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Tuesday, December 05, 2006

 

pokemon diamond and pearl tm/hm list.

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Pokemon Diamond TM/HM List
Version 1.0


# TABLE OF CONTENTS #
#~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*#

0) Updates
1) Introduction
2) TM List
3) HM List
4) Copyrights

@~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~@
@ 0) Updates @
@~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~@

Version 1.0
October 17, 2006
- Finished Pokemon Diamond TM/HM List

@~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~@
@ 1) Introduction @
@~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~@

Ever since Pokemon Blue, I have been a fan of the game. After that, I moved
on to Pokemon Gold and Silver. I always loved the attack animations
(especially Aeroblast). After that, I continued onward and played Pokemon
Sapphire, Ruby, Emerald, Fire Red, and Leaf Green. I enjoyed each game
thoroughly, despite the fact that I was not raising Pokemon through IVs. All
I cared about were how the attacks looked and how powerful they were. Now
that I have played Pokemon Diamond, I have discovered the usefulness of not
only having good attacks, but a decent strategy as well. This TM/HM FAQ is
here to provide people with a good idea of some of the attacks obtainable
in this game. I also give my personal opinion (suggestion) of the move.

Also, if you wish to find a certain TM or HM, just press Ctrl + F, type in
"TM##/HM##" (HM07, TM26, TM71, etc.) to quickly find the move you are looking
for. With that being said, I hope people find this FAQ useful.

@~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~@
@ 2) TM List @
@~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~@

Basic Outline:

TM##/HM## - A (J)

Type: B
PP: C
Power: D
Accuracy: E
Information: F
Location: G
2nd Location: H
Suggestion: I

## - What # of TM or HM it is (TM11, HM02, etc.)
A - Move name (Dragon Claw, Hyper Blast, etc.)
B - Move type (Ice, Ground, etc.)
C - Amount of PP that move has
D - Attack Power
E - Attack Accuracy
F - Information about the attack
G - Location of where the TM/HM can be found
H - If the TM has a second location, it will be shown here
I - Suggestion. My personal commentary on the move.
J - What kind of attack it is (Physical, Special, or Other). For example,
Bullet Seed is a physical attack, and Giga drain is a special attack. If
your Pokemon's attack is much higher than your special attack (and you
can land all 5 hits of Bullet Seed), Bullet Seed will do more damage
than Giga Drain (with the foe having exactly the same defense and
special defense). If the attack is Other, that means that it is not an
instant damage landing attack or does not land damage at all (Calm Mind,
Entice, etc.).

TM01 - Focus Punch (Physical)

Type: Fighting
PP: 20
Power: 150
Accuracy: 100
Information: Attacks after turn is over. Flinches if hit.
Location: Kurogane gate
Suggestion: Use this in combination with Substitute.

TM02 - Dragon Claw (Physical)

Type: Dragon
PP: 15
Power: 80
Accuracy: 100
Information: Nothing special as far as added effects go.
Location: Tengan Mountain
Suggestion: Good against dragon Pokemon.

TM03 - Water Pulse (Special)

Type: Water
PP: 20
Power: 60
Accuracy: 100
Information: 10% chance of confusion.
Location: Deserted Escape Path
Suggestion: Good if you like confusing the foe.

TM04 - Calm Mind (Other)

Type: Psychic
PP: 20
Power: ---
Accuracy: ---
Information: This raises special attack and special defense.
Location: Exchange at Fight Area with 48 (Battle Points)
Suggestion: If you can manage to do six of these, you will become nearly
invincible. Even one, though, can help.

TM05 - Roar (Other)

Type: Normal
PP: 20
Power: ---
Accuracy: 100
Information: Forces trainer to switch Pokemon. Also can be used to flee from
wild Pokemon.
Location: Route 213
Suggestion: A good counter for stat-increasing moves used on the foe.

TM06 - Toxic (Other)

Type: Poison
PP: 10
Power: ---
Accuracy: 85
Information: Poisons the foe. Poison gets stronger as turns progress.
Location: Exchange at Fight Area with 32 (Battle Points)
Suggestion: Great if you can land it on all the opponent's Pokemon.

TM07 - Hail (Other)

Type: Ice
PP: 10
Power: ---
Accuracy: ---
Information: Hail starts. Hurts all Pokemon except ice Pokemon.
Location: Route 217
Suggestion: Use with caution. It can backfire.

