
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Kashyyyk
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The lush, thickly forested homeworld of the mighty Wookie race.
Description
-----------
Kashyyyk is quite a big level. It has a little ocean that is shallow enough
for you to run through it. On the dfensive side (the beachhead) there are
wooden barricades and a very good sea wall which protects you from enemy
vehicles and there are also some elevated tree tops. On the attacking side
there is nothing but a couple of elevated tree tops. Altogether there are 4
CP.
Info and tips
-------------
1. Snipers are put to good use on this level as the elevated tree tops
provide excellent views to kill other enemies.
2 If you are on the attacking side use the vehicles to cross the ocean as
it takes a while to cross.
3. On the defensive side the particle cannon on the elevated tree tops
provide excellent defense against troops and vehicles.
4. Don't let the sea gate fall as if it does it will greatly hinder the battle
for you as many vehciles can go through the gate and attack your main base
and anhiliate your troops. If it does fall fix it as soon as
possible.
5. Normal troopers have very little effect in this battle. Heavy troopers,
engineers and sharpshooters are the best you can use on this level
depending on what your prefer doing.
Heroes available
----------------
Republic - Yoda
CIS - Jango Fett
Empire - Boba Fett
Rebels - hewbacca
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Mustafar
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A small, unstable world of volcanic eruptions and rivers of molten lava.
Description
-----------
Mustafar is level filled with tight corridors. That means there will be plenty
of small fights. There are many different routes to every different place so
you could catch the enemy off guard. There is a lot of lava so be careful
because if you fall in it leads to an automatic death and you don't want to be
fried now do you? Mustafar also has 5 command posts.
Info and tips
-------------
1. Avoid the lava as it will kill you in one if you fall in it.
2. Always use your radar as it will tell you whcih corridors the enemy is
using so you can use a different one to flank them.
3. Grenades are your friends in this level as they are extremely helpful
against enemies in the smal corridors.
4. The good old soldier is the best unit to use in this mission as a lot of
the work will be done by blaster fire.
Heroes available
----------------
Republic - Obi wan
CIS - Darth Maul
Rebels - Obi Wan
Empire - Anakin skywalker
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Mygeeto
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An industrial world torn by war and turned to ash and debris
Description
-----------
Mygeeto is a fun level with lots of good places to shoot from. There are two
particle guns with are really helpful against the enemy. The levvel mainly
revolves around a circle which is pretty big and there are a roads coming off
it.
Info and tips
-------------
1. The circle is pretty big so make sure you can around pretty quickly.
2. Use the particle guns against the enemy vehicles as they do loads of
damage.
3. On one of the roads coming off the circle make sure you use the craters
in the ground as they provide excellent cover.
4. If you are a sniper the best place to snipe is from one of roads coming off
the circle as they are fairly far away from the centre where most of the
big battles will take place.
5. Whatever base you start at don't let it be captured as this is base where
you will be spawning most and it will greatly hinder the battle for
you.
Heroes available
----------------
Republic - Ki adi mundi
CIS - General grievous
Empire - Boba Fett
Rebels - Luke skywalker
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Naboo
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A peaceful world covered in rolling plains and deep swampy lakes.
Description
-----------
This battle takes place mainly on land with a little river going around one
of the CPs. The sniper is helpful here especially as there are some high
balconys that he can fire from. There are a lot of vehicles on this level and
overall this level has 6 CPs.
Info and tips
-------------
1. Use the balconies if you are a sniper! They overlook nearly everything on
the batllefield and there are also lots of them so you can change position
if you want.
2. The CP in the middle is the main CP losing this will greatly make your
chances of victory a lot less, make sure you keep it!
3. There are lot of plants in tbhis level use them to your advantage! While
you are in the plants they provide lots of cover and less chance of the
enemy getting to you.
4. Use the vehicles in this level. Although the map is fairly small the battle
will only be at one place at a time.
5. The heavy trooper will come in handy in this level because like I said
before there are lots and lots of vehicles on this level and there will be
lots of attacks by them.
Heroes available
-----------------
Republic - Obi wan
CIS - Darth maul
Empire - Darth Vader
Rebels - Princess Leia
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Polis massa
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A remote medical outpost located on the surface of an asteroid.
Description
-----------
This level is basicaslly just one big corridor going in sort of a circle
with a big open space in the middle. This level is quite hard to win and also
there are only a few vehicles. This mission has 6CPs.
Info and tips
-------------
1. Don't go outside as there is no oxygen and can kill anyone eventually.
Only go out there if you are in a vehicle.
2. Vehicles aren't that helpful in this mission unless you want to get round
fast.
3. There are lots of small corridors on this level and so it is perfect
oppurtunity to use mines and grenades.
4. When you first start off there will be a battle almost immmediately so
be prepared and ready to make a stand.
Heroes available
----------------
Republic - Yoda
CIS - General Grievous
Empire - Emporer
Rebels - Han solo
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Space Yavin
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The rebel alliance fights back an imperial star destroyer over yavin four.
Description
-----------
This is big space battle and therefore has loads of open space you will be
either fighting an imperial star destroyer or rebel fleet.
Info and tips
--------------
1. Use the big space (get it space and your in space? oh never mind.) to your
advantage so use to evade big enemy ships.
2. Be the bomber if you want to destroy the ship fromt he outside.
3. Be the transport craft if you want to attack from the inside.
4. Be the star fighter if you want to destroy the enmy craft.
5. As you may be able to see this is a Galactic civil war battle only.
Heroes available
----------------
NA
0-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=0
Space Kashyyyk
0-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=0
The battle for the wookie homeland, Kashyyyk, rages on in space.
Description
-----------
This is small space battle and therefore has little open space you will be
either fighting an Cis cruiser or rebublic fleet.
Info and tips
-------------
1. Be the bomber if you want to destroy the ship from the outside.
2. Be the transport craft if you want to attack from the inside.
3. Be the star fighter if you want to destroy the enmy craft.
4. As you may be able to see this is a Clone wars battle only.
Heroes Available
----------------
NA
0-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=0
Tantive IV
0-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=0
A rebel blockade runner serving as a consular vessel for alderaan.
Description
-----------
This level is basically the same as the polis massa level. There are lots of
corridors and they are very tight and there are no vehicles what so ever in
this level. Overall there are 6CPs
Info and tips
--------------
1. This is a galactic civil war battle only.
2. Use your grenades and other explosives in this mission as all the corridors
are very small and tight.
3. One of the CPs will ahve a destructable core, destroy it as it will make
transport around the ship a lot easier.
4. Since there are no vehicles the best idea is to learn where all the
doors go quickly.
Heroes available
----------------
Republic - Yoda
CIS - General Grievous
Empire - Darth Vader
Rebels - Princess Leia
0-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=0
Tatooine
0-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=0
An arid Desert plane sparcely populated with spaceport colonies.
Description
-----------
Tatooine is a really big level. There are lots of open spaces but equally as
many small and tight spaces. The level has many buildings and no vehciles
whatsoever on it and there is a total of 6 CPs on this level.
Info and tips
-------------
1. In the open spaces there is very little cover so get used to strafing
around and also good aiming.
2. In the tight spaces there are many oppurtunities to throw grenades to
create explosions. Use these well as the places are so tight that you
will find it hard to get out in time.
3. Use the smiper on this level as all the buildings are near climbable so use
these to pick off yuour targets with lots of ease. Since there are lots of
buildings and they are close together you can maneover around the level
quickly.
4. If you become a jet trooper you can get around the level quicker than
anything. You can fly over all the buildings and everyone to get to the
valuable cps.
Heroes
------
Republic - Obi-wan
CIS - Darth maul
Empire - Boba fett
Rebels - Han solo
0-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=0
Yavin IV
0-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=0
The fourth moon of the planet Yavin, covered in a thick jungle canopy
Description
-----------
This level is a lot like Endor and has lots and lots of trees. There is some
water in the level but it is mainly land throughout the level. There is a
big temple at one end of the level and quite a big pyramid near it. Overall
there are 6 CPs in total.
Info and tips
-------------
1. The pyramid is a great place to snip, you are high up and can see a lot
of the ground. The only trouble is that there are lots of trees.
2. There are lots of trees and lots of ruins in this level so take advantage
of them and use them as cover.
3. Grenades are useful yet very deadly in this level since there are so many
trees it is hard to see grenades coming at you.
4. Like in the last point there are lots of trees, wiht these you will not be
seen as easily.
Heroes available
----------------
Republic - Mace windu
CIS - Darth Maul
Empire - Boba fett
Rebels - Chewbacca
/---------------------------------------------------------------------------- 7. version history and copyright
\----------------------------------------------------------------------------/
0-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=0
Version history
0-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=0
August 14th
------------
- Started this guide
- finished Table of contents
- Finished Introduction
- Finished controls
- Finished Game basics
- Finished game modes
- Finished weapons
- Got up to the mustafar level in game maps.
August 15th
-----------
- Finished game maps
- Finished version history and copyright
- Finished contact and credits
FINISHED GUIDE V1.0
August 16th
-----------
- Submitted at gamefaqs.
August 31st
-----------
- Eirik Mortensen pointed out a mistake in my guide and I corrected it, no
biggie.
0-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=0
Copyright
0-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=0
This guide is copyright Gamer dude26 2006. If you produce this guide on this
site without permission or change its contents I will not be happy.
This guide is written a gamefaqs exclusive as all my guides will be and
have been. If you ask nicely though I might say yes to your site.
/---------------------------------------------------------------------------- 8. Contact and credits
\----------------------------------------------------------------------------/
0-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=0
Contact
0-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=0
If you wish to contact me E-mail THargreaves99@aol.com. I will answer the
following:-
- Any question about the game no matter what it is.
- suggestions for the guide
- Constructive critiscm
- Corrections on anything in the guide.
- Info about the game that I don't know
Remember to put Star wars battlefront 2 in your subject or i might throw it
away.
0-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=0
Credits
0-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=0
I'd like to thank the following people:-
- Me, for writing this guide.
- CJayC, for creating an amazing games site.
- A I e x, for inspirng me to write for gamefaqs and layout ideas.
- Eirik Mortensen, For pointing out a spelling mistake, thanks.
- ASCII generator, Network-sciences.com
- You, for reading and hopefully enjoying my guide.
Bye.

|  

ff 3 ds magic faq

____ ____ _ _ __
/ __// __/ / / / / ___ __ __ ' __ ' __ __
/ __// __/ / / / / __ __
/_/ /_/ /_/_/_/ ______ __ _
__
- Final Fantasy III
- Magic List guide
- version SEP
- by sepirosuy (screen name)/ Seph
- sephiroth_y@yahoo.com
_______________________________________________________________________________
This guide is written and compiled by sephirosuy / Seph.
You may not copy or reproduce ANY PART of it under any circumstances except
for personal, private use. It may not be placed on any web site or otherwise
distributed publicly without advance written permission. Use of the guide on
any other web site or as a part of any public display is strictly prohibited,
and a violation of copyright. Let me know before if you really needed to use
it for any reasons, I want to know what you would going to use it for.
_______________________________________________________________________________
----------
MENU
----------
1. About the guide
2. Magic List
A. White Magic
- Usage of the magic
B. Black Magic
- Usage of the magic
C. Summon Magic
- Usage of the magic
3. Translation
~~~~~~~~~~~~~~~~~~~~~~~O
1. About the guide --------~~~--------------------------------------------
~~~~~~~~~~~~~~~~~~~~~~~O
Thanks for clicking on the guide.
The guide is about the details of the Magics, which are the shops, price,
effects, as well as some translations. In case if you want to veiw those
Japanese words, 'right click' on the empty place, choose 'Encoding' >
'Japanese (Shift-JIS) or (Auto Select)'.
Everything on the guide is based on the Japanese version Final Fantasy III
for Nintendo DS, which was released on 14th August 2006, contains might
different with other version. However, I noticed these magics were same
as NES version, can be used for it too.
Guide history
- SEP - 26/08/2006
- complete all magics listings
- translation of magics and jobs
~~~~~~~~~~~~~~~~~~O
2. Magic List ------------------------------------------------------------
~~~~~~~~~~~~~~~~~~O
------------------________________________________________________________
----- A. White Magic
------------------
De = Devout
Sa = Sage
WM = White Mage
RM = Red Mage
Hu = Hunter
SS = Spell Sword
===============================================================================
Lv Magic Cost Available for Shop (S) or Treasure (T)
===============================================================================
1 Cure 100 De, Sa, WM, RM, (S) Cannan
Hu, SS (T) Ur, Cave of the Seal
------------------------------------------------------------------------
Poisona 100 De, Sa, WM, RM, (S) Ur
Hu, SS
------------------------------------------------------------------------
Cytro 100 De, Sa, WM, RM, (S) Ancient's Village
Hu, SS
=============================================================================
2 Aero 700 De, Sa, WM, RM (S) Tozas Area
(T) Road to the Summit
------------------------------------------------------------------------
Toad 700 De, Sa, WM, RM, (S) Gishal
Hu, SS (T) Gurgan Valley
------------------------------------------------------------------------
Minimum 700 De, Sa, WM, RM, (S) Gishal
Hu, SS (T) Bahamut's Lair
=============================================================================
3 Cura 1500 De, Sa, WM, RM, (S)Ancient's Village, Salonia,
Hu, SS Dorga's Village, Fargabaad
(T) Tozas
------------------------------------------------------------------------
Teleport 1500 De, Sa, WM, RM, (S)Ancient's Village, Salonia,
Hu, SS Dorga's Village, Fargabaad
------------------------------------------------------------------------
Blina 1500 De, Sa, WM, RM, (S)Ancient's Village, Salonia,
Hu, SS Dorga's Village, Fargabaad
=============================================================================
4 Libra/Scan 3000 De, Sa, WM, RM (S) Gishal, Dorga's Village
------------------------------------------------------------------------
Confu 3000 De, Sa, WM, RM (S) Gishal, Dorga's Village
------------------------------------------------------------------------
Silence 3000 De, Sa, WM, RM (S) Gishal, Dorga's Village
=============================================================================
5 Curada 5000 De, Sa, WM (S) Salonia, Dorga's Village
------------------------------------------------------------------------
Raise/Life 5000 De, Sa, WM (S) Salonia, Dorga's Village
------------------------------------------------------------------------
Protect 5000 De, Sa, WM (S) Salonia, Dorga's Village
=============================================================================
6 Aeroga 10000 De, Sa, WM (S) Dorga's Village / Castle,
Salonia
------------------------------------------------------------------------
Stona 10000 De, Sa, WM (S) Dorga's Village / Castle,
Salonia
------------------------------------------------------------------------
Haste 10000 De, Sa, WM (S) Dorga's Village / Castle
=============================================================================
7 Curaga 20000 De, Sa, WM (S)Dorga's Village, Invincible
------------------------------------------------------------------------
Esuna 20000 De, Sa, WM (S)Dorga's Village, Invincible
------------------------------------------------------------------------
Reflect 20000 De, Sa, WM (S)Dorga's Village, Invincible
=============================================================================
8 Tornado 60000 De, Sa (S) Eureka
------------------------------------------------------------------------
Full-Life 60000 De, Sa (S) Eureka
------------------------------------------------------------------------
Holy 60000 De, Sa (S) Eureka
-------------------------------------------------------------------------------
----------------------
<>
----------------------
Lv1 - Cure - Restore small amount of HP
Poisona - Cure Poison status
Cytro - Display field map
Lv2 - Aero - Deals small amount of Wind element damage
Toad - Transform Frog status
Minimum - Transform Mini status
Lv3 - Cura - Restore medium amount of HP
Teleport - Exit field or dungeon
Blina - Cure Dark status
Lv4 - Libra/Scan - Display enemy's details
Confu - Send Confuse to target
Silence - Seals target's magic uses
Lv5 - Curada - Restore large amount of HP
Raise/Life - Revive KO'd character