TM08 - Bulk Up (Other)

Type: Fighting
PP: 20
Power: ---
Accuracy: ---
Information: Boosts both attack and defense.
Location: Exchange at Fight Area with 48 (Battle Points)
Suggestion: Good for combo moves.

TM09 - Bullet Seed (Physical)

Type: Grass
PP: 30
Power: 10
Accuracy: 100
Information: This attacks 2-5 times per turn.
Location: Route 204
Suggestion: Good to start with, but you should not use it in competitive
battles.

TM10 - Hidden Power (Special)

Type: Normal
PP: 15
Power: ---
Accuracy: 100
Information: Type and power depends on the Pokemon.
Location: Kotobuki City
2nd Location: Exchange at Game Arcade with 6000 (Coins)
Suggestion: This can be good or bad depending on the opponent's Pokemon.

TM11 - Sunny Day (Other)

Type: Fire
PP: 5
Power: ---
Accuracy: ---
Information: This boosts fire-type moves for 5 turns. Only 1 turn required
for solarbeam.
Location: Route 212
Suggestion: Use with caution. It can backfire (but not too much).

TM12 - Taunt (Other)

Type: Normal
PP: 20
Power: ---
Accuracy: 100
Information: Taunts foe into using only attack-based moves.
Location: Route 211
Suggestion: Good way to prevent stat-increasing moves.

TM13 - Ice Beam (Special)

Type: Ice
PP: 10
Power: 95
Accuracy: 100
Information: 10% chance of becoming frozen.
Location: Route 216
2nd Location: Exchange at Game Arcade with 10000 (Tokens)
Suggestion: Awesome. This should be your ice move of choice.

TM14 - Blizzard (Special)

Type: Ice
PP: 5
Power: 120
Accuracy: 85
Information: 10% chance of becoming frozen.
Location: Buy at Tobari Department Store with 5500 (Money)
Suggestion: Great if you can land it.

TM15 - Hyper Beam (Special)

Type: Normal
PP: 5
Power: 150
Accuracy: 90
Information: Attacks for massive damage. Cannot attack second turn.
Location: Buy at Tobari Department Store with 7500 (Money)
Suggestion: Should be used as a finishing move.

TM16 - Light Screen (Other)

Type: Psychic
PP: 30
Power: ---
Accuracy: ---
Information: This lowers special attack damage.
Location: Buy at Tobari Department Store with 2000 (Money)
Suggestion: Great if you have a Blissey and all your opponent's Pokemon
use special attacks.

TM17 - Protect (Other)

Type: Normal
PP: 10
Power: ---
Accuracy: ---
Information: Prevents being attacked for that turn. It may fail if used
continuously.
Location: Buy at Tobari Department Store with 2000 (Money)
Suggestion: A good stalling move.

TM18 - Rain Dance (Other)

Type: Water
PP: 5
Power: ---
Accuracy: ---
Information: This boosts water-type moves for 5 turns. Thunder cannot miss.
Location: Route 213
Suggestion: Use with caution. It can backfire (but not too much).

TM19 - Giga Drain (Special)

Type: Grass
PP: 10
Power: 60
Accuracy: 100
Information: Half of the inflicted damaged is restored to user's HP.
Location: Route 209
Suggestion: Decent attack.

TM20 - Safeguard (Other)

Type: Normal
PP: 25
Power: ---
Accuracy: ---
Information: Prevents all status problems for the entire party.
Location: Buy at Tobari Department Store with 2000 (Money)
Suggestion: Good move.

TM21 - Frustration (Physical)

Type: Normal
PP: 20
Power: ---
Accuracy: 100
Information: The power is stronger the more the Pokemon hates you.
Location: Team Galaxy Warehouse
Suggestion: Use if your Pokemon hate you a bunch.

TM22 - Solarbeam (Special)

Type: Grass
PP: 10
Power: 120
Accuracy: 100
Information: Charges up the first turn and strikes the second.
Location: Buy at Tobari Department Store with 3000 (Money)
Suggestion: Good for grass-type Pokemon. Awesome when used with Sunny Day.

TM23 - Iron Tail (Physical)

Type: Steel
PP: 15
Power: 100
Accuracy: 75
Information: This may lower the foe's defense (10% chance).
Location: Iron Island
Suggestion: Powerful, but not accurate enough.