Protect - Build Protection on one ally
Lv6 - Aeroga - Deals large amount of Wind element damage
Stona - Cure Stone/Petrify status
Haste - Increase one ally's speed
Lv7 - Curaga - Fully restore HP
Esuna - Cure all negative status
Reflect - Build Reflection on one ally
Lv8 - Tornado - Reduce target's HP to 1 (except boss)
Full-Life - Revive KO'd character and fully restrore HP
Holy - Deals large amount of Holy element damage
------------------________________________________________________________
----- B. Black Magic
------------------
Wi = Wizzard
Sa = Sage
BM = Black Mage
RM = Red Mage
===============================================================================
Lv Magic Cost Available for Shop (S) or Treasure (T)
===============================================================================
1 Fire 100 Wi, Sa, BM, RM (S) Kazus, Tozas, Viking Base
------------------------------------------------------------------------
Blizzard 100 Wi, Sa, BM, RM (S) Kazus, Tozas, Viking Base
(T) Sasoon Castle
------------------------------------------------------------------------
Sleep 100 Wi, Sa, BM, RM (S) Kazus, Tozas, Viking Base
(T) Altar Cave
=============================================================================
2 Thunder 700 Wi, Sa, BM, RM (S) Cannan, Tozas, Viking Base
------------------------------------------------------------------------
Poison 700 Wi, Sa, BM, RM (S) Cannan, Tozas, Viking Base
------------------------------------------------------------------------
Blind 700 Wi, Sa, BM, RM (S) Cannan, Tozas, Viking Base
(T) Cannan
=============================================================================
3 Fira 1500 Wi, Sa, BM, RM (S) Ancient's Village, Salonia
(T) Viking Base
------------------------------------------------------------------------
Blizzara 1500 Wi, Sa, BM, RM (S) Ancient's Village, Salonia
(T) Viking Base
------------------------------------------------------------------------
Thundara 1500 Wi, Sa, BM, RM (S) Ancient's Village, Salonia
(T) Viking Base
=============================================================================
4 Break 3000 Wi, Sa, BM, RM (S) Gishal, Dorga's Village
------------------------------------------------------------------------
Blizzaga 3000 Wi, Sa, BM, RM (S) Gishal, Dorga's Village
------------------------------------------------------------------------
Shade 3000 Wi, Sa, BM (S) Gishal, Dorga's Village
=============================================================================
5 Thundaga 5000 Wi, Sa, BM (S) Salonia, Dorga's Village
------------------------------------------------------------------------
Kill 5000 Wi, Sa, BM (S) Salonia, Dorga's Village
------------------------------------------------------------------------
Erase 5000 Wi, Sa, BM (S) Salonia, Dorga's Village
=============================================================================
6 Firaga 10000 Wi, Sa, BM (S) Dorga's Village / Castle
------------------------------------------------------------------------
Bio 10000 Wi, Sa, BM (S) Dorga's Village / Castle
------------------------------------------------------------------------
Dezone 10000 Wi, Sa, BM (S) Dorga's Village / Castle
=============================================================================
7 Quake 20000 Wi, Sa, BM (S)Dorga's Village, Invincible
------------------------------------------------------------------------
Breakga 20000 Wi, Sa, BM (S)Dorga's Village, Invincible
------------------------------------------------------------------------
Drain 20000 Wi, Sa, BM (S)Dorga's Village, Invincible
=============================================================================
8 Flare 60000 Wi, Sa (S) Eureka
------------------------------------------------------------------------
Death 60000 Wi, Sa (S) Eureka
------------------------------------------------------------------------
Meteor 60000 Wi, Sa (S) Eureka
-------------------------------------------------------------------------------
----------------------
<>
----------------------
Lv1 - Fire - Deals small amount of Fire element damage
Blizzard - Deals small amount of Ice element damage
Sleep - Send Sleep status to target
Lv2 - Thunder - Deals small amount of Thunder element damage
Poison - Send Poison status to target
Blind - Reduce target's attack rating
Lv3 - Fira - Deals medium amount of Fire element damage
Blizzara - Deals medium amount of Ice element damage
Thundara - Deals medium amount of Thunder damage
Lv4 - Break - Attempts to Petrify target
Blizzaga - Deals large amount of Ice element damage
Shade - Attempts to paralyze target
Lv5 - Thundaga - Deals large amount of Thunder element damage
Kill - Chance of killing all targets instantly
Erase - Dispel target's support spells
Lv6 - Firaga - Deals large amount of Fire element damage
Bio - Deals non-elemental damage and send Poison status to target
Dezone - Warp to other floor, attempts to kill a target instantly
Lv7 - Quake - Deals large amount of Earth element damage
Breakga - Send Stone status to target
Drain - Absorb target's HP
Lv8 - Flare - Deals large amount of non-elemental damage
Death - Instant kill a target
Meteor - Deals extreme amount of non-element damage
-------------------_______________________________________________________
----- C. Summon Magic
-------------------
Ev = Evoker (W) = White effect / Defend
Su = Summoner (B) = Black effect / Offend
Sa = Sage (S) = Summon effect / Death-blow
===============================================================================
Lv Magic Cost Available for Shop (S) or Treasure (T)
===============================================================================
1 Escape (W) 100 Ev (S) Leprit, Dorga's Village
------------------------------------------------------------------------
Escape (B) 100 Ev (S) Leprit, Dorga's Village
------------------------------------------------------------------------
Escape (S) 100 Su, Sa (S) Leprit, Dorga's Village
=============================================================================
2 Icen (W) 700 Ev (S) Leprit, Dorga's Village
------------------------------------------------------------------------
Icen (B) 700 Ev (S) Leprit, Dorga's Village
------------------------------------------------------------------------
Icen (S) 700 Su, Sa (S) Leprit, Dorga's Village
=============================================================================
3 Spark (W) 1500 Ev (S) Leprit, Dorga's Village
------------------------------------------------------------------------
Spark (B) 1500 Ev (S) Leprit, Dorga's Village
------------------------------------------------------------------------
Spark (S) 1500 Su, Sa (S) Leprit, Dorga's Village
=============================================================================
4 Hydra (W) 3000 Ev (S) Leprit, Dorga's Village
------------------------------------------------------------------------
Hydra (B) 3000 Ev (S) Leprit, Dorga's Village
------------------------------------------------------------------------
Hydra (S) 3000 Su, Sa (S) Leprit, Dorga's Village
=============================================================================
5 Hyper (W) 5000 Ev (S) Leprit, Dorga's Village
------------------------------------------------------------------------
Hyper (B) 5000 Ev (S) Leprit, Dorga's Village
------------------------------------------------------------------------
Hyper (S) 5000 Su, Sa (S) Leprit, Dorga's Village
=============================================================================
6 Catast (W) 45000 Ev (S) Eureka (Odin defeated)
(T) Salonia underground
------------------------------------------------------------------------
Catast (B) 45000 Ev (S) Eureka (Odin defeated)
(T) Salonia underground
------------------------------------------------------------------------
Catast (S) 45000 Su, Sa (S) Eureka (Odin defeated)
(T) Salonia underground
=============================================================================
7 Levia (W) 55000 Ev (S) Eureka (Leviathan defeated)
(T) Lake Dol
------------------------------------------------------------------------
Levia (B) 55000 Ev (S) Eureka (Leviathan defeated)
(T) Lake Dol
------------------------------------------------------------------------
Levia (S) 55000 Su, Sa (S) Eureka (Leviathan defeated)
(T) Lake Dol
=============================================================================
8 Bahamut (W) 65000 Ev (S) Eureka (Bahamut defeated)
(T) Bahamut's Liar
------------------------------------------------------------------------
Bahamut (B) 65000 Ev (S) Eureka (Bahamut defeated)
(T) Bahamut's Liar
------------------------------------------------------------------------
Bahamut (S) 65000 Su, Sa (S) Eureka (Bahamut defeated)
(T) Bahamut's Liar
-------------------------------------------------------------------------------
----------------------
<>
----------------------
Lv1 - Escape (W) - Escape from battle
Escape (B) - No effect?
Escape (S) - Deals non-elemental damage
Lv2 - Icen (W) - Send Sleep status to targets
Icen (B) - Deals Ice element damage on one target
Icen (S) - Deals large amount of Ice element damage
Lv3 - Spark (W) - Paralyzes all targets
Spark (B) - Deals Thunder element damage on one target
Spark (S) - Deals large amount of Thunder element damage
Lv4 - Hydra (W) - Restore party's HP
Hydra (B) - Deals Fire element damage on one target
Hydra (S) - Deals large amount of Fire element damage
Lv5 - Hyper (W) - Deals non-elemental damage
Hyper (B) - Deals non-elemental damage
Hyper (S) - Deals large amount of Eart element damage
Lv6 - Catast (W) - Builds Reflection on the party
Catast (B) - Damage on one target
Catast (S) - Instant death attack to all enemies
Lv7 - Levia (W) - Petrifies all targets
Levia (B) - Deals large amount of Wind element damage
Levia (S) - Deals large amount of Thunder element damage
Lv8 - Bahamut (W) - Increases party's speed
Bahamut (B) - Instant death attack to one enemy
Bahamut (S) - Deals extreme amount of non-elemental damage
~~~~~~~~~~~~~~~~~-~O
3. Translation -----------------------------------------------------------
~~~~~~~~~~~~~~~~~-~O
---------------
<>
---------------
Lv1
Cure - ƒPƒAƒ‹
Poisona - ƒƒCƒ]ƒi
Cytro - ƒTƒCƒgƒ
Lv2
Aero - ƒGƒAƒ
Toad - ƒg[ƒh
Minimum - ƒ~ƒjƒ}ƒ€
Lv3
Cura - ƒPƒAƒ‹ƒ‰
Teleport - ƒeƒŒƒ
Blina - ƒuƒ‰ƒCƒi
Lv4
Libra/Scan - ƒ‰ƒCƒuƒ‰
Confu - ƒRƒ“ƒtƒ…
Silence - ƒTƒCƒŒƒX
Lv5
Curada - ƒPƒAƒ‹ƒ_
Raise/Life - ƒŒƒCƒY
Protect - ƒvƒƒeƒX
Lv6
Aeroga - ƒGƒAƒƒK
Stona - ƒXƒgƒi
Haste - ƒwƒCƒXƒg
Lv7
Curaga - ƒPƒAƒ‹ƒK
Esuna - ƒGƒXƒi
Reflect - ƒŠƒtƒŒƒN
Lv8
Tornado - ƒgƒ‹ƒlƒh
Full-Life/Alraise - ƒAƒŒƒCƒY
Holy - ƒz[ƒŠ[
---------------
<>
---------------
Lv1
Fire - ƒtƒ@ƒCƒA
Blizzard - ƒuƒŠƒUƒh
Sleep - ƒXƒŠƒvƒ‹
Lv2
Thunder - ƒTƒ“ƒ_[
Poison - ƒƒCƒYƒ“
Blind - ƒuƒ‰ƒCƒ“
Lv3
Fira - ƒtƒ@ƒCƒ‰
Blizzara - ƒuƒŠƒUƒ‰
Thundara - ƒTƒ“ƒ_ƒ‰
Lv4
Break - ƒuƒŒƒCƒN
Blizzaga - ƒuƒŠƒUƒK
Shade - ƒVƒFƒCƒh
Lv5
Thundaga - ƒTƒ“ƒ_ƒK
Kill - ƒLƒ‹
Erase - ƒCƒŒ[ƒX
Lv6
Firaga - ƒtƒBƒCƒK
Bio - ƒoƒCƒI
Dezone - ƒfƒWƒ‡ƒ“
Lv7
Quake - ƒNƒGƒCƒN
Breakga - ƒuƒŒƒNƒK
Drain - ƒhƒŒƒCƒ“
Lv8
Flare - ƒtƒŒƒA
Death - ƒfƒX
Meteor - ƒƒ`ƒI
----------------
<>
----------------
Lv1
Escape (Chocobo) - ƒGƒXƒPƒv
Lv2
Icen (Shiva) - ƒAƒCƒXƒ“
Lv3
Spark (Ramuh) - ƒXƒpƒ‹ƒN
Lv4
Hydra (Ifrit) - ƒq[ƒhƒ‰
Lv5
Hyper (Titan) - ƒnƒCƒp
Lv6
Catast (Odin) - ƒJƒ^ƒXƒg
Lv7
Levia (Leviathan)- ƒŠƒoƒCƒA
Lv8
Bahamut - ƒoƒnƒ€ƒ‹
-------
<>
-------
Bard - ‹á—VŽl
Black Mage - •–‚“¹Žt
Devout - “±Žm
Dragoon - —³‹RŽm
Evoker - Œ¶pŽt
Geomancer - •—…Žt
Hunter - Žël
Knight - ƒiƒCƒg
Martial Artist - ‹óŽè‰Æ
Monk - ƒ‚ƒ“ƒN
Ninja - ”EŽÒ
Red Mage - Ô–‚“¹Žt
Sage - Œ«ŽÒ
Scholar - ŠwŽÒ
Spell Sowrd - –‚Œ•Žm
Summoner - –‚ŠEŒ¶Žm
Suppin - ‚·‚Á‚Ò‚ñ
Thief - ƒV[ƒt
Viking - ƒoƒCƒLƒ“ƒO
White Mage - ”’–‚“¹Žt
Wizzard - –‚l
Warrior - íŽm
===============================================================================
COPYRIGHT (C) 2006 by sephirosuy
All Right Reserved

|  

ff 3 ds booss faq

Final Fantasy III for Nintendo DS "Boss FAQ"
By Mykas0
version 1.1
5-9-2006
BE SURE TO READ THIS FIRST PART! You can read this faq as long as you
don't change ANY part of it (including this small introduction). Also,
you can print it but only for use at your home, you may NEVER sell
this stuff or else you will make me really mad and maybe I won't work
anymore! Finally, if you want to use this faq on your site (or use any
part of it for other things, like writing your own faq or something) you
have to mail me and ask me for it, I will almost surely grant it to you!
Finally, this guide may NEVER be published in CheatCC.
Also, I must warn you that this faq is full of small spoilers, so if
you don't want the game spoiled for you, just don't read it!
0~. Version History
1~. Introduction and important tips
---------------------------------------------------
>>>>>>>>>>>>>>>>>>>>>>>>>>>> Normal Bosses
2~. Land Turtle
3~. Jin
4~. Bahamut
5~. Big Rat
6~. Medusa
7~. Guzco
8~. Salamander
9~. Hyne
10~. Kraken
11~. 4 Frogs
12~. Goldor
13~. 3 Gold Knights
14~. Garuda
15~. Hekaton
16~. Dorga
17~. Unne
18~. Titan
19~. Zande
20~. Dark Cloud - PART 1
21~. Dark Cloud - PART 2
>>>>>>>>>>>>>>>>>>>>>>>>>>>> Optional Bosses
OP1~. Odin
OP2~. Red Shinobi
OP3~. Leviathan
OP4~. Bahamut
OP5~. Amon
OP6~. Kunoichi
OP7~. General
OP8~. Scylla
OP9~. Guardian
OP10~. 2-headed Dragon
OP11~. Ahriman
OP12~. Echidna
OP13~. Cerberus
OP14~. Iron Giant
---------------------------------------------------
FAQ. Frequently Asked Questions
B_END. Special Thanks
END. Contacts
0~. Version History
-> version 1.1 <-
- Fixed a minor mistake;
-- Added a new optional boss.
-> version 1.0 <-
- Did the entire guide.
1~. Introduction and important tips
Another Final Fantasy game release (well, more like a port...), and this
time I don't really have much to say. Let's skip to the initial notes,
which you should give a look before even trying to read specific boss
strategies, as they may help you.
- Like in most RPGs, your current level is quite important, allowing you
to easily increase your stats and even have an easier time with the
battles that you will face later on. In case you really can't seem to
defeat a particular boss, ALWAYS consider to gain a couple more levels
before trying again.
- Apart from levels, your armor and equipment is also important. Every
time you visit a new town, try to get the best weapons and armor that it
sells for each of your characters, even if that means selling some of
your items and equipment, or even getting into more battles just to win
some extra cash.
- Every time an Inn crosses your path, take your time to decide if you
should rest there or not. Most of the times, you'll be wanting to rest
in there, to restore the HP and MP of your characters. However, be aware
that resting there doesn't bring a character back to life, or cures
certain bad status, for example, "Stone" or "Frog".
- With new job classes, yet more power joins you. Every time you defeat
one of those bosses next to a crystal and you gain new jobs, be sure to
give them a look, as more than once they will be really useful. As some
important upgrades you should try, I can state the White Mage -> Shaman
-> Sage, Black Mage -> Warlock -> Sage, Fighter -> Knight or anything at
all to Ninja (he is probably the best class in the game).