TM24 - Thunderbolt (Special)

Type: Electric
PP: 15
Power: 95
Accuracy: 100
Information: 10% chance of becoming paralyzed.
Location: Above the Power Plant (use surf to get it).
2nd Location: Exchange at Game Arcade with 10000 (Tokens)
Suggestion: Awesome. This should be your electric move of choice.

TM25 - Thunder (Special)

Type: Electric
PP: 10
Power: 120
Accuracy: 70
Information: 10% chance of becoming paralyzed.
Location: Buy at Tobari Department Store with 5500 (Money)
Suggestion: Great if you can land it. Awesome when used with Rain dance.

TM26 - Earthquake (Physical)

Type: Ground
PP: 10
Power: 100
Accuracy: 100
Information: If foe is using dig, damage is doubled.
Location: Exchange at Fight Area with 64 (Battle Points)
Suggestion: Simply put, this move is quite incredible.

TM27 - Return (Physical)

Type: Normal
PP: 20
Power: ---
Accuracy: 100
Information: The power is stronger the more the Pokemon likes you.
Location: Lost Tower
2nd Location: Exchange at Game Arcade with 8000 (tokens)
Suggestion: Use if your Pokemon like you a bunch.

TM28 - Dig (Physical)

Type: Ground
PP: 10
Power: 80
Accuracy: 100
Information: Digs underground the first turn and attacks the second turn.
Location: Route 214
Suggestion: Good move to use if you want an earthquake alternative.

TM29 - Psychic (Special)

Type: Psychic
PP: 10
Power: 90
Accuracy: 100
Information: This may lower the foe's defense (10% chance).
Location: Exchange at Game Arcade with 10000 (Tokens)
Suggestion: Awesome. This should be your psychic move of choice.

TM30 - Shadow Ball (Special)

Type: Ghost
PP: 15
Power: 80
Accuracy: 100
Information: This may lower the foe's defense (20% chance).
Location: Route 210
2nd Location: Exchange at Fight Area with 64 (Battle Points)
Suggestion: Awesome. This should be your ghost move of choice.

TM31 - Brick Break (Physical)

Type: Fighting
PP: 15
Power: 75
Accuracy: 100
Information: Destroys Reflect and Light Screen
Location: Exchange at Fight Area with 40 (Battle Points)
Suggestion: A decent fighting attack.

TM32 - Double Team (Other)

Type: Normal
PP: 15
Power: ---
Accuracy: ---
Information: Increases evasiveness
Location: Exchange at Game Arcade with 4000 (Tokens)
Suggestion: A risky move, but it could pay off.

TM33 - Reflect (Other)

Type: Psychic
PP: 20
Power: ---
Accuracy: ---
Information: This lowers attack damage.
Location: Buy at Tobari Department Store with 2000 (Money)
Suggestion: Decent defender.

TM34 - Shock Wave (Special)

Type: Electric
PP: 20
Power: 60
Accuracy: ---
Information: Never misses
Location: Route 215
Suggestion: If you like accuracy, this is for you.

TM35 - Flamethrower (Special)

Type: Fire
PP: 15
Power: 95
Accuracy: 100
Information: 10% chance of becoming burned.
Location: Exchange at Game Arcade with 10000 (Tokens)
Suggestion: Awesome. This should be your fire move of choice.

TM36 - Sludge Bomb (Special)

Type: Poison
PP: 10
Power: 90
Accuracy: 100
Information: 30% chance of becoming poisoned.
Location: Team Galaxy Warehouse
2nd Location: Exchange at Fight Area with 64 (Battle Points)
Suggestion: Awesome. This should be your poison move of choice.

TM37 - Sandstorm (Other)
Type: Rock
PP: 10
Power: ---
Accuracy: ---
Information: A sandstorm starts. Hurts all Pokemon except ground, rock, and
steel Pokemon.
Location: Route 228
Suggestion: Use with caution. It can backfire.

TM38 - Fire Blast (Special)

Type: Fire
PP: 5
Power: 120
Accuracy: 85
Information: 10% chance of becoming burned.
Location: Trust Lake
2nd Location: Buy at Tobari Department Store with 5500 (Money)
Suggestion: Decent accuracy. Use only if you think your Pokemon is powerful
enough to knock out a foe in one hit with this move.