- While I mostly used a party composed by 2 Mages, a Knight and a Monk
during my game, it doesn't mean that you have to do the same thing. I
strongly advise you to take a White Mage (or a Shaman, or even a Sage
with powerful healing techniques) with you at all times, but the other 3
elements of your party are usually up to you. You can either accept my
suggestions (usually given near the strategy for that boss) or creating
your own, using the job classes you like the most.
- Each time you change your class into a new one, your stats become halved
for a bit. Therefore, I strongly advise you against changing them in the
middle of dungeons or before facing particularly strong enemies. This
halving is easily seen by looking at the menu, where you will see a
small arrow pointing down, meaning that his (or her) stats are currently
halved. How to fix it? Run around, facing a couple battles, and
eventually it will disappear.
Having all these tips and informations in mind, you can now continue
reading, for more information on each of the bosses you can fight in this
game.
2~. Land Turtle
Your first boss turns out being quite easy to defeat.
Hopefully, you explored the cave as much as you could, and you should now
equip two swords (you must have 2 of those, if you battled enough and
opened all the chests) instead of a sword and a shield. Then, head to the
battle and ALWAYS use FIGHT command. When the health of your only current
character drops below 10HP, be sure to use a "Potion" and proceed as
usual, your foe will go down in no time at all.
3~. Jin
Sara may appear during this battle and cure your characters, but such
occurence turns out being fully random. I went to this battle with my
characters around level 10, and I strongly suggest you to do so, too. Now,
your main strategy should be the one of using the "Fight" command for
everyone (come on, there's not much you can do right now, is it?) and if
someone's life goes under 50HP, cure him with the "Cure" white magic (you
hopefully already equipped it to someone) or by using a "Potion". Keep on
ollowing this same strategy and eventually your enemy will go down. While
he seems to have a multi-hit fire spell, it won't cause you much trouble
if you just follow what I've stated above.
4~. Bahamut
It it discussable if this is actually a "battle" or not, but in case you
actually try to beat this fearsome beast, you'll notice him to be way
stronger than anything you've seen this far. It MAY be possible to beat
him at this point, but it would require a whole lot of level ups, and it
just turns out not being worthy. So, all you have to do is running away
from this battle, as soon as possible. For those of you who are playing
a japanese version and haven't got a clue on where the RUN option is, I
can just tell you to press the last option in the battle menu. Doing it
for everyone is probably a good idea, too, as it increases the overall
effectiveness of the process.
5~. Big Rat
Your main problem here is that your party is minimized, and therefore
their physical attacks will barely scratch the enemy. Bearing this in
mind, there's a single way to win this battle: magic.
Hopefully, you have at least a single Black Mage in your party, equipped
with his own proper spells. If you have more than a Black Mage (or even
Red Mages, it's up to you), even better! Having one White Mage (at least
during this battle) is also a good idea, so that you can heal your
characters easily.
Now, as soon as the battle starts, you should start attacking the enemy
with black magic spells (start by the upper level ones, like level 3, and
when you run out of them use lower ones) and using the characters that
have no spells of that kind to heal. Whatever happens, don't let your
mage(s) die, or you will be in big trouble. Keep on striking with those
spells and eventually your enemy will go down. Here, it's not only a
matter of strategy but also one of damage, with you needing to level up
enough (I mean, try to level up as much as you want, the more you do it
the better it will be) in order to ensure a victory.
6~. Medusa
While this battle isn't very hard, it turns out being tricky. Your best
bet is probably striking physically with at least 2 characters, have a
White Mage to ALWAYS heal the injured party members, and you can add a
Black/Red Mage if you want, or trade him for another physical attack. In
case you actually use a Mage to case offensive magic, try to go (first)
for the more powerful spells and then for the weaker ones, but stay away
from fire-based spells, as they seem not very good to use in this battle.
As you may notice during the battle, the most important features about
this boss is that it can turn your characters to stone, or simply make
them unable to cast spells. If any of those 2 effects are induced in your
characters, be sure to use the proper item (or even a magical spell) to
remove such effect, as soon possible.
By avoiding these 2 effects, healing with the White Mage and attacking
with everyone else, your enemy will probably go down in no time. When I
fought this battle, my weakest character was at level 14, and I strongly
suggest you to do that very same thing, in order to have an (even) easier
time fighting this mythological foe.
7~. Guzco
This battle turns out being slightly weird... while most of the enemies in
the cave can use ice spells against your party, ice spells also seem to
work quite good against this boss. Well, nevermind, back to what really
matters.
While there are many possible configurations for your party when it comes
to this battle, personally I had my lower-level character at level 15 and
went to the battle with two fighters, alongside with a Black Mage and a
White Mage.
Having the white mage in there is ALWAYS a good idea, but the rest is up
to you; since magic seems to cause a good amount of damage to your enemy,
a good option would be, for example, 3 black mages and 1 white mage, or 2
black mages, a knight and 1 white mage, or... in a sum-up, be sure to
include 1 White Mage and 1 Black Mage on your party, giving the other 2
places to anyone you want.
To the white mage, you should give the task of healing when necessary, and
the other party members should be constantly attacking the enemy, either
with physical attacks or magical spells. If you're going for the spells,
start with the more poweful fire and ice ones until you can't use them
anymore, and then you should advance for the weaker ice/fire ones. If you
follow this strategy and your characters are properly levelled (since the
enemy seems to get a lot of critical hits...), I doubt you will have much
trouble with this battle.
8~. Salamander
In this battle, your biggest problem is a flame attack that your foe can
sometimes use, and which damages all the elements of your party for a good
amount of damage. In order to prevent him from using it many times, you
should try to defeat this fiery enemy as quickly as possible.
The best way to damage him is by using ice-based spells, and while you can
actually manage to beat this battle with a single Black Mage, you may want
to take more than one. A White Mage will be really important (who should
always be healing the party in EVERY turn), and you should try to cause as
much damage as quickly as possible, as I've already told you.
Be aware that your enemy can strike twice in a row, and you should always
have that in mind when you're deciding how to proceed and who to heal.
Personally, I found it important to heal the entire party at each turn, to
prevent the enemy from easily weaking my party. You may want to gain some
levels before fighting this enemy, as it may be a tough battle for you (my
weakest member was now at level 19), but that's a detail that is fully up
to you.
9~. Hyne
While this enemy is not particularly strong, it has 2 interesting
abilities: he is not only an undead, but he can also change his weak point
(in terms of magic) each 3 rounds. In the original version of FFIII, I
remember that you could use the Scholar job class to see an enemy's weak
point, which would be of great help in this battle. Unfortunately, I
forgot to try it, and therefore there's not much I can tell you about it;
in case YOU tried it, mail me about it, please.
As for the "undead" issue, it turns out being quite weird, as healing
items (such as potions) don't seem to do any harm, unlike it is usual in
most Final Fantasy games.
So, how should you proceed in this battle? First of all, be sure to take
at least a White Mage to this battle, along with a Black Mage. Besides
those two, I would also suggest an additional Black Mage and any kind of
physical attacker, the strongest you have.
Now, when your battle finally starts, be sure to always attack with the
physical striker (or strikers), heal (whoever is damaged, or even the
entire party) with your White Mage in every turn and use offensive magic
with your Black Mage.
In case you have any way to check the enemy's current weakness (read the
initial statements of this strategy to understand it), use that method to
check the current weakness and then using a magical spell of that very
same type. From time to time the enemy will change this weakness, as I've
stated before. When that happens, scan him once more and proceed as stated
above. Repeat until the enemy is defeated once and for all.
If you don't have that luck (like I didn't), your battle will be tougher,
but yet possible to beat. If that's your case, simply follow the strategy
stated in the second paragraph, but be warned that you will need a lot
more level ups before managing to beat this enemy; personally, my weakest
character was at level 22 when I managed to beat it.
10~. Kraken
Hum, so, it appears that the usual water boss is back. Did you missed him?
I know I didn't... anyway, about the battle, his physical attacks are
strong, but if you got some levels before heading into this battle, you
won't have problems. Personally, I went to the battle with my weakest
character at level 25 and the party fully healed, and had no trouble at
all.
As usual, heal with the White Mage when needed (which will probably be
every turn), attack with your Knight, use the most poweful spells by the
Black Mage (try to use the "Bolt" ones above all the others, as they seem
to cause more damage) and give the final spot to anyone you want. I went
to the battle with a Monk in there, but it is really up to you.
While preparing for the battle, bear in mind that physical attacks are
probably your best change in this battle, and that the enemy has an attack
which may induce the "Blind" status in your characters, making them miss
most of their physical attacks. If that happens, have the White Mage heal
him, before proceeding as usual.
As an important note, I have to talk about the girl who is currently
hanging around with your party. While her 2 attacks are quite good (she
has a protection spell and an healing one, both of which affect your
entire party), her appearance turns out being fully random and therefore
it is not a good idea to rely on her during this battle. If you could have
her perform the protection spell at the start it could be good, but it
turns out being impossible to predict if she will appear and then perform
it, or not even appear at all...
11~. 4 Frogs
Believe it or not, this in the sewers turns out being nothing more than
one of those battles that you randomly seem to face in this area. You have
to beat 4 frogs, which you can easily eliminate with physical attacks,
magic or any strategy you normally use for random battles. The only
special thing that you must be careful with is poison, which your enemies
seem to (sometimes) induce with their attacks. However, you can easily
cure this with the proper item or white magic, and then continue attacking
as usual.
12~. Goldor
Against this enemy, physical attacks appear to be the most effective
weapon, and while you should still have your White Mage in the party, a
good idea would be including at least 2 characters capable of causing a
good amount of physical damage, but you can even go for 3. In case you
want to keep your Black Mage in the party (I did!), always use his most
powerful spells, hoping to cause as much damage as possible.
With my weakest character at level 27, I had no trouble in beating this
battle, and except for the Bolt spell (which he may use in a sole
character or in your entire party) and one where he may try to induce the
"Blind" status, he appears to be quite calm. Always heal with the White
Mage (as we did in battles before) from the damage he causes in each turn
(mostly with his physical strike), and be aware that sometimes he may even
attack twice in a row.
13~. 3 Gold Knights
A non-random battle against 3 of those folks, fought in a bar. Well,
beating them is kinda easy, just be careful with their magical attack
(an electrical one) and you'll do fine. Heal when necessary and strike
with the best moves of every character in your party.
14~. Garuda
Once more, the main problem with this boss turns out being his very own
Bolt magic, since it can cause a whole lot of damage to your party, in
case you are not at an high level. Now, there are basically two strategies
for this battle, feel free to choose yours from between these two.
You can give your entire party the Dragoon class (or job, or whatever you
wanna call it), properly equip them (you can find/buy equipment for them
in the 4 small city areas nearby), go into battle and then just use their
"Jump" ability all the time, hoping to defeat the enemy. This strategy,
while effective, turns out being much easier if your characters are at an
high level, so they can cause as much damage from each attack as possible.
Keep following this strategy until you (hopefully) win.
In case you aren't interested in changing all the equipment and jobs of
your characters (something that I surely wasn't, at this point), you can
go for the usual party of a Knight, Monk, White Mage and Black Mage. With
those characters, you should constantly attack with the Knight (which
should be using a sword in each hand) and the Monk (empty-handed, as he
seems to cause more damage like that), use the White Mage to heal everyone
at each turn of the battle and finally use the Black Mage to cast the most
powerful magic you have, probably the latest installment of "Ice", which
also works quite good.
Keep on repeating this strategy, healing properly your characters with
ONLY the White Mage and attacking with everyone else, and your enemy will
probably go down soon. This strategy worked amazingly good with my
characters at level 29, and if you manage to get those level ups right,
you will have an even easier time here.
15~. Hekaton
For some reason that I can't seem to understand, this battle is too easy,
or maybe just my current party was too strong, or something... Your enemy
can attack twice in a row, and he seems to feature a powerful magic attack
which damages the entire party. (FAQ by M y k a s 0 :P)
With your Black Mage, simply use the best spells you have in a descending
order (first the level 6 ones, then the level 5, and so on), while you are
healing, as usual, with the White Mage. The other two members should
constantly attack the enemy. You can also do the same thing as I did,
train a lot (most of my characters were at level 40 when I defeated this
boss) and you'll easily win.
16~. Dorga
Hum, he's back... not only his physical attack damage is quite big, but so
is the damage caused by his magical attacks. Exactly what we were supposed
to see in this kind of character, I guess...
Anyway, he seems not to have any particular weaknesses in terms of
elemental magic, so your best bet is probably attacking him with physical
strikes. You surely have to include the usual White Mage on your party,
but you can also put 3 physical attackers in there, if you want. Your
whitey should do the same task as in battle before (i.e. heal your team in
EVERY turn) and the other members should be constantly attacking the enemy
with physical strikes.
A good idea could probably be the one of putting 2 Knights and a Monk in
the party, or any physical strikers you like, but it turns out being fully
up to you, just be sure to take good care of the White Mage, as you'd be
pretty much in trouble, without her.
At level 41, my characters were more than enough to beat this foe, but you
will then have to fight yet another boss battle, exactly after this one...
17~. Unne
She seems stronger than Dorga, at least in my opinion. Like what happened
to the boss you fight just before her (look above ^ ), she has no weakness
in terms of elemental magic but she is weaker against physical attacks.
For obvious reasons, you will be using the very same party that you used
in the battle before, and your strategy should be almost the same. Your
enemy goes mostly for magical attacks, with a powerful spell that puts ANY
of your friends with less than 10 HP (however, this attack will never kill
anyone, think about it as this game's version of a powerful "Demi" spell)
and other powerful spells. You can also use some attacking spells, but I
don't think it is a very good idea.
Mostly, try to stick to physical attacks and healing all your party EVERY
turn. In case more than one of your members dies (except for the White
Mage, which you should revive as soon as possible), try keeping your
strategy up and attacking as usual, but DON'T forget that HEALING is the
most important thing in this battle. Without it, you will be really fucked
up, and there's not even much you can do to save you from defeat.
18~. Titan
>_> I think we've seen this somewhere else, didn't we? Well, use the usual
strategy, with the White Mage healing everyone, the Black Mage attacking
all the time with the most powerful spells you have, and finally your
physical strikers doing their usual task. At level 44, this was an easy
enemy, and I hope that you will also have an easy time with him.
19~. Zande
The first of the final bosses, he appears to be stronger than he indeed
is. From time to time, he may use "Meteor", and that's probably your
biggest (or, perhaps, only) problem. I strongly advise you try to face
this battle only after your characters being at least at level 56. Also,
before heading to these final battles, there are probably some tune ups
that you should do in your party. In case you've usually used White and
Black Mages (or even their upgraded forms), change BOTH of them into
Sages, who have an interesting abiliby of being able to use ANY kind of
magical spells, apart from largely increasing the amount of most powerful
spells you can use. As for the physical strikers, you should get at least
a single Ninja, who has the ability of throwing stuff at the enemy you are
facing. Provided you bought lots of Shuriken (more than 30 will be just
fine) in Eureka's secret room, he will be of great help against the final
enemies, even being able to deal up to 9999 damage per Shuriken thrown.
You can turn all your physical fighter characters into Ninjas, but wether
you do it or not, it's up to you.
As for the strategy in this battle, it turns out being easy: use your
Ninja to throw ONLY 3 Shuriken in this battle, and then strike with
physical attacks for the rest of the time. The Sages should be mostly
used for healing up the party, a task that you should be specially careful
with, in order to avoid the damage that comes from your enemy's "Meteor"
magic. Any other physical attackers that don't have the Ninja job should
simply give physical attacks to this foe.
20~. Dark Cloud - PART 1
"HUH, what an amazing foe", you think... well, it isn't. There's no way
you can win this battle, you should simply defend (and NEVER use any
Shuriken, since it would be just a waste of time and effort) until your
enemy uses its special attack, which deals 9999 damage to the entire party
of yours. THERE'S NO WAY TO WIN, so you don't even try. I doubt you can
even cause a ridiculous 1 HP of damage to the enemy, which easily proves
that this battle isn't supposed to be won.