TM39 - Rock Tomb (Physical)

Type: Rock
PP: 10
Power: 50
Accuracy: 80
Information: This will lower the foe's speed
Location: Deserted Escape Path
Suggestion: This can become quite annoying if you use it properly, but it
can easily be countered. Try not to use this more than a couple
of times unless you have to.

TM40 - Aerial Ace (Physical)

Type: Flying
PP: 20
Power: 60
Accuracy: ---
Information: Never misses.
Location: Route 213
2nd Location: Exchange at Fight Area with 40 (Battle Points)
Suggestion: If you like accuracy, this is for you.

TM41 - Torment (Other)

Type: Dark
PP: 15
Power: ---
Accuracy: 100
Information: Foe is unable to use the same move twice in a row.
Location: Victory Road
Suggestion: This can become a pain for the opponent if used correctly.

TM42 - Facade (Physical)

Type: Normal
PP: 20
Power: 70
Accuracy: 100
Information: Doubles attack if burned, Poison, Paralyzed.
Location: Petalburg Gym
Suggestion: 160 Base Power Slaking + 140 attack move = ???
You do the math. :P

TM43 - Secret Power (Physical)

Type: Normal
PP: 20
Power: 70
Accuracy: 100
Information: The effect of this move depends on the location.
Location: Contact Square
Suggestion: If you know where you are, it's a good move.

TM44 - Rest (Other)

Type: Psychic
PP: 10
Power: ---
Accuracy: ---
Information: The user becomes asleep. Lasts 2 turns.
Location: Exchange at Game Arcade with 6000 (Tokens)
Suggestion: Great for Pokemon with high HP.

TM45 - Attract (Other)

Type: Normal
PP: 15
Power: ---
Accuracy: 100
Information: Makes the opposite gender less likely to attack (50%).
Location: Exchange at Fight Area with 32 (Battle Points)
Suggestion: Good if your opponent's Pokemon have the same gender and they
are opposite from the Pokemon on your team using charm.

TM46 - Thief (Physical)

Type: Dark
PP: 10
Power: 40
Accuracy: 100
Information: Has a chance of taking the foe's held item.
Location: Hakutai City
Suggestion: Useful when trying to get a foe's held item.

TM47 - Steel Wing (Physical)

Type: Steel
PP: 25
Power: 70
Accuracy: 90
Information: This may increase the user's defense (10%).
Location: Route 209
Suggestion: Decent steel maneuver.

TM48 - Skill Swap (Other)

Type: Psychic
PP: 10
Power: ---
Accuracy: 100
Information: Switches abilities with foe.
Location: Mio City (from a resident in the city)
Suggestion: Use strategically. It can backfire.

TM49 - Snatch (Other)

Type: Dark
PP: 10
Power: ---
Accuracy: 100
Information: This steals the effects of the foe's next move.
Location: Team Galaxy Warehouse
Suggestion: Good if the foe keeps using stat-increasing moves.

TM50 - Overheat (Special)

Type: Fire
PP: 5
Power: 140
Accuracy: 90
Information: This lowers the user's special attack.
Location: Hard Mountain
Suggestion: This can be a good alternative to Fire Blast.

TM51 - Feather Rest (Other)

Type: Flying
PP: 10
Power: ---
Accuracy: ---
Information: This restores half of Max HP.
Location: Route 210
Suggestion: Great recover move.

TM52 - Focus Bomb (Special)

Type: Fighting
PP: 5
Power: 120
Accuracy: 70
Information: This may lower the foe's speed.
Location: Buy at Tobari Department Store with 5500 (Money)
Suggestion: Great if you can land it.

TM53 - Energy Ball (Special)

Type: Grass
PP: 10
Power: 80
Accuracy: 100
Information: This may lower the foe's speed.
Location: Exchange at Fight Area with 64 (Battle Points)
Suggestion: Great grass-based attack.

TM54 - False Swipe (Physical)

Type: Fighting
PP: 40
Power: 40
Accuracy: 100
Information: Always leaves the foe with at least 1 HP.
Location: Buy at Tobari Department Store with 2000 (Money)
Suggestion: Incredible when lowering legendary's HP for capture.

TM55 - Tide (Special)

Type: Water
PP: 10
Power: 65
Accuracy: 100
Information: Power is 130 if Pokemon's HP is less than half.
Location: Nomose Gym
Suggestion: Can be deadly if used strategically well.