21~. Dark Cloud - PART 2
Stated in the optional bosses section of this guide, you will see that you
can beat 4 optional bosses in this final area before going for this final
enemy. In spite of being totally your option, I strongly suggest you
defeat those 4 main enemies before venturing to this battle, in order to
have an easier time and hopefully defeat this boss. In order to access
this battle, take the central teleporter in the Dark World and follow that
path (tricky area, once again) until you find another teleporter, which
you should take. My characters were at level 57 when attempting to beat
this boss, and hopefully yours will have an even higher level.
Your enemy has a lot of strategies in here, but the most important thing
is that she can strike 4 times in a row. She usually goes for physical
attacks, but she can also cast a lightning-like magical attack (which
damages your entire party), some protection spells on her (both for
physical and magic damage), turn one of your characters into a frog and
even use the very same attack that killed you in your previous encounter
with her, an attack that isn't *that* powerful right now, causing less
than 1500 HP of damage to every character currently in your party.
If you did everything as I've told you, this won't even be an hard battle.
The Ninja should be throwing Shuriken until you run out of them (which,
hopefully, will not happen before your enemy dies), and then strike with
physical attacks.
The (hopefully 2) Sages should be given different tasks, one casting
mostly attack magic (but switching to heal/revive characters when needed)
and the other ALWAYS healing your entire party, with the usual healing
spells. Be aware that both of them should, above everything, should be
used as healers, and if you have to choose between nailing yet another
offensive spell or healing your entire party even more, you'd better go
for your curing spells.
Bearing all this in mind, form your own party and go for it, I can do
nothing more than wish you good luck. In case you have more than 15
Shuriken right now and you are willing to put 3 Ninjas in your party (be
careful when trying this, since when you change the job of a character,
his stats are halved for a while), always throwing Shuriken, and a single
Sage, that could probably be the best possible party for this encounter,
as you would generally be able to cause at least 25000 HP of damage per
turn.
After this battle, the ending of the game is seen. Hope you like it!
---------------------------------------------------
OP1~. Odin
While you fight this boss as soon as you get your ship's ability to go
underwater, I strongly advise you not to do it until much later in the
game, since this enemy may cause you a lot of trouble. While he first
seems to be a weak foe, he has a special attack that he uses from time to
time, called "Atom Edge", which deals an enourmous amount of damage to
every person currently in your party.
When I first tried to face this battle, all my characters were at level 35
and they didn't even managed to survive against a single of those special
attacks, so it's probably better to come face this enemy only when you're
sure you can beat him.
In case you really want to face him, well, simply take your ship to the
sea exactly south of the city that is divided in 4 places plus a castle
(you know, the place where you fought Garuda), go underwater in there and
you will find a cave. At its end, you will fight a palace-like room, where
Odin is, alongside with his horse.
Personally, I advise you to go for the exact same strategy that you used
against Garuda, with the 4 party members turning into Dragoons and using
the "Jump" command all the time. However, you can also go for the other
strategy I gave you back then, with a Black Mage always attacking with his
best spells, a White Mage healing your party every turn and your physical
strikers (hopefully you'll be using more than one) causing their damage as
usual, you'll manage to beat this enemy BUT only if you are properly
levelled up. I am not tired of stating this, the problem here is not
strategy, but your party having enough defense to withstand that powerful
special attack that your enemy has.
After beating this battle you will win the "Odin" summon spell, which you
can equip in anyone you want.
OP2~. Red Shinobi
Found in the Fargabaad town, behind the waterfall, he is weaker than you
may have supposed. Go for the very same strategy you use in random
battles, but be aware that (and despite striking only once, unlike most
boss battles you face right now) his physical attacks may sometimes poison
one of your characters. His strenght is certainly high, but provided you
have the White Mage healing your party, that won't put you in much
trouble.
After winning, you get a powerful sword.
OP3~. Leviathan
After getting the Invencible, you can go back the the original map (you
know, that floating island that you came from) and you will eventually be
able to find a lake with a black shadow floating around. You can simply
stop it around (there's some grass on the lower area of the lake, where
you can stop your airship) and then use the canoe to enter that black
shadow. When you're inside, there's not only a whole bunch of treasure to
collect (all of which you should try to get before continuing) but you
can also find Leviathan at the end, in an area full of the usual gray
bridges.
Fighting him, you'll probably notice that he is nothing more than a
slightly tuned up version of Odin. His physical attacks aren't that
powerful, but he has a powerful special attack (the name is probably
"Tsunami") which may even kill your entire party, if your level isn't high
enough. Being a water creature, he obviously has its weakness in the
electrical attacks.
Your strategy for this battle is simple: your Black Mage (and you MUST
take one with you, this time...) should constantly use your best
electrical attacks (I used the 3rd "Bolt" spell) and your White Mage must
be healing the entire party at all times. As for the other two characters,
their choice is up to you. Personally, I took a Knight (who was always
hitting the enemy with his two swords) and another Black Mage, who was
using the best "Bolt" spell he could.
Now, there's a tricky part. Even if someone dies due to one of those
"Tsunami" attacks, you shouldn't take a turn to revive him, unless your
White Mage already has the "Full Life" magic, which I doubt. Instead, you
should keep on following your usual strategy, so that *maybe* your next
strike may even kill this beast. In case you are wondering, I was around
level 38 when I slayed this beast.
After winning, you acquire the "Leviathan" summon spell.
OP4~. Bahamut
This is probably the strongest of the optional bosses so far, I strongly
advise you to be at least at level 43 before even attempting to face him.
Using the best flying ship, the Invincible, you should head to the place
where you first fought (well, if that can really be considered a
battle...) against this Bahamut. From there, head southeast and follow the
shore, which will eventually lead you to a small place where you can see a
cave nearby and one of those places where you can use your airship to jump
to another place. Do it, enter the cave and follow it up to the end, where
you will finally face this enemy in a deadly battle.
Bahamut mostly uses physical attacks (two in a row), but he also has a
powerful special attack where he damages your entire party for a whole lot
of damage, usually even killing them all. Your main problem will probably
be this very same attack, since you can't dodge it and it is REALLY
powerful.
If you think about it, you probably may want to defeat this enemy as soon
and as quickly as possible, so that you don't even have to taste the
awesome power of that special attack. Above any type of strategy, your
main concern in here should be heading to this battle with your characters
as powerful as you can get them. I suggest you come here before heading
into the game's final dungeon, and trying to have as many levels in each
character as possible. The less damage you take from that special attack,
the easier your life will be and the less damage you'll take from the
special attack stated above.
When it comes to strategy, you'd better have a Shaman (the upgraded form
of a White Mage) in there to heal your party, CONSTANTLY (and I mean it!)
using healing spells in the entire party. About the other 3 characters,
you should mostly pick the strongest physical strikers you have available,
alongside with their best weapons and armor. They should constantly attack
the enemy, while being healed by the Shaman. You can have the usual Black
Mage (or a Warlock) in there, but magic seems to cause less damage than
the one you can inflict with characters prepared for
physical attacks.
When you finally are able to defeat this powerful beast, you will acquire
the "Bahamut" summon spell, to equip in whoever you want.
OP5~. Amon
The first boss found in Eureka, which you can fight by picking up a
chakram, or a boomerang, or whatever that is.
While he kinda resembles Hyne, he isn't very strong and usually goes for
physical attacks and some magical ones. Keep on healing with your Shaman
and attacking with everyone else (a Warlock should use his best spells,
in order to try to cause as much damage as possible) and eventually this
enemy will be down, awarding you that boomerang-type weapon.
OP6~. Kunoichi
The second boss placed in Eureka, which you can fight by picking up the
first sword you find, placed to the right of a place where you come from
the upper side and can head down, left or RIGHT.
She is not very strong, mostly focus in physical attacks and some magic
(which she usually opts by using in your entire party), but be aware that
she can strike up to 3 times per turn.
Strike with everyone else ("Flare" for your Warlock seems to be quite
good against her), either with physical attacks or black magic, healing
the entire party with the Shaman in EVERY turn, and she will go down
probably even quicker than the boss you faced before her.
At the end you gain the sword that you've just seen.
OP7~. General
The third boss which you can find in Eureka, you can fight him by picking
up the second sword you find, placed to the right of the final door, in an
area full of those wooden bridges.
Seems even weaker than the 2 bosses found before him, he mostly goes for
(strong) physical attacks. Use "Flare" with your Warlock, physical
strikes with your characters that are better at that kind of task, and
finally heal with the Shaman, the very same task that we have been doing
up to now.
After winning, you'll acquire the sword that you've seen before, which
turns out being one of the best ones available in this game.
OP8~. Scylla
Also in Eureka, you can fight this mythology-based enemy by picking up the
staff, shown exactly to the left side of second-to-last room in this area
of the game.
She isn't very strong, and provided you follow the exact same strategy as
in the battle before, (and I mean "Flare" for the Warlock, curing everyone
for the Shaman and striking physically with the other 2 guys) you will
probably do just fine.
After winning the battle, you get the staff you've just seen.
OP9~. Guardian
When reaching the final area of Eureka, the same one where you fight
Scylla, you can head to the right to fight this boss battle, acessible by
interacting with the golden sword, the final one you'll see.
Like Scylla, he isn't very strong. However, he has some powerful magical
attacks and sometimes he even casts "Reflect" on himself. If that happens,
(you'll easily notice it because he turns purple) stop using all kinds of
offensive magic and have your Warlock (or whoever you were using magic
with) just defend himself. Everyone else should continue attacking, and
the Shaman should be healing as usual. Provided you are careful with the
magical attacks (which fortunately he hardly uses) and with his status
that reflects magic, you'll do just fine and defeat him easily.
After beating you, you get a new sword.
OP10~. 2-headed Dragon
On the last area of the game, the Dark World, you should take the upper
right path and follow it until you find this boss.
He only uses physical attacks, but all of those are quite strong and you
may have a lot of trouble with them. Also, some of his physical attacks
seem to induce the "Silence" status in your characters, stopping them from
being able to use magic.
If this happens to ANY of your Sages, be sure to heal that effect as
quickly as possible, and then continue using those very same characters to
heal the damaged members of your team, a task that you should do in EVERY
turn, in order to prevent the enemy from killing any of your party
members.
With your Ninjas, you should always throw Shuriken at the enemy, and if
you have other physical strikers, they should be constantly attacking the
enemy.
After winning this tough battle, you will not only have your party fully
healed but also also gain an interesting effect, which instantly weakens
the final boss, lowering its maximum HP.
OP11~. Ahriman
Also on the last area of the game, the Dark World, you can take the lower
right path and follow it up to the end in order to battle this enemy.
He isn't very strong, but can attack twice in a row, with usually
different moves. His physical attack isn't very strong, but it may
sometimes petrify your characters; if that happens, try to cure that
effect as soon as possible, using the classical "Soft" item (you brought
some, didn't you? I hope so, that's important!). He may also cure himself
(usually for around 4500 HP) and use most offensive magic types against
your characters.
Well, apart from the petrifying issue, this enemy isn't that powerful, you
can use Shuriken with your Ninja (but be careful with how many you have
left, since you will be needing it for the final battle), physical attacks
with the characters who are good at that task. As for your Sage (or, even
better, Sages, as you should have 2 of them in your party by now), he
should be healing all your party (when necessary) or casting "Flare" or
"Bahamut".
After beating this enemy, not only your party will be fully healed but the
final boss will be weakened even more, by having its maximum HP lowered.
OP12~. Echidna
In the Dark World, you can take the lower left path and take it up to the
end (be careful, the area is a little tricky) in order to fight this very
same enemy. She seems to cast "Drain" (which, as you may suppose, drains
some HP from one of your characters) every turn, followed by another
attack, which may be a physical one (sometimes inducing "Silence" on the
character attacked) or a "Death" spell. None of those attacks are really
that powerful, and you should mostly stick to an adapted version of the
usual strategy.
Your Ninja, as usual, should be throwin Shuriken at the enemy. Your other
physical attacker should be striking physically as usual. As for the 2
Sages you (hopefully) have in your party, one should be ALWAYS (whatever
happens, even if the enemy only caused you 1 HP of damage last turn)
healing the entire party, while the other one should be casting "Flare"
or any kind of offensive spell every turn.
Eventually you will beat her, and your party will be fully healed. Also,
the final boss will have its HP lowered even more.
OP13~. Cerberus
Also in the Dark World, you can take the upper left path and follow it up
to the end in order to fight this enemy. He is stronger than the other 3
optional bosses, usually attacks up to 3 times per turn (sometimes even
inducing the "Poison" effect with his physical attacks), either with
strong physical attacks or the best "Fire" magic, sometimes used in a
single character and others on your whole party.
As in the battle before, use your Ninja to throw Shuriken at the enemy
(be sure to have at least 13 left for your final battle) and attack
physically with the other character. Then, one of the Sages should ALWAYS
cast the best healing spell in the entire party and the other one can cast
offensive magic (go mostly for "Flare" or the most powerful ones you
currently have). In case someone dies, ignore this last action and be sure
to revive them as soon as possible, then continuing with this strategy as
if nothing had happened.
After beating the enemy, your party will once again be fully healed and
the final boss (which will be next, if you are following my guide on
beating these last 4 optional bosses) will be given even less HP than it
normally would have. The strategy for beating that very same final boss of
the game is stated in its proper section.
OP14~. Iron Giant
First of all, I didn't tried any of the things stated in this bosses'
section, since I don't have a wi-fi connection and therefore I couldn't
actually try it, but this is what I heard... in order to unlock this
optional boss fight, you need to start sending lots of messages online
until you receive Arus' final letter, telling you to investigate a certain
place. You then have to go there and you will find this enemy.
The information that I was able to retrieve states that this is the game's
most powerful enemy and he is way too strong. People also told me that the
best way to fight him is using the most powerful magic you have, while
having all your characters into the back row and using 2 shields.
All the information in here is yet to be confirmed, and therefore I cannot
provide much reliable information about it YET. Stay tuned.
FAQ. Frequently Asked Questions
Some of the questions you, readers, may have... in case you mail me an
interesting question and I think that other readers should also hear the
answer, your question will be added here and your name will be credited.
Q: [Insert something here], where should I go next?
A: Did you noticed that this was a Boss FAQ, not a FAQ/Walkthrough? Be
sure to read one of those instead, since I have no idea on what to tell
you about that kind of question.
Q: Hey, my strategy is better than yours! What should I do?
A: First of all, if your strategy is indeed better than mine, just use
yours instead of mine. Also, you can mail me that strategy and in case
I find it interesting, I will also add it to this Guide and credit you.
Q: Why didn't you include the HP of each boss in this guide?
A: First of all, because most people don't care about that kind of thing,
it's just a random information that people usually put in their guides
and that nobody ever thinks about. Also, this game (like most of the
Final Fantasy series) has no exact way to know the final HP that a
particular boss has, making the task of finding an exact value almost
impossible.
Q: Why isn't Nepto in your bosses' list?
A: Finding him (or not) is fully random. Besides, you lose your normal
ship later in the game, and I couldn't find a way to visit Nepto's bay
by Water after such occurence.
Q: Are there any other bosses not stated in this guide?
A: I don't believe so. While I heard that you can acquire certain quests,
items and more stuff by using Mognet and the Wi-fi funcionalities of
this game, I wasn't really able to try it, as I don't have a wireless
connection. I don't have the DS Wireless Adaptor either (feel free to
offer me one! :P), but I strongly believe that even in those new quests
you wouldn't be facing any new boss, besides the ones stated in this
very same guide.
Q: Why do you display the bosses in that order? I fought them in a
different one!
A: The order given here is exactly the one I've faced in my game. Besides,
apart from a single battle (and not counting the optional bosses), you
MUST face them in that order.
Q: Where do I get the Ninja? Or the Sage?
A: You get them after reaching the last crystal.
That's all for now, I guess...
B_END. Special Thanks
I want to thank the following people:
- Everyone who made this game;
- People from the Gamefaqs boards, since they helped me correct some of
the mistakes in this guide;
- People who rejected to go out with me these days, this way I stayed
home, played this game and took the time to write this faq.
End. Contacts
If you want, you may see my web page, just check it at the HTML
address www.geocities.com/Mykas0/ .
My e-mail is Mykas0 [at] gmail.com , you can send me some questions you
may have or contributions to this guide, but please try not to ask any
questions that aren't about this guide or Boss battles, as I am not the
best person to reply to those. Also, se the following subject or I will
NEVER reply.
Subject: "FF3 BOSS FAQ" for posing questions giving contributions
Thanks and until the next version!!!!!!

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