TM56 - Hurl (Physical)

Type: Dark
PP: 10
Power: ???
Accuracy: 100
Information: This move hurls out the item the Pokemon is holding. The power
of the move depends on the item.
Location: Route 222
Suggestion: Use if you have a good item.

TM57 - Charge beam (Special)

Type: Electric
PP: 10
Power: 50
Accuracy: 90
Information: A high chance of raising the Pokemon's special attack.
Location: Nagisa Gym
Suggestion: A decent electric attack.

TM58 - Endure (Other)

Type: Normal
PP: 10
Power: ---
Accuracy: ---
Information: Always leaves the Pokemon with at least 1 HP. It may fail if
used continuously.
Location: Exchange at Game Arcade with 2000 (Tokens)
Suggestion: A good move for stalling.

TM59 - Dragon Pulse (Special)

Type: Dragon
PP: 10
Power: 90
Accuracy: 100
Information: Nothing special as far as added effects go.
Location: Victory Road
2nd Location: Exchange at Fight Area with 64 (Battle Points)
Suggestion: An excellent dragon attack. Good against dragon Pokemon.

TM60 - Drain Punch (Physical)

Type: Fight
PP: 5
Power: 60
Accuracy: 100
Information: Half of the inflicted damaged is restored to user's HP.
Location: Tobari Gym
Suggestion: Decent attack.

TM61 - Will-O-Wisp (Other)

Type: Fire
PP: 15
Power: ---
Accuracy: 75
Information: Burns the foe.
Location: Exchange at Fight Area with 32 (Battle Points)
Suggestion: Great if you can land it on all the opponent's Pokemon.

TM62 - Silver Wind (Special)

Type: Bug
PP: 5
Power: 60
Accuracy: 100
Information: May raise abilities.
Location: Route 212
Suggestion: Decent attack. Good if you can raise abilities.

TM63 - Freeze (Other)

Type: Dark
PP: 15
Power: ---
Accuracy: 100
Information: Prevents foe from using held items.
Location: Tobari City
Suggestion: Great if you want to disable leftovers or other items.

TM64 - Explosion (Physical)

Type: Normal
PP: 5
Power: 250
Accuracy: 100
Information: User faints with user.
Location: Slot Game
Suggestion: Use only as a last resort.

TM65 - Shadow Claw (Physical)

Type: Dark
PP: 15
Power: 70
Accuracy: 100
Information: Has a high chance of landing a critical hit.
Location: Yosuga Gym
Suggestion: Good if you can land critical hits.

TM66 - Quick Revenge (Physical)

Type: Dark
PP: 10
Power: 50
Accuracy: 100
Information: Power is 100 if foe attacks first.
Location: Route 215
Suggestion: Can be deadly if used strategically well.

TM67 - Recycle (Other)

Type: Normal
PP: 10
Power: ---
Accuracy: ---
Information: Recycles a used item for one more use.
Location: Hakutai Moutain
Suggestion: Can be deadly if used strategically well.

TM68 - Giga Attack (Physical)

Type: Normal
PP: 5
Power: 150
Accuracy: 90
Information: Attacks for massive damage. Cannot attack second turn.
Location: Exchange at Game Arcade with 20000 (Tokens)
Suggestion: Should be used as a finishing move.

TM69 - Rock Cart (Other)

Type: Rock
PP: 20
Power: ---
Accuracy: ---
Information: Greatly raises Pokemon's speed.
Location: Tengan Mountain
Suggestion: Decent move.

TM70 - Flash (Other)

Type: Normal
PP: 20
Power: ---
Accuracy: 100
Information: Lowers the foe's accuracy.
Location: Buy at Tobari Department Store with 1000 (Money)
Suggestion: Decent Move.

TM71 - Stone Edge (Physical)

Type: Rock
PP: 5
Power: 100
Accuracy: 80
Information: Has a high chance of landing a critical hit.
Location: Exchange at Fight Area with 64 (Battle Points)
Suggestion: Great against flying Pokemon.

TM72 - Snow Slide (Physical)

Type: Ice
PP: 10
Power: 60
Accuracy: 100
Information: Power is 120 if foe attacks first.
Location: Kissaki Gym
Suggestion: Can be deadly if used strategically well.

TM73 - Thunder Wave (Other)

Type: Electric
PP: 20
Power: ---
Accuracy: 100
Information: Paralyzes the foe.
Location: Exchange at Fight Area with 32 (Battle Points)
Suggestion: Personally, I really like this move. Great as an annoyer.

TM74 - Gyro Ball (Physical)

Type: Steel
PP: 5
Power: ???
Accuracy: 100
Information: Power depends on the foe's speed.
Location: Exchange at Game Arcade with 15000 (Tokens)
Suggestion: Can be deadly if used strategically well.

TM75 - Swords Dance (Other)

Type: Normal
PP: 30
Power: ---
Accuracy: ---
Information: Sharply raises Pokemon's attack.
Location: Exchange at Game Arcade with 4000 (Tokens)
Suggestion: Can be deadly if used strategically well in combination with
attack moves.

TM76 - Stealth Rock (Other)

Type: Rock
PP: 20
Power: ---
Accuracy: ---
Information: Causes damage when opponent switches Pokemon.
Location: Kurogane Gym
Suggestion: This can be a good annoyer.

TM77 - Psych Up (Other)

Type: Normal
PP: 10
Power: ---
Accuracy: ---
Information: Copies the foe's effects and gives to the user.
Location: Route 211
Suggestion: Great to use if the foe has just used a lot of stat-increasing
moves.

TM78 - Entice (Other)

Type: Normal
PP: 20
Power: ---
Accuracy: 100
Information: If the foe is the opposite gender of the user, then the foe's
special attack will be lowered.
Location: Victory Road
Suggestion: Good if your opponent's Pokemon have the same gender and they
are opposite from the Pokemon on your team using charm.

TM79 - Dark Pulse (Special)

Type: Dark
PP: 15
Power: 80
Accuracy: 100
Information: May cause flinching.
Location: Victory Road
Suggestion: Great dark-type attack.

TM80 - Rock Slide (Physical)

Type: Rock
PP: 10
Power: 75
Accuracy: 90
Information: May cause flinching.
Location: Tengan Mountain
Suggestion: Decent attack.

TM81 - Scissor Cross (Physical)

Type: Bug
PP: 15
Power: 80
Accuracy: 100
Information: Nothing special as far as added effects go.
Location: Exchange at Fight Area with 64 (Battle Points)
Suggestion: Great bug-type attack.

TM82 - Sleep Talk (Other)

Type: Normal
PP: 10
Power: ---
Accuracy: ---
Information: Uses a random move in its own moveset while asleep.
Location: Hakutai Forest
Suggestion: Great way to counter the effects of sleep.

TM83 - Nature Blessing (Physical)

Type: Normal
PP: 15
Power: ???
Accuracy: 100
Information: The power of the move depends on the held berry.
Location: Buy at Tobari Department Store with 2000 (Money)
Suggestion: Use if you have a good berry.

TM84 - Poison Stab (Physical)

Type: Poison
PP: 20
Power: 80
Accuracy: 100
Information: Foe may become poisoned.
Location: Route 212
Suggestion: Use on Poison Pokemon with a high attack.

TM85 - Dream Eater (Special)

Type: Psychic
PP: 15
Power: 100
Accuracy: 100
Information: Half of the inflicted damaged is restored to user's HP. This
attack only works while the foe is asleep.
Location: Aspiration Lake Side
Suggestion: Great if you can land a Hypnosis + Dream Eater combination.

TM86 - Grass Rope (Special)

Type: Grass
PP: 20
Power: ???
Accuracy: 100
Information: Power depends on the foe's weight.
Location: Hakutai Gym
Suggestion: Can be deadly if used strategically well.

TM87 - Swagger (Other)

Type: Normal
PP: 15
Power: ---
Accuracy: 90
Information: Raises the foe's attack but also causes confusion
Location: Pokemon Mansion
Suggestion: Can be deadly if used strategically well.

TM88 - Beak Peck (Physical)

Type: Flying
PP: 20
Power: 60
Accuracy: 100
Information: Power is 120 if the foe is holding a berry.
Location: Sonou Town
Suggestion: Great if the foe is holding a berry.

TM89 - Somersault (Physical)

Type: Bug
PP: 20
Power: 70
Accuracy: 100
Information: User switches out automatically after attack.
Location: Exchange at Game Arcade with 6000 (Tokens)
Suggestion: Can be deadly if used strategically well.

TM90 - Substitute (Other)

Type: Normal
PP: 10
Power: ---
Accuracy: ---
Information: Creates a substitute using 1/4 of user's Max HP.
Location: Forest Manor
2nd Location: Exchange at Game Arcade with 2000 (Tokens)
Suggestion: Use this in combination with Focus Punch.

TM91 - Luster Cannon (Special)

Type: Steel
PP: 10
Power: 80
Accuracy: 100
Information: May lower the foe's special attack.
Location: Mio Gym
Suggestion: Use on a Steel Pokemon who has a high special attack.

TM92 - Trick Room (Other)

Type: Psychic
PP: 5
Power: ---
Accuracy: ---
Information: Slower Pokemon attack first for 5 turns.
Location: Route 213
Suggestion: Can be deadly if used strategically well in combination with
slow, high-attack Pokemon.

@~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~@
@ 3) HM List @
@~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~@


HM01 - Cut (Physical)

Type: Normal
PP: 30
Power: 50
Accuracy: 95
Information: Outside of battle, this cuts plants in the way. Inside of
battle, nothing special as far as added effects go.
Location: Shirona in Hakutai Forest
Suggestion: If you have to use it, put in on a Grass Pokemon.

HM02 - Fly (Physical)

Type: Flying
PP: 15
Power: 90
Accuracy: 95
Information: Outside of battle, this will be your main way of transporting
from one city to another quickly. Inside of battle, flies in
the sky the first turn and attacks the second turn.
Location: Team Galaxy Warehouse
Suggestion: A must have if you travel a lot.

HM03 - Surf (Special)

Type: Water
PP: 15
Power: 95
Accuracy: 100
Information: Outside of battle, this will allow you to travel across water.
Inside of battle, nothing special as far as added effects go.
Location: Kannagi Town Shrine
Suggestion: If you have a water Pokemon, definitely give it this.

HM04 - Strength (Physical)

Type: Normal
PP: 15
Power: 80
Accuracy: 100
Information: Outside of battle, this will allow you to move boulders. Inside
of battle, nothing special as far as added effects go.
Location: Top Floor of the Lost Tower
Suggestion: If you have to use it, put it on a Rock Pokemon.

HM05 - Fog Clear (Other)

Type: Flying
PP: 15
Power: ---
Accuracy: ---
Information: Outside of battle, this will clear the fog in foggy areas.
Inside of battle, this will lower the foe's evasiveness.
Location: Person in Safari Zone
Suggestion: I only used it once during game play. I would not recommend
it for a serious moveset.

HM06 - Rock Smash (Physical)

Type: Fighting
PP: 15
Power: 40
Accuracy: 100
Information: Outside of battle, this will allow you to break rocks. Inside
of battle, this may lower the foe's defense.
Location: Hiker at Tengan Mountain Entrance

HM07 - Waterfall (Physical)

Type: Water
PP: 15
Power: 80
Accuracy: 100
Information: Outside of battle, this will allow you to climb waterfalls.
Inside of battle, nothing special as far as added effects go.
Location: Jasmine in Nasagi City
Suggestion: Use on a Water Pokemon with a high attack.

HM08 - Rock Climb (Physical)

Type: Normal
PP: 20
Power: 90
Accuracy: 85
Information: Outside of battle, this will allow you to climb certain spots
on mountains. Inside of battle, this may inflict confusion upon
the foe.
Location: Route 217 (Behind a house)
Suggestion: Poor accuracy for power, in my opinion. Use if you have high
luck confusing the foe.


@~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~@
@ 4) Copyrights @
@~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~@

First off, you are not allowed to take this TM/HM FAQ and put it on your site
without my permission. If you plan on doing so, e-mail me, and if I give you
approval of posting copies of this, you HAVE to leave it EXACTLY the way it
is, word for word. Next, do not make copies of this and then sell for profit;
do not steal my work. If somebody finds this on another site, and you do not
believe that I gave permission, e-mail or IM me. As of right now, GameFAQs
is the only site allowed to host this FAQ.

Some information was from serebii.net, and some I found out myself. If you
need specifics, need help and do not understand something in my FAQ, or find
a spelling/capitalization/formatting error (I try to make my FAQs as free
from these as possible, but some grammatical changes may be resisted),
e-mail or IM me.

Original game Copyright (©) Nintendo. Copyright Nintendo/Game Freak, 2006.








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